generated from VLADIMIR/template
fix
This commit is contained in:
@@ -0,0 +1,20 @@
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package app
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import (
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"errors"
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"evening_detective_server/internal/services/gameplay_service"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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func gameplayErrorStatus(err error, internalMessage string) error {
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if errors.Is(err, gameplay_service.ErrTeamNotFound) {
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return status.Error(codes.NotFound, gameplay_service.ErrTeamNotFound.Error())
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}
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if errors.Is(err, gameplay_service.ErrGameNotFound) {
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return status.Error(codes.NotFound, gameplay_service.ErrGameNotFound.Error())
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}
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return status.Error(codes.Internal, internalMessage)
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}
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+4
-12
@@ -105,9 +105,7 @@ func (s *server) GiveTeamApplications(ctx context.Context, req *proto.GiveTeamAp
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req.Name,
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req.Name,
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)
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)
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if err != nil {
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if err != nil {
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return &proto.GiveTeamApplicationsRsp{
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return nil, gameplayErrorStatus(err, "не удалось обработать заявку команды")
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Error: err.Error(),
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}, nil
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}
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}
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return &proto.GiveTeamApplicationsRsp{}, nil
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return &proto.GiveTeamApplicationsRsp{}, nil
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@@ -120,9 +118,7 @@ func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (
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req.Password,
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req.Password,
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)
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)
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if err != nil {
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if err != nil {
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return &proto.GetTeamStoryRsp{
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return nil, gameplayErrorStatus(err, "не удалось получить историю команды")
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Error: err.Error(),
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}, nil
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}
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}
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protoActions := make([]*proto.TeamAction, 0, len(actions))
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protoActions := make([]*proto.TeamAction, 0, len(actions))
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for _, action := range actions {
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for _, action := range actions {
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@@ -145,9 +141,7 @@ func (s *server) AddTeamAction(ctx context.Context, req *proto.AddTeamActionReq)
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false,
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false,
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)
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)
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if err != nil {
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if err != nil {
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return &proto.AddTeamActionRsp{
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return nil, gameplayErrorStatus(err, "не удалось добавить действие команды")
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Error: err.Error(),
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}, nil
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}
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}
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return &proto.AddTeamActionRsp{}, nil
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return &proto.AddTeamActionRsp{}, nil
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@@ -167,9 +161,7 @@ func (s *server) DeleteLastTeamAction(ctx context.Context, req *proto.DeleteLast
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int(req.ID),
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int(req.ID),
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)
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)
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if err != nil {
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if err != nil {
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return &proto.DeleteLastTeamActionRsp{
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return nil, gameplayErrorStatus(err, "не удалось удалить последнее действие команды")
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Error: err.Error(),
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}, nil
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}
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}
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return &proto.DeleteLastTeamActionRsp{}, nil
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return &proto.DeleteLastTeamActionRsp{}, nil
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@@ -3,7 +3,6 @@ package app
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import (
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import (
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"errors"
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"errors"
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"evening_detective_server/internal/repos/users_repo"
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"evening_detective_server/internal/services/users_service"
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"evening_detective_server/internal/services/users_service"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/codes"
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@@ -16,7 +15,7 @@ func userErrorStatus(err error, internalMessage string) error {
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return status.Error(codes.NotFound, err.Error())
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return status.Error(codes.NotFound, err.Error())
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case errors.Is(err, users_service.ErrTermsNotAccepted), errors.Is(err, users_service.ErrInvalidEmail), errors.Is(err, users_service.ErrInvalidRole), errors.Is(err, users_service.ErrInvalidPasswordChange):
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case errors.Is(err, users_service.ErrTermsNotAccepted), errors.Is(err, users_service.ErrInvalidEmail), errors.Is(err, users_service.ErrInvalidRole), errors.Is(err, users_service.ErrInvalidPasswordChange):
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return status.Error(codes.InvalidArgument, err.Error())
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return status.Error(codes.InvalidArgument, err.Error())
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case errors.Is(err, users_service.ErrInvalidCredentials), errors.Is(err, users_repo.ErrUserNotFound):
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case errors.Is(err, users_service.ErrInvalidCredentials):
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return status.Error(codes.Unauthenticated, users_service.ErrInvalidCredentials.Error())
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return status.Error(codes.Unauthenticated, users_service.ErrInvalidCredentials.Error())
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case errors.Is(err, users_service.ErrInvalidAccountPassword):
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case errors.Is(err, users_service.ErrInvalidAccountPassword):
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return status.Error(codes.PermissionDenied, err.Error())
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return status.Error(codes.PermissionDenied, err.Error())
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@@ -2,6 +2,7 @@ package gameplay_service
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import (
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import (
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"context"
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"context"
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"errors"
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"evening_detective_server/internal/modules/cleaner"
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"evening_detective_server/internal/modules/cleaner"
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"evening_detective_server/internal/modules/storytelling"
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"evening_detective_server/internal/modules/storytelling"
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"evening_detective_server/internal/repos/actions_repo"
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"evening_detective_server/internal/repos/actions_repo"
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@@ -10,6 +11,12 @@ import (
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"evening_detective_server/internal/repos/teams_repo"
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"evening_detective_server/internal/repos/teams_repo"
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"evening_detective_server/internal/services/game_model"
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"evening_detective_server/internal/services/game_model"
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"evening_detective_server/internal/services/scenarios_service"
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"evening_detective_server/internal/services/scenarios_service"
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"fmt"
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)
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var (
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ErrTeamNotFound = errors.New("Команда не найдена")
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ErrGameNotFound = errors.New("Игра не найдена")
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)
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)
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type GameplayService struct {
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type GameplayService struct {
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@@ -46,22 +53,22 @@ func NewGameplayService(
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}
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}
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func (s *GameplayService) GiveTeamApplications(ctx context.Context, teamID int, name string) error {
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func (s *GameplayService) GiveTeamApplications(ctx context.Context, teamID int, name string) error {
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return s.applicationsRepo.UpdateApplicationStatus(ctx, teamID, name, "done")
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return mapGameplayError(s.applicationsRepo.UpdateApplicationStatus(ctx, teamID, name, "done"))
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}
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}
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func (s *GameplayService) GetTeamActions(ctx context.Context, teamID int, password string) (*storytelling.Story, *game_model.Game, []actions_repo.Action, error) {
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func (s *GameplayService) GetTeamActions(ctx context.Context, teamID int, password string) (*storytelling.Story, *game_model.Game, []actions_repo.Action, error) {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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if err != nil {
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if err != nil {
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return nil, nil, nil, err
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return nil, nil, nil, mapGameplayError(err)
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}
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}
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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return nil, nil, nil, teams_repo.ErrTeamNotFound
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return nil, nil, nil, fmt.Errorf("%w: %v", ErrTeamNotFound, teams_repo.ErrTeamNotFound)
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}
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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if err != nil {
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if err != nil {
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return nil, nil, nil, err
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return nil, nil, nil, mapGameplayError(err)
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}
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}
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if game.Status == "finish" {
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if game.Status == "finish" {
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return &storytelling.Story{}, game_model.MapGame(game, s.domain), nil, nil
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return &storytelling.Story{}, game_model.MapGame(game, s.domain), nil, nil
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@@ -69,12 +76,12 @@ func (s *GameplayService) GetTeamActions(ctx context.Context, teamID int, passwo
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actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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if err != nil {
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if err != nil {
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return nil, nil, nil, err
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return nil, nil, nil, mapGameplayError(err)
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}
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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if err != nil {
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if err != nil {
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return nil, nil, nil, err
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return nil, nil, nil, mapGameplayError(err)
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}
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}
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codes := make([]string, len(actions))
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codes := make([]string, len(actions))
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@@ -89,36 +96,36 @@ func (s *GameplayService) GetTeamActions(ctx context.Context, teamID int, passwo
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func (s *GameplayService) AddTeamAction(ctx context.Context, teamID int, password string, actionCode string, viaMCP bool) error {
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func (s *GameplayService) AddTeamAction(ctx context.Context, teamID int, password string, actionCode string, viaMCP bool) error {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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return teams_repo.ErrTeamNotFound
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return fmt.Errorf("%w: %v", ErrTeamNotFound, teams_repo.ErrTeamNotFound)
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}
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}
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_, err = s.actionsRepo.AddAction(ctx, teamID, actionCode, viaMCP)
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_, err = s.actionsRepo.AddAction(ctx, teamID, actionCode, viaMCP)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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if team.ParticipationStatus == "pending" {
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if team.ParticipationStatus == "pending" {
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if err := s.teamsRepo.ConfirmParticipationByFirstAction(ctx, teamID); err != nil {
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if err := s.teamsRepo.ConfirmParticipationByFirstAction(ctx, teamID); err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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}
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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actions := make([]string, len(actionDetails))
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actions := make([]string, len(actionDetails))
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@@ -133,7 +140,7 @@ func (s *GameplayService) AddTeamAction(ctx context.Context, teamID int, passwor
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app := newApplication(application, s.domain)
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app := newApplication(application, s.domain)
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app.Name = s.cleaner.ClearText(app.Name)
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app.Name = s.cleaner.ClearText(app.Name)
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if _, err := s.applicationsRepo.AddApplication(ctx, teamID, app.Name, app.Image, app.FileType); err != nil {
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if _, err := s.applicationsRepo.AddApplication(ctx, teamID, app.Name, app.Image, app.FileType); err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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}
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}
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@@ -143,22 +150,22 @@ func (s *GameplayService) AddTeamAction(ctx context.Context, teamID int, passwor
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func (s *GameplayService) DeleteLastTeamAction(ctx context.Context, teamID int) error {
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func (s *GameplayService) DeleteLastTeamAction(ctx context.Context, teamID int) error {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
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if err != nil {
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if err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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actions := make([]string, len(actionDetails))
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actions := make([]string, len(actionDetails))
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@@ -171,9 +178,19 @@ func (s *GameplayService) DeleteLastTeamAction(ctx context.Context, teamID int)
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for _, application := range lastPlace.Applications {
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for _, application := range lastPlace.Applications {
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if err := s.applicationsRepo.DeleteApplicationByTeamIDAndName(ctx, teamID, application.Name); err != nil {
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if err := s.applicationsRepo.DeleteApplicationByTeamIDAndName(ctx, teamID, application.Name); err != nil {
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return err
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return mapGameplayError(err)
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}
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}
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}
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}
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return s.actionsRepo.DeleteLastActionByTeamID(ctx, teamID)
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return mapGameplayError(s.actionsRepo.DeleteLastActionByTeamID(ctx, teamID))
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}
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func mapGameplayError(err error) error {
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if errors.Is(err, teams_repo.ErrTeamNotFound) {
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return fmt.Errorf("%w: %v", ErrTeamNotFound, err)
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}
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if errors.Is(err, games_repo.ErrGameNotFound) {
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return fmt.Errorf("%w: %v", ErrGameNotFound, err)
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}
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return err
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}
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}
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@@ -264,7 +264,7 @@ func (s *UsersService) Login(
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)
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)
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if err != nil {
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if err != nil {
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if errors.Is(err, users_repo.ErrUserNotFound) {
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if errors.Is(err, users_repo.ErrUserNotFound) {
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return "", "", err
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return "", "", fmt.Errorf("%w: %w", ErrInvalidCredentials, err)
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}
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}
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return "", "", err
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return "", "", err
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}
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}
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Reference in New Issue
Block a user