This commit is contained in:
2026-10-17 16:00:21 +07:00
parent ee0478ab16
commit 300ff484df
21 changed files with 1643 additions and 870 deletions
@@ -104,3 +104,27 @@ func (f exportFixture) start(t *testing.T, id string) *Attempt {
requireNoError(t, err)
return attempt
}
// releaseMigration exercises transactional schema changes without querying application data.
func (f exportFixture) releaseMigration(t *testing.T, down bool) error {
t.Helper()
raw, err := os.ReadFile("../../../migrations/20261017120000_release_game_exports.sql")
requireNoError(t, err)
parts := strings.Split(string(raw), "-- +goose Down")
sql := parts[0]
if down {
sql = parts[1]
}
tx, err := f.pool.Begin(context.Background())
if err != nil {
return err
}
defer func() { _ = tx.Rollback(context.Background()) }()
if _, err := tx.Exec(
context.Background(),
sql,
); err != nil {
return err
}
return tx.Commit(context.Background())
}
+84 -51
View File
@@ -13,7 +13,7 @@ import (
var (
ErrGameNotFound = errors.New("игра не найдена")
ErrNotExportable = errors.New("экспорт доступен только для игры в черновике без дат проведения и прогресса")
ErrExportChanged = errors.New("экспорт игры изменился; обновите страницу и повторите действие")
ErrExportNotFound = errors.New("экспорт игры ещё не запущен")
ErrOwnershipLost = errors.New("владение экспортом потеряно")
)
@@ -45,79 +45,43 @@ func NewGameExportsRepo(pool *pgxpool.Pool) *GameExportsRepo {
}
}
// Start locks the game before inspecting progress, then saves all package data in one SQL snapshot.
// Start serializes replacements on the game and saves a fresh, consistent package snapshot.
func (r *GameExportsRepo) Start(ctx context.Context, gameID, userID int, id, source string) (*Attempt, error) {
tx, err := r.pool.Begin(ctx)
if err != nil {
return nil, err
}
defer func() { _ = tx.Rollback(ctx) }()
var status string
var started, ended *time.Time
var lockedID int
err = tx.QueryRow(
ctx,
`SELECT
status,
started_at,
ended_at
id
FROM games
WHERE id = $1
FOR UPDATE`,
gameID,
).Scan(&status, &started, &ended)
).Scan(&lockedID)
if errors.Is(err, pgx.ErrNoRows) {
return nil, ErrGameNotFound
}
if err != nil {
return nil, err
}
existing, err := readAttempt(ctx, tx, gameID, true, true)
if err == nil {
return existing, tx.Commit(ctx)
}
if !errors.Is(err, ErrExportNotFound) {
return nil, err
}
if status != "draft" || started != nil || ended != nil {
return nil, ErrNotExportable
}
var progress bool
err = tx.QueryRow(
// Retain ready packages for late results; fence unfinished workers before replacing them.
_, err = tx.Exec(
ctx,
`SELECT
EXISTS (
SELECT
1
FROM teams t
WHERE t.game_id = $1 AND (
EXISTS (
SELECT
1
FROM actions a
WHERE a.team_id = t.id
)
OR EXISTS (
SELECT
1
FROM applications a
WHERE a.team_id = t.id
)
OR EXISTS (
SELECT
1
FROM team_answers a
WHERE a.team_id = t.id
)
)
)`,
`UPDATE game_exports
SET released_at = clock_timestamp(),
state = CASE WHEN state = 'preparing' THEN 'failed' ELSE state END,
failure = CASE WHEN state = 'preparing' THEN 'Подготовка заменена новым пакетом.' ELSE failure END,
owner_id = NULL, lease_until = NULL
WHERE game_id = $1 AND released_at IS NULL AND state IN ('preparing', 'ready')`,
gameID,
).Scan(&progress)
)
if err != nil {
return nil, err
}
if progress {
return nil, ErrNotExportable
}
snapshot, err := captureSnapshot(ctx, tx, gameID)
if err != nil {
return nil, err
@@ -147,6 +111,75 @@ func (r *GameExportsRepo) Get(ctx context.Context, gameID int) (*Attempt, error)
return readAttempt(ctx, r.pool, gameID, false, false)
}
// ResetLocalMode releases only the expected latest export, preserving ready archives for late results.
func (r *GameExportsRepo) ResetLocalMode(ctx context.Context, gameID int, exportID string) error {
tx, err := r.pool.Begin(ctx)
if err != nil {
return err
}
defer func() { _ = tx.Rollback(ctx) }()
var lockedID int
err = tx.QueryRow(
ctx,
`SELECT
id
FROM games
WHERE id = $1
FOR UPDATE`,
gameID,
).Scan(&lockedID)
if errors.Is(err, pgx.ErrNoRows) {
return ErrGameNotFound
}
if err != nil {
return err
}
var latestID, state string
var releasedAt *time.Time
err = tx.QueryRow(
ctx,
`SELECT
id,
state,
released_at
FROM game_exports
WHERE game_id = $1
ORDER BY created_at DESC, id
LIMIT 1
FOR UPDATE`,
gameID,
).Scan(&latestID, &state, &releasedAt)
if errors.Is(err, pgx.ErrNoRows) {
return ErrExportNotFound
}
if err != nil {
return err
}
if latestID != exportID {
return ErrExportChanged
}
if releasedAt != nil {
return tx.Commit(ctx)
}
if state != "ready" && state != "preparing" {
return ErrExportChanged
}
_, err = tx.Exec(
ctx,
`UPDATE game_exports
SET released_at = clock_timestamp(),
state = CASE WHEN state = 'preparing' THEN 'failed' ELSE state END,
failure = CASE WHEN state = 'preparing' THEN 'Подготовка отменена при сбросе локального режима.' ELSE failure END,
owner_id = NULL, lease_until = NULL
WHERE id = $1`,
exportID,
)
if err != nil {
return err
}
return tx.Commit(ctx)
}
// IRowReader is implemented by both the pool and a transaction.
type IRowReader interface {
QueryRow(context.Context, string, ...any) pgx.Row
@@ -169,7 +202,7 @@ func readAttempt(ctx context.Context, reader IRowReader, gameID int, active, wit
object_key,
created_at
FROM game_exports
WHERE game_id = $1 AND (NOT $2 OR state IN ('preparing', 'ready'))
WHERE game_id = $1 AND (NOT $2 OR (state IN ('preparing', 'ready') AND released_at IS NULL))
ORDER BY created_at DESC, id
LIMIT 1`,
gameID,
+21 -11
View File
@@ -108,9 +108,9 @@ func TestExportSnapshotAndEditableGame(t *testing.T) {
requireNoError(t, mapRepo.Update(ctx, game_map_repo.Item{GameID: f.gameID, Kind: "team", ItemID: f.teamID, X: 10}))
_, err = reviews.Moderate(ctx, review.ID, "approved")
requireNoError(t, err)
same, err := f.exports.Start(ctx, f.gameID, f.userID, "not-a-new-attempt", "test")
same, err := f.exports.Get(ctx, f.gameID)
requireNoError(t, err)
if same.ID != attempt.ID || !bytes.Equal(same.Snapshot, attempt.Snapshot) {
if same.ID != attempt.ID {
t.Fatal("online edits changed an existing export snapshot")
}
requireNoError(t, f.scenarios.UpdateScenarioByID(ctx, f.scenarioID, "Edited shared story", "", ""))
@@ -163,12 +163,9 @@ func TestExportConcurrentStartAndTeamWrites(t *testing.T) {
if changeErr != nil {
t.Fatal(changeErr)
}
var id string
ids := map[string]bool{}
for attempt := range attempts {
if id != "" && id != attempt.ID {
t.Fatal("more than one active export")
}
id = attempt.ID
ids[attempt.ID] = true
var snapshot struct {
Teams []struct {
Name string `json:"name"`
@@ -179,11 +176,26 @@ func TestExportConcurrentStartAndTeamWrites(t *testing.T) {
t.Fatalf("unexpected team snapshot: %s", snapshot.Teams[0].Name)
}
}
if len(ids) != 8 {
t.Fatalf("expected fresh attempts, got %d", len(ids))
}
current, err := f.exports.Get(ctx, f.gameID)
requireNoError(t, err)
claimed, err := f.exports.Claim(ctx, "worker")
requireNoError(t, err)
if claimed.ID != current.ID {
t.Fatal("worker claimed an obsolete attempt")
}
_, err = f.exports.Claim(ctx, "other-worker")
if !errors.Is(err, pgx.ErrNoRows) {
t.Fatalf("more than one active export: %v", err)
}
})
}
}
func TestExportRejectsProgressAndRunningGames(t *testing.T) {
func TestExportAllowsProgressAndRunningGames(t *testing.T) {
for _, tc := range []struct {
name string
mutate func(exportFixture) error
@@ -205,9 +217,7 @@ func TestExportRejectsProgressAndRunningGames(t *testing.T) {
f := newExportFixture(t)
requireNoError(t, tc.mutate(f))
_, err := f.exports.Start(context.Background(), f.gameID, f.userID, "attempt", "https://game.example")
if !errors.Is(err, ErrNotExportable) {
t.Fatalf("export allowed: %v", err)
}
requireNoError(t, err)
requireNoError(t, f.teams.UpdateTeam(context.Background(), f.teamID, "Still writable"))
})
}
@@ -0,0 +1,150 @@
package game_exports_repo
import (
"context"
"errors"
"sync"
"testing"
)
func TestResetLocalModePreservesReadyPackageAndGame(t *testing.T) {
for _, name := range []string{"ResetLocalModePreservesReadyPackageAndGame"} {
t.Run(name, func(t *testing.T) {
f := newExportFixture(t)
ctx := context.Background()
attempt := f.start(t, "ready-attempt")
_, err := f.exports.Claim(ctx, "worker")
requireNoError(t, err)
requireNoError(t, f.exports.Complete(ctx, attempt.ID, "worker", "package", "digest", 123))
before, err := f.games.GetGameByID(ctx, f.gameID)
requireNoError(t, err)
if before.Export == nil {
t.Fatal("missing local mode before reset")
}
requireNoError(t, f.exports.ResetLocalMode(ctx, f.gameID, attempt.ID))
requireNoError(t, f.exports.ResetLocalMode(ctx, f.gameID, attempt.ID))
after, err := f.games.GetGameByID(ctx, f.gameID)
requireNoError(t, err)
if after.Export != nil || after.Status != before.Status || after.Name != before.Name {
t.Fatal("reset retained local mode or changed the game")
}
games, err := f.games.GetGames(ctx)
requireNoError(t, err)
for _, game := range games {
if game.ID == f.gameID && game.Export != nil {
t.Fatal("game list retained local mode")
}
}
saved, err := f.exports.Get(ctx, f.gameID)
requireNoError(t, err)
if saved.ID != attempt.ID || saved.State != "ready" || saved.PackageID != "package" {
t.Fatal("reset damaged the package needed for late results")
}
next := f.start(t, "new-attempt")
if err := f.exports.ResetLocalMode(ctx, f.gameID, attempt.ID); !errors.Is(err, ErrExportChanged) {
t.Fatalf("stale confirmation accepted: %v", err)
}
current, err := f.exports.Get(ctx, f.gameID)
requireNoError(t, err)
if current.ID != next.ID || current.State != "preparing" {
t.Fatal("stale confirmation changed new export")
}
})
}
}
func TestResetAndReplacementFencePreparingWorker(t *testing.T) {
for _, replace := range []bool{false, true} {
t.Run(map[bool]string{false: "reset", true: "replace"}[replace], func(t *testing.T) {
f := newExportFixture(t)
ctx := context.Background()
attempt := f.start(t, "old")
_, err := f.exports.Claim(ctx, "worker")
requireNoError(t, err)
if replace {
f.start(t, "new")
} else {
requireNoError(t, f.exports.ResetLocalMode(ctx, f.gameID, attempt.ID))
}
if err := f.exports.Complete(ctx, attempt.ID, "worker", "package", "digest", 123); !errors.Is(err, ErrOwnershipLost) {
t.Fatalf("cancelled worker published: %v", err)
}
if err := f.exports.Heartbeat(ctx, attempt.ID, "worker"); !errors.Is(err, ErrOwnershipLost) {
t.Fatalf("cancelled worker renewed lease: %v", err)
}
keys, err := f.exports.CleanupKeys(ctx)
requireNoError(t, err)
if len(keys) != 1 || keys[0] != attempt.ObjectKey {
t.Fatalf("cancelled object cleanup lost: %v", keys)
}
})
}
}
func TestResetConcurrentReplacement(t *testing.T) {
for _, name := range []string{"ResetConcurrentReplacement"} {
t.Run(name, func(t *testing.T) {
f := newExportFixture(t)
ctx := context.Background()
attempt := f.start(t, "old")
var wg sync.WaitGroup
var resetErr, startErr error
wg.Add(2)
go func() { defer wg.Done(); resetErr = f.exports.ResetLocalMode(ctx, f.gameID, attempt.ID) }()
go func() { defer wg.Done(); _, startErr = f.exports.Start(ctx, f.gameID, f.userID, "new", "source") }()
wg.Wait()
requireNoError(t, startErr)
if resetErr != nil && !errors.Is(resetErr, ErrExportChanged) {
t.Fatal(resetErr)
}
game, err := f.games.GetGameByID(ctx, f.gameID)
requireNoError(t, err)
if game.Export == nil || game.Export.ID != "new" {
t.Fatal("concurrent reset released the new export")
}
})
}
}
func TestResetMissingGameOrExport(t *testing.T) {
for _, name := range []string{"ResetMissingGameOrExport"} {
t.Run(name, func(t *testing.T) {
f := newExportFixture(t)
ctx := context.Background()
if err := f.exports.ResetLocalMode(ctx, f.gameID+1, "missing"); !errors.Is(err, ErrGameNotFound) {
t.Fatal(err)
}
if err := f.exports.ResetLocalMode(ctx, f.gameID, "missing"); !errors.Is(err, ErrExportNotFound) {
t.Fatal(err)
}
})
}
}
func TestReleaseMigrationRollback(t *testing.T) {
for _, name := range []string{"ReleaseMigrationRollback"} {
t.Run(name, func(t *testing.T) {
f := newExportFixture(t)
ctx := context.Background()
requireNoError(t, f.releaseMigration(t, true))
requireNoError(t, f.releaseMigration(t, false))
attempt := f.start(t, "first")
_, err := f.exports.Claim(ctx, "worker")
requireNoError(t, err)
requireNoError(t, f.exports.Complete(ctx, attempt.ID, "worker", "package-1", "digest", 1))
second := f.start(t, "second")
_, err = f.exports.Claim(ctx, "worker")
requireNoError(t, err)
requireNoError(t, f.exports.Complete(ctx, second.ID, "worker", "package-2", "digest", 1))
// Rollback must refuse incompatible history without removing the current export or schema.
if err := f.releaseMigration(t, true); err == nil {
t.Fatal("rollback allowed incompatible ready history")
}
current, err := f.exports.Get(ctx, f.gameID)
requireNoError(t, err)
if current.ID != second.ID || current.State != "ready" {
t.Fatal("rollback damaged export history")
}
})
}
}
+2 -2
View File
@@ -78,7 +78,7 @@ func (r *GamesRepo) GetGameByID(
games.started_at,
games.ended_at,
(SELECT
CASE WHEN EXISTS (
CASE WHEN e.released_at IS NOT NULL OR EXISTS (
SELECT 1
FROM game_returns r
WHERE r.export_id = e.id
@@ -152,7 +152,7 @@ func (r *GamesRepo) GetGames(
games.format,
games.status,
(SELECT
CASE WHEN EXISTS (
CASE WHEN e.released_at IS NOT NULL OR EXISTS (
SELECT 1
FROM game_returns r
WHERE r.export_id = e.id