generated from VLADIMIR/template
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@@ -3,6 +3,9 @@ package game_service
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import (
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"context"
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"errors"
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"time"
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"evening_detective_server/internal/modules/team_qr_pdf"
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"evening_detective_server/internal/repos/actions_repo"
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"evening_detective_server/internal/repos/applications_repo"
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"evening_detective_server/internal/repos/games_repo"
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@@ -10,7 +13,6 @@ import (
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"evening_detective_server/internal/repos/teams_repo"
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"evening_detective_server/internal/services/game_model"
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"evening_detective_server/internal/services/scenarios_service"
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"time"
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)
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// GameService handles game lifecycle operations.
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@@ -174,7 +176,18 @@ func (s *GameService) UpdateGame(
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startAt time.Time,
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scenarioID int32,
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format string,
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wifiName, wifiPassword *string,
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) error {
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nameValue, passwordValue := "", ""
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if wifiName != nil {
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nameValue = *wifiName
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}
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if wifiPassword != nil {
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passwordValue = *wifiPassword
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}
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if err := team_qr_pdf.ValidateWiFi(nameValue, passwordValue); err != nil {
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return err
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}
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if format == "" {
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game, err := s.gamesRepo.GetGameByID(ctx, id)
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if err != nil {
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@@ -185,7 +198,7 @@ func (s *GameService) UpdateGame(
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if format != "online" && format != "offline" {
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return ErrInvalidGameFormat
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}
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return mapGameError(s.gamesRepo.UpdateGame(ctx, id, name, description, location, startAt, scenarioID, format))
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return mapGameError(s.gamesRepo.UpdateGame(ctx, id, name, description, location, startAt, scenarioID, format, wifiName, wifiPassword))
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}
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// StartGame marks a game as started.
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