generated from VLADIMIR/template_frontend
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+110
-39
@@ -685,6 +685,36 @@ service EveningDetectiveServer {
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};
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}
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rpc GetScreenPlan(GetScreenPlanReq) returns (GetScreenPlanRsp) {
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option (google.api.http) = { get: "/api/games/{gameID}/screen-plan" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags: "Экраны";
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summary: "Получить план экранов";
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};
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}
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rpc SaveScreenPlan(SaveScreenPlanReq) returns (SaveScreenPlanRsp) {
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option (google.api.http) = {
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put: "/api/games/{gameID}/screen-plan"
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body: "*"
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};
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags: "Экраны";
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summary: "Сохранить план экранов";
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};
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}
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rpc SetScreenPlanStep(SetScreenPlanStepReq) returns (SetScreenPlanStepRsp) {
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option (google.api.http) = {
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post: "/api/games/{gameID}/screen-plan/step"
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body: "*"
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};
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags: "Экраны";
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summary: "Перейти на шаг плана экранов";
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};
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}
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rpc GetScreenResults(GetScreenResultsReq) returns (GetScreenResultsRsp) {
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option (google.api.http) = { post: "/api/screens/results" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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@@ -1045,19 +1075,19 @@ message DeleteAccountRsp {
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message GetTermsReq {}
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message GetTermsRsp {
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string text = 1;
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string text = 1;
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}
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message GetPrivacyReq {}
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message GetPrivacyRsp {
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string text = 1;
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string text = 1;
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}
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message GetConsentReq {}
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message GetConsentRsp {
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string text = 1;
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string text = 1;
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}
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message GetUsersReq {}
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@@ -1080,13 +1110,13 @@ message GetUserByIDReq {
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}
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message GetUserByIDRsp {
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User user = 1;
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User user = 1;
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}
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message GetMeReq {}
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message GetMeRsp {
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User user = 1;
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User user = 1;
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}
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message ChangeUserPasswordReq {
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@@ -1139,7 +1169,7 @@ message AddScenarioReq {
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}
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message AddScenarioRsp {
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int32 ID = 1;
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int32 ID = 1;
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}
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message GetMyScenariosReq {}
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@@ -1179,11 +1209,11 @@ message Scenario {
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}
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message Story {
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repeated Place places = 1;
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Introduction introduction = 2;
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repeated Question questions = 3;
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string background = 4;
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Conclusion conclusion = 5; // Только в полном сценарии, игрокам не передаётся.
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repeated Place places = 1;
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Introduction introduction = 2;
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repeated Question questions = 3;
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string background = 4;
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Conclusion conclusion = 5; // Только в полном сценарии, игрокам не передаётся.
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}
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message Conclusion {
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@@ -1365,20 +1395,20 @@ message DownloadScenarioArchiveReq {
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}
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message UploadScenarioArchiveRsp {
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int32 ID = 1;
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int32 ID = 1;
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}
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message AddGameReq {
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string name = 1;
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string description = 2;
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google.protobuf.Timestamp start_at = 3;
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int32 scenarioID = 4;
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int32 scenarioID = 4;
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string format = 5;
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string location = 6;
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}
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message AddGameRsp {
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int32 ID = 1;
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int32 ID = 1;
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}
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message GetGamesReq {}
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@@ -1410,6 +1440,7 @@ enum ScreenMode {
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SCREEN_MODE_CONCLUSION_DONE = 5;
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SCREEN_MODE_RESULTS = 6;
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SCREEN_MODE_TIMER = 7;
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SCREEN_MODE_TEXT = 8;
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}
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enum ScreenTimerState {
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@@ -1438,7 +1469,7 @@ enum ScreenCommand {
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message ScreenState {
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string ID = 1;
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string status = 2;
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optional int32 gameID = 3;
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optional int32 gameID = 3;
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ScreenMode mode = 4;
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bool sound_enabled = 5;
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string error = 6;
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@@ -1455,12 +1486,13 @@ message ScreenState {
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int64 timer_duration_seconds = 17;
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int64 timer_remaining_seconds = 18;
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ScreenTimerState timer_state = 19;
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string text = 20;
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}
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message CreateScreenSessionReq {}
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message CreateScreenSessionRsp {
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string screenID = 1;
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string screenID = 1;
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string access_token = 2;
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}
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@@ -1508,7 +1540,7 @@ message SetScreenSoundRsp {
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message MapItem {
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string kind = 1;
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int32 itemID = 2;
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int32 itemID = 2;
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string label = 3;
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int32 x = 4;
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int32 y = 5;
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@@ -1563,6 +1595,45 @@ message SendScreenCommandReq {
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message SendScreenCommandRsp {
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}
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message ScreenPlanStep {
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ScreenMode mode = 1;
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string text = 2;
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string timer_label = 3;
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int64 timer_duration_seconds = 4;
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}
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message ScreenPlan {
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repeated ScreenPlanStep steps = 1;
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int32 current_step = 2;
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}
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message GetScreenPlanReq {
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int32 gameID = 1;
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}
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message GetScreenPlanRsp {
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ScreenPlan plan = 1;
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}
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message SaveScreenPlanReq {
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int32 gameID = 1;
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repeated ScreenPlanStep steps = 2;
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int32 current_step = 3;
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}
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message SaveScreenPlanRsp {
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ScreenPlan plan = 1;
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}
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message SetScreenPlanStepReq {
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int32 gameID = 1;
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int32 current_step = 2;
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}
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message SetScreenPlanStepRsp {
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ScreenPlan plan = 1;
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}
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message GetScreenResultsReq {
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string screenID = 1;
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string accessToken = 2;
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@@ -1602,22 +1673,22 @@ message ParticipationRsp {
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}
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message Team {
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int32 ID = 1;
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string name = 2;
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string status = 3;
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string password = 4;
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int32 actions_count = 5;
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repeated Application applications = 6;
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string captain_email = 7;
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int32 participants_count = 8;
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int32 ID = 1;
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string name = 2;
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string status = 3;
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string password = 4;
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int32 actions_count = 5;
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repeated Application applications = 6;
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string captain_email = 7;
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int32 participants_count = 8;
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// Статус участия: pending, confirmed или cancelled. Поле панели организатора.
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string participation_status = 9;
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string participation_status = 9;
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// Источник решения: captain, automatic либо пустая строка до ответа.
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string participation_source = 10;
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// Последняя ошибка отправки; пустая строка, если ошибки нет.
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string participation_email_error = 11;
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// Письмо принято SMTP-сервером; не означает прочтение или доставку во входящие.
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bool participation_email_sent = 12;
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bool participation_email_sent = 12;
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}
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message GetGameReq {
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@@ -1625,7 +1696,7 @@ message GetGameReq {
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}
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message GetGameRsp {
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Game game = 1;
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Game game = 1;
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}
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message GetGameAnswersReq {
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@@ -1669,8 +1740,8 @@ message GetGameResultsRsp {
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message GameReview {
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int32 ID = 1;
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int32 gameID = 2;
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int32 teamID = 3;
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int32 gameID = 2;
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int32 teamID = 3;
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string team_name = 4;
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int32 rating = 5;
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string text = 6;
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@@ -1681,11 +1752,11 @@ message GameReview {
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}
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message CreateGameReviewReq {
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int32 gameID = 1;
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int32 teamID = 2;
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string password = 3;
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int32 rating = 4;
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string text = 5;
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int32 gameID = 1;
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int32 teamID = 2;
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string password = 3;
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int32 rating = 4;
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string text = 5;
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int32 difficulty = 6;
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}
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@@ -1723,7 +1794,7 @@ message UpdateGameReq {
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string name = 2;
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string description = 3;
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google.protobuf.Timestamp start_at = 4;
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int32 scenarioID = 5;
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int32 scenarioID = 5;
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string format = 6;
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string location = 7;
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}
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@@ -1774,9 +1845,9 @@ message DeleteGameRsp {
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}
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message AddTeamReq {
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int32 gameID = 1;
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string name = 2;
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string captain_email = 3;
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int32 gameID = 1;
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string name = 2;
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string captain_email = 3;
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int32 participants_count = 4;
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}
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