add questions

This commit is contained in:
2026-09-01 01:01:37 +07:00
parent 4431a4d491
commit 69666ee264
23 changed files with 4151 additions and 368 deletions
+2 -1
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@@ -78,8 +78,9 @@ MCP-сервер (Model Context Protocol) встроен в основной б
| Инструмент | Назначение |
|---|---|
| `connect` | Подключиться к игре по ссылке `/team-story/{id}?password=...`; возвращает id команды, пароль и текущую историю |
| `get_team_story` | История команды: точки, двери, улики + инфо об игре (по паролю команды, без авторизации) |
| `get_team_story` | История команды: точки, двери, улики, вопросы дела + инфо об игре (по паролю команды, без авторизации) |
| `make_move` | Ход команды в точку по её коду; возвращает обновлённую историю (по паролю команды, без авторизации) |
| `submit_answers` | Ответы команды на вопросы дела (массив `{question_code, answer}`); возвращает обновлённую историю (по паролю команды, без авторизации) |
Ссылку на игру (`/team-story/{id}?password=...`) выдаёт команде организатор личным каналом — например, вместе с паролем. Принимаются относительные и абсолютные ссылки (в т.ч. с любым хостом): HTTP-запросы по ним не выполняются, из ссылки берутся только id команды и пароль. Игроку авторизация не нужна: команда идентифицируется паролем из ссылки.
+187
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@@ -365,6 +365,38 @@ service EveningDetectiveServer {
};
}
rpc AddScenarioQuestion(AddScenarioQuestionReq) returns (AddScenarioQuestionRsp) {
option (google.api.http) = {
post: "/api/scenarios/{id}/questions"
body: "*"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
tags : "Вопросы сценария";
summary: "Создать вопрос дела";
};
}
rpc UpdateScenarioQuestion(UpdateScenarioQuestionReq) returns (UpdateScenarioQuestionRsp) {
option (google.api.http) = {
put : "/api/scenarios/{id}/questions/{code}"
body: "*"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
tags : "Вопросы сценария";
summary: "Обновить вопрос дела";
};
}
rpc DeleteScenarioQuestion(DeleteScenarioQuestionReq) returns (DeleteScenarioQuestionRsp) {
option (google.api.http) = {
delete: "/api/scenarios/{id}/questions/{code}"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
tags : "Вопросы сценария";
summary: "Удалить вопрос дела";
};
}
rpc UpdateScenarioIntro(UpdateScenarioIntroReq) returns (UpdateScenarioIntroRsp) {
option (google.api.http) = {
put : "/api/scenarios/{id}/introduction"
@@ -428,6 +460,16 @@ service EveningDetectiveServer {
};
}
rpc GetGameAnswers(GetGameAnswersReq) returns (GetGameAnswersRsp) {
option (google.api.http) = {
get: "/api/games/{gameId}/answers"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
tags : "Игры";
summary: "Получить ответы команд на вопросы дела (для оценки организатором)";
};
}
rpc UpdateGame(UpdateGameReq) returns (UpdateGameRsp) {
option (google.api.http) = {
put : "/api/games/{id}"
@@ -583,6 +625,44 @@ service EveningDetectiveServer {
summary: "Удалить последний ход";
};
}
rpc GetTeamAnswers(GetTeamAnswersReq) returns (GetTeamAnswersRsp) {
option (google.api.http) = {
get: "/api/teams/{id}/answers"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
security: {
security_requirement: {}
}
tags : "Ходы";
summary: "Получить ответы команды на вопросы дела";
};
}
rpc SubmitTeamAnswers(SubmitTeamAnswersReq) returns (SubmitTeamAnswersRsp) {
option (google.api.http) = {
post: "/api/teams/{id}/answers"
body: "*"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
security: {
security_requirement: {}
}
tags : "Ходы";
summary: "Отправить ответы команды на вопросы дела";
};
}
rpc SetTeamAnswerScore(SetTeamAnswerScoreReq) returns (SetTeamAnswerScoreRsp) {
option (google.api.http) = {
put : "/api/teams/{id}/answers/{questionCode}/score"
body: "*"
};
option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
tags : "Игры";
summary: "Выставить балл команде за ответ на вопрос дела";
};
}
}
message PingReq {}
@@ -792,6 +872,7 @@ message Scenario {
message Story {
Introduction introduction = 2;
repeated Place places = 1;
repeated Question questions = 3;
}
message Introduction {
@@ -829,6 +910,43 @@ message Key {
string name = 1;
}
// Вопрос дела - вопрос, на который команда должна ответить в конце игры.
// Правильный ответ (answer) виден только автору сценария и организаторам
// (при оценке ответов команд), команде не передаётся.
message Question {
// Код вопроса - используется при отправке ответов командой
string code = 1;
// Текст вопроса
string text = 2;
// Правильный ответ (справка для организатора при оценке)
string answer = 3;
}
// Ответ команды на вопрос дела
message Answer {
// Код вопроса
string questionCode = 1;
// Текст ответа команды
string answer = 2;
}
// Ответ команды с баллом (для панели организатора)
message AnswerScore {
string questionCode = 1;
string answer = 2;
// Балл, выставленный организатором; отсутствует, если ещё не оценено
optional int32 score = 3;
}
// Ответы одной команды на вопросы дела
message TeamAnswers {
Team team = 1;
repeated AnswerScore answers = 2;
}
message UpdateScenarioReq {
int32 id = 1;
string name = 2;
@@ -901,6 +1019,34 @@ message UpdateScenarioIntroRsp {
string error = 1;
}
message AddScenarioQuestionReq {
int32 id = 1;
Question question = 2;
}
message AddScenarioQuestionRsp {
string error = 1;
}
message UpdateScenarioQuestionReq {
int32 id = 1;
string code = 2;
Question question = 3;
}
message UpdateScenarioQuestionRsp {
string error = 1;
}
message DeleteScenarioQuestionReq {
int32 id = 1;
string code = 2;
}
message DeleteScenarioQuestionRsp {
string error = 1;
}
message DownloadScenarioArchiveReq {
int32 id = 1;
}
@@ -959,6 +1105,16 @@ message GetGameRsp {
Game game = 2;
}
message GetGameAnswersReq {
int32 gameId = 1;
}
message GetGameAnswersRsp {
string error = 1;
repeated Question questions = 2;
repeated TeamAnswers teams = 3;
}
message UpdateGameReq {
int32 id = 1;
string name = 2;
@@ -1084,3 +1240,34 @@ message DeleteLastTeamActionReq {
message DeleteLastTeamActionRsp {
string error = 1;
}
message GetTeamAnswersReq {
int64 id = 1;
string password = 2;
}
message GetTeamAnswersRsp {
string error = 1;
repeated Answer answers = 2;
}
message SubmitTeamAnswersReq {
int64 id = 1;
string password = 2;
repeated Answer answers = 3;
}
message SubmitTeamAnswersRsp {
string error = 1;
}
message SetTeamAnswerScoreReq {
int64 id = 1;
string questionCode = 2;
// Балл; отсутствует — сбросить выставленный балл
optional int32 score = 3;
}
message SetTeamAnswerScoreRsp {
string error = 1;
}
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+5
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@@ -18,6 +18,7 @@ import (
"evening_detective_server/internal/repos/games_repo"
"evening_detective_server/internal/repos/refresh_tokens_repo"
"evening_detective_server/internal/repos/scenarios_repo"
"evening_detective_server/internal/repos/team_answers_repo"
"evening_detective_server/internal/repos/teams_repo"
"evening_detective_server/internal/repos/users_repo"
"evening_detective_server/internal/services/file_service"
@@ -125,6 +126,7 @@ func main() {
storyteller := storytelling.NewStory(cleaner)
actionsRepo := actions_repo.NewActionsRepo(dbpool)
applicationsRepo := applications_repo.NewApplicationsRepo(dbpool)
answersRepo := team_answers_repo.NewTeamAnswersRepo(dbpool)
gameService := game_service.NewGameService(
gameRepo,
teamRepo,
@@ -135,6 +137,7 @@ func main() {
storyteller,
actionsRepo,
applicationsRepo,
answersRepo,
cleaner,
)
@@ -161,6 +164,8 @@ func main() {
"/crabs.evening_detective_server.EveningDetectiveServer/GetScenariosCatalog": true,
"/crabs.evening_detective_server.EveningDetectiveServer/GetTeamStory": true,
"/crabs.evening_detective_server.EveningDetectiveServer/AddTeamAction": true,
"/crabs.evening_detective_server.EveningDetectiveServer/GetTeamAnswers": true,
"/crabs.evening_detective_server.EveningDetectiveServer/SubmitTeamAnswers": true,
"/crabs.evening_detective_server.EveningDetectiveServer/GetTerms": true,
"/crabs.evening_detective_server.EveningDetectiveServer/GetPrivacy": true,
"/crabs.evening_detective_server.EveningDetectiveServer/GetConsent": true,
+477 -1
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@@ -356,6 +356,38 @@
]
}
},
"/api/games/{gameId}/answers": {
"get": {
"summary": "Получить ответы команд на вопросы дела (для оценки организатором)",
"operationId": "EveningDetectiveServer_GetGameAnswers",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverGetGameAnswersRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "gameId",
"in": "path",
"required": true,
"type": "integer",
"format": "int32"
}
],
"tags": [
"Игры"
]
}
},
"/api/games/{id}": {
"get": {
"summary": "Получить игру",
@@ -1175,6 +1207,128 @@
]
}
},
"/api/scenarios/{id}/questions": {
"post": {
"summary": "Создать вопрос дела",
"operationId": "EveningDetectiveServer_AddScenarioQuestion",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverAddScenarioQuestionRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "integer",
"format": "int32"
},
{
"name": "body",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/EveningDetectiveServerAddScenarioQuestionBody"
}
}
],
"tags": [
"Вопросы сценария"
]
}
},
"/api/scenarios/{id}/questions/{code}": {
"delete": {
"summary": "Удалить вопрос дела",
"operationId": "EveningDetectiveServer_DeleteScenarioQuestion",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverDeleteScenarioQuestionRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "integer",
"format": "int32"
},
{
"name": "code",
"in": "path",
"required": true,
"type": "string"
}
],
"tags": [
"Вопросы сценария"
]
},
"put": {
"summary": "Обновить вопрос дела",
"operationId": "EveningDetectiveServer_UpdateScenarioQuestion",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverUpdateScenarioQuestionRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "integer",
"format": "int32"
},
{
"name": "code",
"in": "path",
"required": true,
"type": "string"
},
{
"name": "body",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/EveningDetectiveServerUpdateScenarioQuestionBody"
}
}
],
"tags": [
"Вопросы сценария"
]
}
},
"/api/teams": {
"post": {
"summary": "Создать команду",
@@ -1323,6 +1477,138 @@
]
}
},
"/api/teams/{id}/answers": {
"get": {
"summary": "Получить ответы команды на вопросы дела",
"operationId": "EveningDetectiveServer_GetTeamAnswers",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverGetTeamAnswersRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "string",
"format": "int64"
},
{
"name": "password",
"in": "query",
"required": false,
"type": "string"
}
],
"tags": [
"Ходы"
],
"security": [
{
"": []
}
]
},
"post": {
"summary": "Отправить ответы команды на вопросы дела",
"operationId": "EveningDetectiveServer_SubmitTeamAnswers",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverSubmitTeamAnswersRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "string",
"format": "int64"
},
{
"name": "body",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/EveningDetectiveServerSubmitTeamAnswersBody"
}
}
],
"tags": [
"Ходы"
],
"security": [
{
"": []
}
]
}
},
"/api/teams/{id}/answers/{questionCode}/score": {
"put": {
"summary": "Выставить балл команде за ответ на вопрос дела",
"operationId": "EveningDetectiveServer_SetTeamAnswerScore",
"responses": {
"200": {
"description": "A successful response.",
"schema": {
"$ref": "#/definitions/evening_detective_serverSetTeamAnswerScoreRsp"
}
},
"default": {
"description": "An unexpected error response.",
"schema": {
"$ref": "#/definitions/rpcStatus"
}
}
},
"parameters": [
{
"name": "id",
"in": "path",
"required": true,
"type": "string",
"format": "int64"
},
{
"name": "questionCode",
"in": "path",
"required": true,
"type": "string"
},
{
"name": "body",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/EveningDetectiveServerSetTeamAnswerScoreBody"
}
}
],
"tags": [
"Игры"
]
}
},
"/api/teams/{id}/applications": {
"post": {
"summary": "Выдать улику",
@@ -1716,6 +2002,14 @@
}
}
},
"EveningDetectiveServerAddScenarioQuestionBody": {
"type": "object",
"properties": {
"question": {
"$ref": "#/definitions/evening_detective_serverQuestion"
}
}
},
"EveningDetectiveServerAddTeamActionBody": {
"type": "object",
"properties": {
@@ -1769,9 +2063,34 @@
"EveningDetectiveServerResetGameBody": {
"type": "object"
},
"EveningDetectiveServerSetTeamAnswerScoreBody": {
"type": "object",
"properties": {
"score": {
"type": "integer",
"format": "int32",
"title": "Балл; отсутствует — сбросить выставленный балл"
}
}
},
"EveningDetectiveServerStartGameBody": {
"type": "object"
},
"EveningDetectiveServerSubmitTeamAnswersBody": {
"type": "object",
"properties": {
"password": {
"type": "string"
},
"answers": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverAnswer"
}
}
}
},
"EveningDetectiveServerUpdateGameBody": {
"type": "object",
"properties": {
@@ -1821,6 +2140,14 @@
}
}
},
"EveningDetectiveServerUpdateScenarioQuestionBody": {
"type": "object",
"properties": {
"question": {
"$ref": "#/definitions/evening_detective_serverQuestion"
}
}
},
"EveningDetectiveServerUpdateTeamBody": {
"type": "object",
"properties": {
@@ -1891,6 +2218,14 @@
}
}
},
"evening_detective_serverAddScenarioQuestionRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
}
}
},
"evening_detective_serverAddScenarioReq": {
"type": "object",
"properties": {
@@ -1954,6 +2289,37 @@
}
}
},
"evening_detective_serverAnswer": {
"type": "object",
"properties": {
"questionCode": {
"type": "string",
"title": "Код вопроса"
},
"answer": {
"type": "string",
"title": "Текст ответа команды"
}
},
"title": "Ответ команды на вопрос дела"
},
"evening_detective_serverAnswerScore": {
"type": "object",
"properties": {
"questionCode": {
"type": "string"
},
"answer": {
"type": "string"
},
"score": {
"type": "integer",
"format": "int32",
"title": "Балл, выставленный организатором; отсутствует, если ещё не оценено"
}
},
"title": "Ответ команды с баллом (для панели организатора)"
},
"evening_detective_serverApplication": {
"type": "object",
"properties": {
@@ -1965,7 +2331,7 @@
},
"file_type": {
"type": "string",
"description": "Тип файла улики: image | pdf | audio. Значение выводится сервером из\nрасширения файла (см. file_storage.FileType); пустое значение возможно\nтолько для legacy-строк без расширения. Явный json_name — осознанное\nотклонение от camelCase-конвенции REST (единый snake_case с внутренним\nJSON истории)."
"description": "Тип файла улики: image | pdf | audio. Значение выводится сервером из\nрасширения файла (см. file_storage.FileType); пустое значение возможно\nтолько для legacy-строк без расширения."
}
}
},
@@ -2001,6 +2367,14 @@
}
}
},
"evening_detective_serverDeleteScenarioQuestionRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
}
}
},
"evening_detective_serverDeleteScenarioRsp": {
"type": "object",
"properties": {
@@ -2118,6 +2492,28 @@
}
}
},
"evening_detective_serverGetGameAnswersRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
},
"questions": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverQuestion"
}
},
"teams": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverTeamAnswers"
}
}
}
},
"evening_detective_serverGetGameRsp": {
"type": "object",
"properties": {
@@ -2221,6 +2617,21 @@
}
}
},
"evening_detective_serverGetTeamAnswersRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
},
"answers": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverAnswer"
}
}
}
},
"evening_detective_serverGetTeamStoryRsp": {
"type": "object",
"properties": {
@@ -2392,6 +2803,24 @@
}
}
},
"evening_detective_serverQuestion": {
"type": "object",
"properties": {
"code": {
"type": "string",
"title": "Код вопроса - используется при отправке ответов командой"
},
"text": {
"type": "string",
"title": "Текст вопроса"
},
"answer": {
"type": "string",
"title": "Правильный ответ (справка для организатора при оценке)"
}
},
"description": "Вопрос дела - вопрос, на который команда должна ответить в конце игры.\nПравильный ответ (answer) виден только автору сценария и организаторам\n(при оценке ответов команд), команде не передаётся."
},
"evening_detective_serverRefreshPasswordReq": {
"type": "object",
"properties": {
@@ -2477,6 +2906,14 @@
}
}
},
"evening_detective_serverSetTeamAnswerScoreRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
}
}
},
"evening_detective_serverSignupReq": {
"type": "object",
"properties": {
@@ -2522,6 +2959,21 @@
"type": "object",
"$ref": "#/definitions/evening_detective_serverPlace"
}
},
"questions": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverQuestion"
}
}
}
},
"evening_detective_serverSubmitTeamAnswersRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
}
}
},
@@ -2554,6 +3006,22 @@
}
}
},
"evening_detective_serverTeamAnswers": {
"type": "object",
"properties": {
"team": {
"$ref": "#/definitions/evening_detective_serverTeam"
},
"answers": {
"type": "array",
"items": {
"type": "object",
"$ref": "#/definitions/evening_detective_serverAnswerScore"
}
}
},
"title": "Ответы одной команды на вопросы дела"
},
"evening_detective_serverUpdateGameRsp": {
"type": "object",
"properties": {
@@ -2578,6 +3046,14 @@
}
}
},
"evening_detective_serverUpdateScenarioQuestionRsp": {
"type": "object",
"properties": {
"error": {
"type": "string"
}
}
},
"evening_detective_serverUpdateScenarioRsp": {
"type": "object",
"properties": {
+55
View File
@@ -0,0 +1,55 @@
package app
import (
"evening_detective_server/internal/services/game_service"
proto "evening_detective_server/proto"
)
func mapAnswers(o []game_service.Answer) []*proto.Answer {
res := make([]*proto.Answer, 0, len(o))
for _, item := range o {
res = append(res, &proto.Answer{
QuestionCode: item.QuestionCode,
Answer: item.Text,
})
}
return res
}
func convertAnswers(o []*proto.Answer) []game_service.Answer {
res := make([]game_service.Answer, 0, len(o))
for _, item := range o {
res = append(res, game_service.Answer{
QuestionCode: item.QuestionCode,
Text: item.Answer,
})
}
return res
}
func mapAnswerScores(o []game_service.AnswerScore) []*proto.AnswerScore {
res := make([]*proto.AnswerScore, 0, len(o))
for _, item := range o {
score := &proto.AnswerScore{
QuestionCode: item.QuestionCode,
Answer: item.Text,
}
if item.Score != nil {
v := int32(*item.Score)
score.Score = &v
}
res = append(res, score)
}
return res
}
func mapTeamAnswers(o []game_service.TeamAnswers) []*proto.TeamAnswers {
res := make([]*proto.TeamAnswers, 0, len(o))
for _, item := range o {
res = append(res, &proto.TeamAnswers{
Team: mapTeam(item.Team),
Answers: mapAnswerScores(item.Answers),
})
}
return res
}
+146
View File
@@ -599,6 +599,73 @@ func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScena
return &proto.DeleteScenarioPlaceRsp{}, nil
}
func (s *server) AddScenarioQuestion(ctx context.Context, req *proto.AddScenarioQuestionReq) (*proto.AddScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioQuestion(
ctx,
int(req.Id),
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.AddScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioQuestion(ctx context.Context, req *proto.UpdateScenarioQuestionReq) (*proto.UpdateScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioQuestion(
ctx,
int(req.Id),
req.Code,
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioQuestionRsp{}, nil
}
func (s *server) DeleteScenarioQuestion(ctx context.Context, req *proto.DeleteScenarioQuestionReq) (*proto.DeleteScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioQuestion(
ctx,
int(req.Id),
req.Code,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioIntro(ctx context.Context, req *proto.UpdateScenarioIntroReq) (*proto.UpdateScenarioIntroRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
@@ -762,6 +829,25 @@ func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.Get
}, nil
}
func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
gameAnswers, err := s.gameService.GetGameAnswers(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameAnswersRsp{
Questions: mapQuestions(gameAnswers.Questions),
Teams: mapTeamAnswers(gameAnswers.Teams),
}, nil
}
func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
@@ -1022,3 +1108,63 @@ func (s *server) DeleteLastTeamAction(ctx context.Context, req *proto.DeleteLast
return &proto.DeleteLastTeamActionRsp{}, nil
}
func (s *server) GetTeamAnswers(ctx context.Context, req *proto.GetTeamAnswersReq) (*proto.GetTeamAnswersRsp, error) {
answers, err := s.gameService.GetTeamAnswers(
ctx,
int(req.Id),
req.Password,
)
if err != nil {
return &proto.GetTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetTeamAnswersRsp{
Answers: mapAnswers(answers),
}, nil
}
func (s *server) SubmitTeamAnswers(ctx context.Context, req *proto.SubmitTeamAnswersReq) (*proto.SubmitTeamAnswersRsp, error) {
err := s.gameService.SubmitTeamAnswers(
ctx,
int(req.Id),
req.Password,
convertAnswers(req.Answers),
)
if err != nil {
return &proto.SubmitTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.SubmitTeamAnswersRsp{}, nil
}
func (s *server) SetTeamAnswerScore(ctx context.Context, req *proto.SetTeamAnswerScoreReq) (*proto.SetTeamAnswerScoreRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
var score *int
if req.Score != nil {
v := int(req.GetScore())
score = &v
}
err := s.gameService.SetTeamAnswerScore(
ctx,
int(req.Id),
req.QuestionCode,
score,
)
if err != nil {
return &proto.SetTeamAnswerScoreRsp{
Error: err.Error(),
}, nil
}
return &proto.SetTeamAnswerScoreRsp{}, nil
}
+31
View File
@@ -49,6 +49,7 @@ func mapStory(o *storytelling.Story) *proto.Story {
return &proto.Story{
Introduction: mapIntroduction(o.Introduction),
Places: mapPlaces(o.Places),
Questions: mapQuestions(o.Questions),
}
}
@@ -197,3 +198,33 @@ func convertIntroduction(o *proto.Introduction) *storytelling.Introduction {
Audio: o.Audio,
}
}
func mapQuestions(o []*storytelling.Question) []*proto.Question {
res := make([]*proto.Question, 0, len(o))
for _, item := range o {
res = append(res, mapQuestion(item))
}
return res
}
func mapQuestion(o *storytelling.Question) *proto.Question {
if o == nil {
return nil
}
return &proto.Question{
Code: o.Code,
Text: o.Text,
Answer: o.Answer,
}
}
func convertQuestion(o *proto.Question) *storytelling.Question {
if o == nil {
return nil
}
return &storytelling.Question{
Code: o.Code,
Text: textFormatter.FormatText(o.Text),
Answer: textFormatter.FormatText(o.Answer),
}
}
+19 -1
View File
@@ -4,7 +4,7 @@ type IStory interface {
GetStory(scenario *Story, codes []string) *Story
}
// История - это введение и набор точек
// История - это введение, набор точек и вопросы дела
type Story struct {
// Введение - то, что игрок получает в начале игры
@@ -12,6 +12,24 @@ type Story struct {
// Список точек
Places []*Place `json:"places"`
// Вопросы дела - список вопросов, на которые команда должна ответить
Questions []*Question `json:"questions,omitempty"`
}
// Вопрос дела - вопрос, который автор сценария добавляет вместе с
// правильным ответом; команда отвечает на вопросы в конце игры
type Question struct {
// Код - идентификатор вопроса, используется при отправке ответов
Code string `json:"code"`
// Текст вопроса
Text string `json:"text"`
// Правильный ответ - виден только автору и организаторам,
// команде не передаётся
Answer string `json:"answer"`
}
// Введение - текст и аудио, которые игрок получает в начале игры
+9
View File
@@ -29,6 +29,15 @@ func (s *story) GetStory(
Audio: scenario.Introduction.Audio,
}
}
// Вопросы дела передаются команде всегда — с начала игры; правильные
// ответы (Answer) команде не передаются: они нужны только автору и
// организаторам при оценке ответов.
for _, question := range scenario.Questions {
story.Questions = append(story.Questions, &Question{
Code: question.Code,
Text: s.cleaner.ClearText(question.Text),
})
}
for i, code := range codes {
var prevPlace *Place
if i > 0 {
+110
View File
@@ -807,3 +807,113 @@ func Test_story_GetStory(t *testing.T) {
})
}
}
func Test_story_GetStoryQuestions(t *testing.T) {
tests := []struct {
name string
scenario *Story
codes []string
want *Story
}{
{
name: "Вопросы передаются команде с начала игры (без действий)",
scenario: &Story{
Questions: []*Question{
{
Code: "q1",
Text: "Кто убийца?",
Answer: "Дворецкий",
},
},
},
codes: []string{},
want: &Story{
Questions: []*Question{
{
Code: "q1",
Text: "Кто убийца?",
},
},
},
},
{
name: "Правильные ответы не передаются команде",
scenario: &Story{
Questions: []*Question{
{
Code: "q1",
Text: "Вопрос 1.([секрет])",
Answer: "Ответ 1",
},
{
Code: "q2",
Text: "Вопрос 2",
Answer: "Ответ 2",
},
},
},
codes: []string{},
want: &Story{
Questions: []*Question{
{
Code: "q1",
Text: "Вопрос 1.",
},
{
Code: "q2",
Text: "Вопрос 2",
},
},
},
},
{
name: "Вопросы передаются вместе с точками и введением",
scenario: &Story{
Introduction: &Introduction{
Text: "Введение.",
Audio: "intro.mp3",
},
Places: []*Place{
{
Code: "Ы",
Name: "Название точки",
Text: "Текст точки.",
},
},
Questions: []*Question{
{
Code: "q1",
Text: "Вопрос 1",
Answer: "Ответ 1",
},
},
},
codes: []string{"Ы"},
want: &Story{
Introduction: &Introduction{
Text: "Введение.",
Audio: "intro.mp3",
},
Places: []*Place{
{
Code: "Ы",
Name: "Название точки",
Text: "Текст точки.",
},
},
Questions: []*Question{
{
Code: "q1",
Text: "Вопрос 1",
},
},
},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got := NewStory(cleaner.NewCleaner()).GetStory(tt.scenario, tt.codes)
assert.Equal(t, got, tt.want)
})
}
}
+11
View File
@@ -0,0 +1,11 @@
package repos
// TeamAnswer — ответ команды на вопрос дела (вопросы живут в сценарии,
// ответы — в таблице team_answers).
type TeamAnswer struct {
TeamId int
QuestionCode string
Text string
// Score — балл, выставленный организатором; nil — ещё не оценено.
Score *int
}
+163
View File
@@ -0,0 +1,163 @@
package team_answers_repo
import (
"context"
"errors"
"evening_detective_server/internal/repos"
"github.com/jackc/pgx/v5/pgxpool"
)
var (
ErrAnswerNotFound = errors.New("Ответ не найден")
)
type TeamAnswersRepo struct {
pool *pgxpool.Pool
}
func NewTeamAnswersRepo(pool *pgxpool.Pool) *TeamAnswersRepo {
return &TeamAnswersRepo{
pool: pool,
}
}
// UpsertAnswers сохраняет ответы команды: существующие перезаписываются,
// отсутствующие — вставляются (UNIQUE (team_id, question_code)).
func (r *TeamAnswersRepo) UpsertAnswers(
ctx context.Context,
teamId int,
answers []repos.TeamAnswer,
) error {
for _, answer := range answers {
_, err := r.pool.Exec(
ctx,
`INSERT INTO team_answers (team_id, question_code, answer)
VALUES ($1, $2, $3)
ON CONFLICT (team_id, question_code)
DO UPDATE SET
answer = EXCLUDED.answer,
updated_at = NOW()`,
teamId,
answer.QuestionCode,
answer.Text,
)
if err != nil {
return err
}
}
return nil
}
func (r *TeamAnswersRepo) GetAnswersByTeamID(
ctx context.Context,
teamId int,
) ([]*repos.TeamAnswer, error) {
rows, err := r.pool.Query(
ctx,
`SELECT
team_id,
question_code,
answer,
score
FROM team_answers
WHERE team_id = $1
ORDER BY question_code ASC`,
teamId,
)
if err != nil {
return nil, err
}
defer rows.Close()
var answers []*repos.TeamAnswer
for rows.Next() {
answer := &repos.TeamAnswer{}
err := rows.Scan(
&answer.TeamId,
&answer.QuestionCode,
&answer.Text,
&answer.Score,
)
if err != nil {
return nil, err
}
answers = append(answers, answer)
}
if err := rows.Err(); err != nil {
return nil, err
}
return answers, nil
}
// GetAnswersByGameID возвращает ответы всех команд игры (вместе с баллами).
func (r *TeamAnswersRepo) GetAnswersByGameID(
ctx context.Context,
gameId int,
) ([]*repos.TeamAnswer, error) {
rows, err := r.pool.Query(
ctx,
`SELECT
teams.id,
team_answers.question_code,
team_answers.answer,
team_answers.score
FROM team_answers
JOIN teams ON teams.id = team_answers.team_id
WHERE teams.game_id = $1
ORDER BY teams.id ASC, team_answers.question_code ASC`,
gameId,
)
if err != nil {
return nil, err
}
defer rows.Close()
var answers []*repos.TeamAnswer
for rows.Next() {
answer := &repos.TeamAnswer{}
err := rows.Scan(
&answer.TeamId,
&answer.QuestionCode,
&answer.Text,
&answer.Score,
)
if err != nil {
return nil, err
}
answers = append(answers, answer)
}
if err := rows.Err(); err != nil {
return nil, err
}
return answers, nil
}
// SetAnswerScore выставляет балл за ответ; score == nil сбрасывает балл.
func (r *TeamAnswersRepo) SetAnswerScore(
ctx context.Context,
teamId int,
questionCode string,
score *int,
) error {
tag, err := r.pool.Exec(
ctx,
`UPDATE team_answers
SET
score = $1,
updated_at = NOW()
WHERE team_id = $2 AND question_code = $3`,
score,
teamId,
questionCode,
)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrAnswerNotFound
}
return nil
}
+30
View File
@@ -0,0 +1,30 @@
package game_service
import "evening_detective_server/internal/modules/storytelling"
// Answer — ответ команды на вопрос дела (для публичного API команды).
type Answer struct {
QuestionCode string
Text string
}
// AnswerScore — ответ команды с баллом организатора (для панели оценки).
type AnswerScore struct {
QuestionCode string
Text string
// Score — балл; nil — ещё не оценено.
Score *int
}
// TeamAnswers — ответы одной команды игры.
type TeamAnswers struct {
Team *Team
Answers []AnswerScore
}
// GameAnswers — полная картина для оценки организатором: вопросы сценария
// (с правильными ответами) и ответы всех команд с баллами.
type GameAnswers struct {
Questions []*storytelling.Question
Teams []TeamAnswers
}
+178
View File
@@ -2,13 +2,16 @@ package game_service
import (
"context"
"errors"
"evening_detective_server/internal/modules/cleaner"
"evening_detective_server/internal/modules/password_generator"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos"
"evening_detective_server/internal/repos/actions_repo"
"evening_detective_server/internal/repos/applications_repo"
"evening_detective_server/internal/repos/games_repo"
"evening_detective_server/internal/repos/scenarios_repo"
"evening_detective_server/internal/repos/team_answers_repo"
"evening_detective_server/internal/repos/teams_repo"
"evening_detective_server/internal/services/scenarios_service"
"time"
@@ -24,6 +27,7 @@ type GameService struct {
storyteller storytelling.IStory
actionsRepo *actions_repo.ActionsRepo
applicationsRepo *applications_repo.ApplicationsRepo
answersRepo *team_answers_repo.TeamAnswersRepo
cleaner cleaner.ICleaner
}
@@ -37,6 +41,7 @@ func NewGameService(
storyteller storytelling.IStory,
actionsRepo *actions_repo.ActionsRepo,
applicationsRepo *applications_repo.ApplicationsRepo,
answersRepo *team_answers_repo.TeamAnswersRepo,
cleaner cleaner.ICleaner,
) *GameService {
return &GameService{
@@ -49,6 +54,7 @@ func NewGameService(
storyteller: storyteller,
actionsRepo: actionsRepo,
applicationsRepo: applicationsRepo,
answersRepo: answersRepo,
cleaner: cleaner,
}
}
@@ -306,3 +312,175 @@ func (s *GameService) DeleteLastTeamAction(ctx context.Context, teamId int) erro
return s.actionsRepo.DeleteLastActionByTeamId(ctx, teamId)
}
var (
// ErrGameFinished — после завершения игры ответы команд больше нельзя
// изменять: организатор оценивает их в панели игры.
ErrGameFinished = errors.New("Игра завершена, ответы больше нельзя изменять")
// ErrGameNotStarted — игра ещё не начата, отвечать на вопросы нельзя.
ErrGameNotStarted = errors.New("Игра не начата, отвечать на вопросы нельзя")
// ErrQuestionNotFound — вопрос с таким кодом отсутствует в сценарии игры.
ErrQuestionNotFound = errors.New("Вопрос не найден")
)
// getTeamAndGame проверяет команду по паролю и возвращает её вместе с игрой.
func (s *GameService) getTeamAndGame(ctx context.Context, teamId int, password string) (*repos.Team, *repos.Game, error) {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return nil, nil, err
}
if team.Password != password {
return nil, nil, teams_repo.ErrTeamNotFound
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
if err != nil {
return nil, nil, err
}
return team, game, nil
}
// getScenarioQuestionsByCode возвращает вопросы сценария игры с индексацией по коду.
func (s *GameService) getScenarioQuestionsByCode(ctx context.Context, scenarioId int) ([]*storytelling.Question, map[string]*storytelling.Question, error) {
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, scenarioId)
if err != nil {
return nil, nil, err
}
byCode := make(map[string]*storytelling.Question, len(scenario.Story.Questions))
for _, question := range scenario.Story.Questions {
byCode[question.Code] = question
}
return scenario.Story.Questions, byCode, nil
}
// GetTeamAnswers возвращает ответы команды на вопросы дела (без баллов:
// баллы видны только организаторам). Ответы на удалённые из сценария
// вопросы не возвращаются.
func (s *GameService) GetTeamAnswers(ctx context.Context, teamId int, password string) ([]Answer, error) {
_, game, err := s.getTeamAndGame(ctx, teamId, password)
if err != nil {
return nil, err
}
_, byCode, err := s.getScenarioQuestionsByCode(ctx, game.ScenarioId)
if err != nil {
return nil, err
}
teamAnswers, err := s.answersRepo.GetAnswersByTeamID(ctx, teamId)
if err != nil {
return nil, err
}
answers := make([]Answer, 0, len(teamAnswers))
for _, teamAnswer := range teamAnswers {
if _, ok := byCode[teamAnswer.QuestionCode]; !ok {
continue
}
answers = append(answers, Answer{
QuestionCode: teamAnswer.QuestionCode,
Text: teamAnswer.Text,
})
}
return answers, nil
}
// SubmitTeamAnswers сохраняет ответы команды на вопросы дела (upsert).
// Доступно только пока игра идёт (статусы run/pause): после завершения
// ответы фиксируются для оценки организатором. Переданные коды должны
// существовать в сценарии игры; пустая строка очищает ответ.
func (s *GameService) SubmitTeamAnswers(ctx context.Context, teamId int, password string, answers []Answer) error {
_, game, err := s.getTeamAndGame(ctx, teamId, password)
if err != nil {
return err
}
switch game.Status {
case "run", "pause":
// игра идёт — можно отвечать
default:
if game.Status == "finish" {
return ErrGameFinished
}
return ErrGameNotStarted
}
_, byCode, err := s.getScenarioQuestionsByCode(ctx, game.ScenarioId)
if err != nil {
return err
}
rows := make([]repos.TeamAnswer, 0, len(answers))
for _, answer := range answers {
if _, ok := byCode[answer.QuestionCode]; !ok {
return ErrQuestionNotFound
}
rows = append(rows, repos.TeamAnswer{
QuestionCode: answer.QuestionCode,
Text: answer.Text,
})
}
return s.answersRepo.UpsertAnswers(ctx, teamId, rows)
}
// GetGameAnswers возвращает полную картину для оценки организатором:
// вопросы сценария с правильными ответами и ответы всех команд с баллами.
// Ответы на удалённые из сценария вопросы не возвращаются (как в
// GetTeamAnswers).
func (s *GameService) GetGameAnswers(ctx context.Context, gameId int) (*GameAnswers, error) {
game, err := s.gamesRepo.GetGameByID(ctx, gameId)
if err != nil {
return nil, err
}
questions, byCode, err := s.getScenarioQuestionsByCode(ctx, game.ScenarioId)
if err != nil {
return nil, err
}
teams, err := s.teamsRepo.GetTeamsByGameID(ctx, gameId)
if err != nil {
return nil, err
}
rows, err := s.answersRepo.GetAnswersByGameID(ctx, gameId)
if err != nil {
return nil, err
}
answersByTeam := make(map[int][]AnswerScore, len(teams))
for _, row := range rows {
if _, ok := byCode[row.QuestionCode]; !ok {
continue
}
score := row.Score
answersByTeam[row.TeamId] = append(answersByTeam[row.TeamId], AnswerScore{
QuestionCode: row.QuestionCode,
Text: row.Text,
Score: score,
})
}
teamAnswers := make([]TeamAnswers, 0, len(teams))
for _, team := range teams {
teamAnswers = append(teamAnswers, TeamAnswers{
Team: mapTeam(team),
Answers: answersByTeam[team.ID],
})
}
return &GameAnswers{
Questions: questions,
Teams: teamAnswers,
}, nil
}
// SetTeamAnswerScore выставляет балл команде за ответ на вопрос дела;
// score == nil сбрасывает балл. Балл может быть любым целым числом
// (в т.ч. отрицательным — штрафные баллы). Вопрос должен существовать
// в сценарии игры.
func (s *GameService) SetTeamAnswerScore(ctx context.Context, teamId int, questionCode string, score *int) error {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return err
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
if err != nil {
return err
}
_, byCode, err := s.getScenarioQuestionsByCode(ctx, game.ScenarioId)
if err != nil {
return err
}
if _, ok := byCode[questionCode]; !ok {
return ErrQuestionNotFound
}
return s.answersRepo.SetAnswerScore(ctx, teamId, questionCode, score)
}
+102 -1
View File
@@ -31,6 +31,7 @@ const defaultCallTimeout = 10 * time.Second
type GamePlayer interface {
GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *game_service.Game, error)
AddTeamAction(ctx context.Context, teamId int, password, actionCode string) error
SubmitTeamAnswers(ctx context.Context, teamId int, password string, answers []game_service.Answer) error
}
// MCPService собирает MCP-сервер с игровыми инструментами. Сервис не
@@ -52,7 +53,7 @@ func (s *MCPService) Server() *server.MCPServer {
srv := server.NewMCPServer(
"evening-detective-mcp",
"0.1.0",
server.WithInstructions("Инструменты для игры «Вечерний детектив»: подключитесь к игре по ссылке (connect) — организатор выдаёт ссылку вида /team-story/{id}?password=..., — затем смотрите историю команды (get_team_story) и делайте ходы (make_move) по кодам точек сценария."),
server.WithInstructions("Инструменты для игры «Вечерний детектив»: подключитесь к игре по ссылке (connect) — организатор выдаёт ссылку вида /team-story/{id}?password=..., — затем смотрите историю команды (get_team_story), делайте ходы (make_move) по кодам точек сценария и отвечайте на вопросы дела (submit_answers)."),
)
srv.AddTool(
@@ -85,6 +86,34 @@ func (s *MCPService) Server() *server.MCPServer {
s.handleMakeMove,
)
srv.AddTool(
mcp.NewToolWithRawSchema(
"submit_answers",
"Отправить ответы команды на вопросы дела (список вопросов — в истории команды через get_team_story). Работает, пока игра идёт; после завершения игры ответы изменить нельзя. После успешной отправки возвращает обновлённую историю команды. Команда идентифицируется паролем.",
json.RawMessage(`{
"type": "object",
"properties": {
"team_id": {"type": "number", "description": "ID команды"},
"password": {"type": "string", "description": "Пароль команды"},
"answers": {
"type": "array",
"description": "Ответы команды на вопросы дела; переданные коды перезаписываются, пустая строка очищает ответ",
"items": {
"type": "object",
"properties": {
"questionCode": {"type": "string", "description": "Код вопроса из истории команды"},
"answer": {"type": "string", "description": "Текст ответа команды"}
},
"required": ["questionCode", "answer"]
}
}
},
"required": ["team_id", "password", "answers"]
}`),
),
s.handleSubmitAnswers,
)
return srv
}
@@ -248,6 +277,78 @@ func (s *MCPService) handleMakeMove(ctx context.Context, req mcp.CallToolRequest
return mcp.NewToolResultText(jsonBody), nil
}
// submitAnswersArgs — разобранные аргументы инструмента submit_answers.
type submitAnswersArgs struct {
teamID int64
password string
answers []game_service.Answer
}
// parseSubmitAnswersArgs разбирает аргументы инструмента submit_answers:
// answers — массив объектов {questionCode, answer} (JSON-массив приходит
// как []any с map[string]any элементами). Ключ questionCode совпадает с
// REST JSON (camelCase) — единый формат для клиентов.
func parseSubmitAnswersArgs(args map[string]any) (submitAnswersArgs, error) {
teamID, ok := argInt64(args["team_id"])
if !ok {
return submitAnswersArgs{}, fmt.Errorf("требуется team_id (число)")
}
password, _ := args["password"].(string)
if password == "" {
return submitAnswersArgs{}, fmt.Errorf("требуется password")
}
rawAnswers, ok := args["answers"].([]any)
if !ok {
return submitAnswersArgs{}, fmt.Errorf("требуется answers (массив ответов)")
}
answers := make([]game_service.Answer, 0, len(rawAnswers))
for i, raw := range rawAnswers {
item, ok := raw.(map[string]any)
if !ok {
return submitAnswersArgs{}, fmt.Errorf("answers[%d]: ожидается объект {questionCode, answer}", i)
}
questionCode, _ := item["questionCode"].(string)
answerText, _ := item["answer"].(string)
if questionCode == "" {
return submitAnswersArgs{}, fmt.Errorf("answers[%d]: требуется questionCode", i)
}
answers = append(answers, game_service.Answer{
QuestionCode: questionCode,
Text: answerText,
})
}
return submitAnswersArgs{
teamID: teamID,
password: password,
answers: answers,
}, nil
}
func (s *MCPService) handleSubmitAnswers(ctx context.Context, req mcp.CallToolRequest) (*mcp.CallToolResult, error) {
args, err := parseSubmitAnswersArgs(req.GetArguments())
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
ctx, cancel := context.WithTimeout(ctx, defaultCallTimeout)
defer cancel()
if err := s.game.SubmitTeamAnswers(ctx, int(args.teamID), args.password, args.answers); err != nil {
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
story, game, err := s.game.GetTeamActions(ctx, int(args.teamID), args.password)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
jsonBody, err := storyJSON(story, game)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
return mcp.NewToolResultText(jsonBody), nil
}
// argInt64 достаёт int64 из аргумента инструмента: числа приходят как
// float64 (JSON), строки — как string.
func argInt64(v any) (int64, bool) {
+63 -3
View File
@@ -36,6 +36,13 @@ func (f *fakeGamePlayer) AddTeamAction(_ context.Context, teamID int, password,
return nil
}
func (f *fakeGamePlayer) SubmitTeamAnswers(_ context.Context, teamID int, password string, answers []game_service.Answer) error {
if f.err != nil {
return f.err
}
return nil
}
func defaultStory() *storytelling.Story {
return &storytelling.Story{
Introduction: &storytelling.Introduction{
@@ -136,10 +143,10 @@ func (f *mcpFixture) toolNames(t *testing.T) []string {
func assertExactTools(t *testing.T, names []string) {
t.Helper()
if len(names) != 3 {
t.Fatalf("tools = %v; want ровно 3 инструмента", names)
if len(names) != 4 {
t.Fatalf("tools = %v; want ровно 4 инструмента", names)
}
for _, want := range []string{"connect", "get_team_story", "make_move"} {
for _, want := range []string{"connect", "get_team_story", "make_move", "submit_answers"} {
found := false
for _, name := range names {
if name == want {
@@ -400,3 +407,56 @@ func TestDefaultCallTimeout(t *testing.T) {
t.Fatalf("defaultCallTimeout = %v; want 10s", defaultCallTimeout)
}
}
func TestSubmitAnswers(t *testing.T) {
f := newMCPFixture(t, &fakeGamePlayer{story: defaultStory(), game: defaultGame()})
got := f.call(t, "submit_answers", map[string]any{
"team_id": float64(10),
"password": "team-pass-1",
"answers": []any{
map[string]any{"questionCode": "q1", "answer": "Дворецкий"},
map[string]any{"questionCode": "q2", "answer": ""},
},
})
if !strings.Contains(got, "entrance") {
t.Fatalf("submit_answers: %q; want story JSON в ответе", got)
}
}
func TestSubmitAnswersValidation(t *testing.T) {
f := newMCPFixture(t, &fakeGamePlayer{})
cases := []struct {
name string
args map[string]any
want string
}{
{"нет team_id", map[string]any{"password": "x", "answers": []any{}}, "team_id"},
{"нет password", map[string]any{"team_id": float64(1), "answers": []any{}}, "password"},
{"нет answers", map[string]any{"team_id": float64(1), "password": "x"}, "answers"},
{"элемент не объект", map[string]any{"team_id": float64(1), "password": "x", "answers": []any{"str"}}, "answers[0]"},
{"нет questionCode", map[string]any{"team_id": float64(1), "password": "x", "answers": []any{map[string]any{"answer": "x"}}}, "questionCode"},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
got := f.call(t, "submit_answers", tc.args)
if !strings.Contains(got, tc.want) {
t.Fatalf("submit_answers: %q; want подстроку %q", got, tc.want)
}
})
}
}
func TestSubmitAnswersBusinessError(t *testing.T) {
f := newMCPFixture(t, &fakeGamePlayer{err: errors.New("Игра завершена, ответы больше нельзя изменять")})
got := f.call(t, "submit_answers", map[string]any{
"team_id": float64(10),
"password": "wrong",
"answers": []any{map[string]any{"questionCode": "q1", "answer": "x"}},
})
if !strings.Contains(got, "Игра завершена") {
t.Fatalf("submit_answers с ошибкой сервиса: %q; want error text", got)
}
}
+86 -1
View File
@@ -295,6 +295,75 @@ func (s *ScenarioService) UpdateScenarioIntro(
return s.updateStory(ctx, id, story)
}
// AddScenarioQuestion добавляет вопрос дела в конец списка вопросов сценария.
func (s *ScenarioService) AddScenarioQuestion(
ctx context.Context,
id int,
question *storytelling.Question,
actorId int,
isAdmin bool,
) error {
if _, err := s.getScenarioForChange(ctx, id, actorId, isAdmin); err != nil {
return err
}
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
story.Questions = append(story.Questions, question)
return s.updateStory(ctx, id, story)
}
// UpdateScenarioQuestion обновляет вопрос дела по его коду. Смена кода
// оставляет строки team_answers старого кода в БД
func (s *ScenarioService) UpdateScenarioQuestion(
ctx context.Context,
id int,
code string,
question *storytelling.Question,
actorId int,
isAdmin bool,
) error {
if _, err := s.getScenarioForChange(ctx, id, actorId, isAdmin); err != nil {
return err
}
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
for i := range story.Questions {
if story.Questions[i].Code == code {
story.Questions[i] = question
break
}
}
return s.updateStory(ctx, id, story)
}
// DeleteScenarioQuestion удаляет вопрос дела по его коду.
func (s *ScenarioService) DeleteScenarioQuestion(
ctx context.Context,
id int,
code string,
actorId int,
isAdmin bool,
) error {
if _, err := s.getScenarioForChange(ctx, id, actorId, isAdmin); err != nil {
return err
}
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
for i := range story.Questions {
if story.Questions[i].Code == code {
story.Questions = append(story.Questions[:i], story.Questions[i+1:]...)
break
}
}
return s.updateStory(ctx, id, story)
}
func (s *ScenarioService) getStory(ctx context.Context, id int) (*storytelling.Story, error) {
storyString, err := s.scenariosRepo.GetStoryByScenarioID(ctx, id)
if err != nil {
@@ -432,7 +501,6 @@ func (s *ScenarioService) UploadArchive(
return id, nil
}
func (s *ScenarioService) updateStory(ctx context.Context, id int, story *storytelling.Story) error {
for _, place := range story.Places {
place.Image = strings.TrimPrefix(place.Image, s.domain)
@@ -478,6 +546,23 @@ func normalizeStory(story *storytelling.Story) (string, error) {
}
story.Places = cleanPlaces
// Коды вопросов уникальны, пустые коды отбрасываются (как у точек).
questionCodes := map[string]struct{}{}
for _, question := range story.Questions {
questionCodes[question.Code] = struct{}{}
}
if len(questionCodes) != len(story.Questions) {
return "", errors.New("Такой код вопроса уже существует")
}
cleanQuestions := make([]*storytelling.Question, 0, len(story.Questions))
for _, question := range story.Questions {
if question.Code == "" {
continue
}
cleanQuestions = append(cleanQuestions, question)
}
story.Questions = cleanQuestions
return convertStory(story)
}
@@ -686,3 +686,132 @@ func mustJSON(t *testing.T, v scenario_archive.ScenarioJSON) []byte {
}
return b
}
func TestScenarioQuestionsCRUD(t *testing.T) {
repo := newFakeScenariosRepo()
storage := newFakeStorage()
seedScenario(t, repo, storage)
svc := newTestService(repo, storage)
// Добавление вопроса автором.
err := svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{
Code: "q1",
Text: "Кто убийца?",
Answer: "Дворецкий",
}, 7, false)
if err != nil {
t.Fatalf("AddScenarioQuestion: %v", err)
}
err = svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{
Code: "q2",
Text: "Орудие?",
Answer: "Канделябр",
}, 7, false)
if err != nil {
t.Fatalf("AddScenarioQuestion: %v", err)
}
full, err := svc.GetFullScenarioByID(context.Background(), 1)
if err != nil {
t.Fatalf("GetFullScenarioByID: %v", err)
}
if len(full.Story.Questions) != 2 {
t.Fatalf("len(Questions) = %d, want 2", len(full.Story.Questions))
}
// Вопросы добавляются в конец списка: q1 добавлен первым.
if full.Story.Questions[0].Code != "q1" || full.Story.Questions[0].Answer != "Дворецкий" {
t.Errorf("Questions[0] = %+v, want q1 с правильным ответом", full.Story.Questions[0])
}
if full.Story.Questions[1].Code != "q2" || full.Story.Questions[1].Answer != "Канделябр" {
t.Errorf("Questions[1] = %+v, want q2 с правильным ответом", full.Story.Questions[1])
}
// Обновление вопроса по коду.
err = svc.UpdateScenarioQuestion(context.Background(), 1, "q1", &storytelling.Question{
Code: "q1",
Text: "Кто убийца на самом деле?",
Answer: "Экономка",
}, 7, false)
if err != nil {
t.Fatalf("UpdateScenarioQuestion: %v", err)
}
full, err = svc.GetFullScenarioByID(context.Background(), 1)
if err != nil {
t.Fatalf("GetFullScenarioByID: %v", err)
}
found := false
for _, q := range full.Story.Questions {
if q.Code == "q1" {
found = true
if q.Text != "Кто убийца на самом деле?" || q.Answer != "Экономка" {
t.Errorf("q1 = %+v, want обновлённый вопрос", q)
}
}
}
if !found {
t.Error("вопрос q1 не найден после обновления")
}
// Удаление вопроса.
err = svc.DeleteScenarioQuestion(context.Background(), 1, "q2", 7, false)
if err != nil {
t.Fatalf("DeleteScenarioQuestion: %v", err)
}
full, err = svc.GetFullScenarioByID(context.Background(), 1)
if err != nil {
t.Fatalf("GetFullScenarioByID: %v", err)
}
if len(full.Story.Questions) != 1 || full.Story.Questions[0].Code != "q1" {
t.Errorf("Questions = %+v, want только q1", full.Story.Questions)
}
// Чужой автор не может менять вопросы.
err = svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{Code: "q3"}, 99, false)
if !errors.Is(err, ErrScenarioNotOwner) {
t.Errorf("AddScenarioQuestion чужой автор: err = %v, want ErrScenarioNotOwner", err)
}
err = svc.DeleteScenarioQuestion(context.Background(), 1, "q1", 99, false)
if !errors.Is(err, ErrScenarioNotOwner) {
t.Errorf("DeleteScenarioQuestion чужой автор: err = %v, want ErrScenarioNotOwner", err)
}
// Админ может менять вопросы чужого сценария.
err = svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{
Code: "q3", Text: "Вопрос админа",
}, 1, true)
if err != nil {
t.Fatalf("AddScenarioQuestion админ: %v", err)
}
}
func TestNormalizeStoryQuestionCodes(t *testing.T) {
repo := newFakeScenariosRepo()
storage := newFakeStorage()
seedScenario(t, repo, storage)
svc := newTestService(repo, storage)
// Дубликат кода вопроса — ошибка.
err := svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{Code: "q1"}, 7, false)
if err != nil {
t.Fatalf("AddScenarioQuestion q1: %v", err)
}
err = svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{Code: "q1"}, 7, false)
if err == nil || !strings.Contains(err.Error(), "Такой код вопроса уже существует") {
t.Errorf("AddScenarioQuestion с дублем кода: err = %v, want ошибку о дубле", err)
}
// Пустой код — вопрос отбрасывается при сохранении.
err = svc.AddScenarioQuestion(context.Background(), 1, &storytelling.Question{Code: "", Text: "без кода"}, 7, false)
if err != nil {
t.Fatalf("AddScenarioQuestion с пустым кодом: %v", err)
}
full, err := svc.GetFullScenarioByID(context.Background(), 1)
if err != nil {
t.Fatalf("GetFullScenarioByID: %v", err)
}
for _, q := range full.Story.Questions {
if q.Code == "" {
t.Error("вопрос с пустым кодом сохранился")
}
}
}
@@ -0,0 +1,17 @@
-- +goose Up
CREATE TABLE
IF NOT EXISTS team_answers (
id SERIAL PRIMARY KEY,
team_id INTEGER NOT NULL,
question_code TEXT NOT NULL,
answer TEXT NOT NULL DEFAULT '',
score INTEGER,
created_at TIMESTAMP NOT NULL DEFAULT NOW (),
updated_at TIMESTAMP NOT NULL DEFAULT NOW (),
CONSTRAINT fk_team_answers_team FOREIGN KEY (team_id) REFERENCES teams (id) ON DELETE CASCADE,
CONSTRAINT uq_team_answer UNIQUE (team_id, question_code)
);
-- +goose Down
DROP TABLE IF EXISTS team_answers;
+1433 -360
View File
File diff suppressed because it is too large Load Diff
+632
View File
@@ -1024,6 +1024,167 @@ func local_request_EveningDetectiveServer_DeleteScenarioPlace_0(ctx context.Cont
return msg, metadata, err
}
func request_EveningDetectiveServer_AddScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq AddScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
msg, err := client.AddScenarioQuestion(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_AddScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq AddScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
msg, err := server.AddScenarioQuestion(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_UpdateScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq UpdateScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["code"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "code")
}
protoReq.Code, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "code", err)
}
msg, err := client.UpdateScenarioQuestion(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_UpdateScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq UpdateScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["code"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "code")
}
protoReq.Code, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "code", err)
}
msg, err := server.UpdateScenarioQuestion(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_DeleteScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq DeleteScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["code"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "code")
}
protoReq.Code, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "code", err)
}
msg, err := client.DeleteScenarioQuestion(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_DeleteScenarioQuestion_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq DeleteScenarioQuestionReq
metadata runtime.ServerMetadata
err error
)
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["code"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "code")
}
protoReq.Code, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "code", err)
}
msg, err := server.DeleteScenarioQuestion(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_UpdateScenarioIntro_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq UpdateScenarioIntroReq
@@ -1222,6 +1383,45 @@ func local_request_EveningDetectiveServer_GetGame_0(ctx context.Context, marshal
return msg, metadata, err
}
func request_EveningDetectiveServer_GetGameAnswers_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq GetGameAnswersReq
metadata runtime.ServerMetadata
err error
)
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["gameId"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "gameId")
}
protoReq.GameId, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "gameId", err)
}
msg, err := client.GetGameAnswers(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_GetGameAnswers_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq GetGameAnswersReq
metadata runtime.ServerMetadata
err error
)
val, ok := pathParams["gameId"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "gameId")
}
protoReq.GameId, err = runtime.Int32(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "gameId", err)
}
msg, err := server.GetGameAnswers(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_UpdateGame_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq UpdateGameReq
@@ -1824,6 +2024,165 @@ func local_request_EveningDetectiveServer_DeleteLastTeamAction_0(ctx context.Con
return msg, metadata, err
}
var filter_EveningDetectiveServer_GetTeamAnswers_0 = &utilities.DoubleArray{Encoding: map[string]int{"id": 0}, Base: []int{1, 1, 0}, Check: []int{0, 1, 2}}
func request_EveningDetectiveServer_GetTeamAnswers_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq GetTeamAnswersReq
metadata runtime.ServerMetadata
err error
)
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
if err := req.ParseForm(); err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if err := runtime.PopulateQueryParameters(&protoReq, req.Form, filter_EveningDetectiveServer_GetTeamAnswers_0); err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
msg, err := client.GetTeamAnswers(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_GetTeamAnswers_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq GetTeamAnswersReq
metadata runtime.ServerMetadata
err error
)
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
if err := req.ParseForm(); err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if err := runtime.PopulateQueryParameters(&protoReq, req.Form, filter_EveningDetectiveServer_GetTeamAnswers_0); err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
msg, err := server.GetTeamAnswers(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_SubmitTeamAnswers_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq SubmitTeamAnswersReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
msg, err := client.SubmitTeamAnswers(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_SubmitTeamAnswers_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq SubmitTeamAnswersReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
msg, err := server.SubmitTeamAnswers(ctx, &protoReq)
return msg, metadata, err
}
func request_EveningDetectiveServer_SetTeamAnswerScore_0(ctx context.Context, marshaler runtime.Marshaler, client EveningDetectiveServerClient, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq SetTeamAnswerScoreReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
if req.Body != nil {
_, _ = io.Copy(io.Discard, req.Body)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["questionCode"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "questionCode")
}
protoReq.QuestionCode, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "questionCode", err)
}
msg, err := client.SetTeamAnswerScore(ctx, &protoReq, grpc.Header(&metadata.HeaderMD), grpc.Trailer(&metadata.TrailerMD))
return msg, metadata, err
}
func local_request_EveningDetectiveServer_SetTeamAnswerScore_0(ctx context.Context, marshaler runtime.Marshaler, server EveningDetectiveServerServer, req *http.Request, pathParams map[string]string) (proto.Message, runtime.ServerMetadata, error) {
var (
protoReq SetTeamAnswerScoreReq
metadata runtime.ServerMetadata
err error
)
if err := marshaler.NewDecoder(req.Body).Decode(&protoReq); err != nil && !errors.Is(err, io.EOF) {
return nil, metadata, status.Errorf(codes.InvalidArgument, "%v", err)
}
val, ok := pathParams["id"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "id")
}
protoReq.Id, err = runtime.Int64(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "id", err)
}
val, ok = pathParams["questionCode"]
if !ok {
return nil, metadata, status.Errorf(codes.InvalidArgument, "missing parameter %s", "questionCode")
}
protoReq.QuestionCode, err = runtime.String(val)
if err != nil {
return nil, metadata, status.Errorf(codes.InvalidArgument, "type mismatch, parameter: %s, error: %v", "questionCode", err)
}
msg, err := server.SetTeamAnswerScore(ctx, &protoReq)
return msg, metadata, err
}
// RegisterEveningDetectiveServerHandlerServer registers the http handlers for service EveningDetectiveServer to "mux".
// UnaryRPC :call EveningDetectiveServerServer directly.
// StreamingRPC :currently unsupported pending https://github.com/grpc/grpc-go/issues/906.
@@ -2430,6 +2789,66 @@ func RegisterEveningDetectiveServerHandlerServer(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_DeleteScenarioPlace_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPost, pattern_EveningDetectiveServer_AddScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/AddScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_AddScenarioQuestion_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_AddScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions/{code}"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_UpdateScenarioQuestion_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_UpdateScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodDelete, pattern_EveningDetectiveServer_DeleteScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/DeleteScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions/{code}"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_DeleteScenarioQuestion_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_DeleteScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateScenarioIntro_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
@@ -2550,6 +2969,26 @@ func RegisterEveningDetectiveServerHandlerServer(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_GetGame_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodGet, pattern_EveningDetectiveServer_GetGameAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/GetGameAnswers", runtime.WithHTTPPathPattern("/api/games/{gameId}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_GetGameAnswers_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_GetGameAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateGame_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
@@ -2830,6 +3269,66 @@ func RegisterEveningDetectiveServerHandlerServer(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_DeleteLastTeamAction_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodGet, pattern_EveningDetectiveServer_GetTeamAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/GetTeamAnswers", runtime.WithHTTPPathPattern("/api/teams/{id}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_GetTeamAnswers_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_GetTeamAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPost, pattern_EveningDetectiveServer_SubmitTeamAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/SubmitTeamAnswers", runtime.WithHTTPPathPattern("/api/teams/{id}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_SubmitTeamAnswers_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_SubmitTeamAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_SetTeamAnswerScore_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
var stream runtime.ServerTransportStream
ctx = grpc.NewContextWithServerTransportStream(ctx, &stream)
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateIncomingContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/SetTeamAnswerScore", runtime.WithHTTPPathPattern("/api/teams/{id}/answers/{questionCode}/score"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := local_request_EveningDetectiveServer_SetTeamAnswerScore_0(annotatedContext, inboundMarshaler, server, req, pathParams)
md.HeaderMD, md.TrailerMD = metadata.Join(md.HeaderMD, stream.Header()), metadata.Join(md.TrailerMD, stream.Trailer())
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_SetTeamAnswerScore_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
return nil
}
@@ -3380,6 +3879,57 @@ func RegisterEveningDetectiveServerHandlerClient(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_DeleteScenarioPlace_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPost, pattern_EveningDetectiveServer_AddScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/AddScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_AddScenarioQuestion_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_AddScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions/{code}"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_UpdateScenarioQuestion_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_UpdateScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodDelete, pattern_EveningDetectiveServer_DeleteScenarioQuestion_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/DeleteScenarioQuestion", runtime.WithHTTPPathPattern("/api/scenarios/{id}/questions/{code}"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_DeleteScenarioQuestion_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_DeleteScenarioQuestion_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateScenarioIntro_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
@@ -3482,6 +4032,23 @@ func RegisterEveningDetectiveServerHandlerClient(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_GetGame_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodGet, pattern_EveningDetectiveServer_GetGameAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/GetGameAnswers", runtime.WithHTTPPathPattern("/api/games/{gameId}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_GetGameAnswers_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_GetGameAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_UpdateGame_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
@@ -3720,6 +4287,57 @@ func RegisterEveningDetectiveServerHandlerClient(ctx context.Context, mux *runti
}
forward_EveningDetectiveServer_DeleteLastTeamAction_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodGet, pattern_EveningDetectiveServer_GetTeamAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/GetTeamAnswers", runtime.WithHTTPPathPattern("/api/teams/{id}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_GetTeamAnswers_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_GetTeamAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPost, pattern_EveningDetectiveServer_SubmitTeamAnswers_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/SubmitTeamAnswers", runtime.WithHTTPPathPattern("/api/teams/{id}/answers"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_SubmitTeamAnswers_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_SubmitTeamAnswers_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
mux.Handle(http.MethodPut, pattern_EveningDetectiveServer_SetTeamAnswerScore_0, func(w http.ResponseWriter, req *http.Request, pathParams map[string]string) {
ctx, cancel := context.WithCancel(req.Context())
defer cancel()
inboundMarshaler, outboundMarshaler := runtime.MarshalerForRequest(mux, req)
annotatedContext, err := runtime.AnnotateContext(ctx, mux, req, "/crabs.evening_detective_server.EveningDetectiveServer/SetTeamAnswerScore", runtime.WithHTTPPathPattern("/api/teams/{id}/answers/{questionCode}/score"))
if err != nil {
runtime.HTTPError(ctx, mux, outboundMarshaler, w, req, err)
return
}
resp, md, err := request_EveningDetectiveServer_SetTeamAnswerScore_0(annotatedContext, inboundMarshaler, client, req, pathParams)
annotatedContext = runtime.NewServerMetadataContext(annotatedContext, md)
if err != nil {
runtime.HTTPError(annotatedContext, mux, outboundMarshaler, w, req, err)
return
}
forward_EveningDetectiveServer_SetTeamAnswerScore_0(annotatedContext, mux, outboundMarshaler, w, req, resp, mux.GetForwardResponseOptions()...)
})
return nil
}
@@ -3754,12 +4372,16 @@ var (
pattern_EveningDetectiveServer_AddScenarioPlace_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "scenarios", "id", "places"}, ""))
pattern_EveningDetectiveServer_UpdateScenarioPlace_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3, 1, 0, 4, 1, 5, 4}, []string{"api", "scenarios", "id", "places", "code"}, ""))
pattern_EveningDetectiveServer_DeleteScenarioPlace_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3, 1, 0, 4, 1, 5, 4}, []string{"api", "scenarios", "id", "places", "code"}, ""))
pattern_EveningDetectiveServer_AddScenarioQuestion_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "scenarios", "id", "questions"}, ""))
pattern_EveningDetectiveServer_UpdateScenarioQuestion_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3, 1, 0, 4, 1, 5, 4}, []string{"api", "scenarios", "id", "questions", "code"}, ""))
pattern_EveningDetectiveServer_DeleteScenarioQuestion_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3, 1, 0, 4, 1, 5, 4}, []string{"api", "scenarios", "id", "questions", "code"}, ""))
pattern_EveningDetectiveServer_UpdateScenarioIntro_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "scenarios", "id", "introduction"}, ""))
pattern_EveningDetectiveServer_DownloadScenarioArchive_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "scenarios", "id", "archive"}, ""))
pattern_EveningDetectiveServer_UploadScenarioArchive_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 2, 2}, []string{"api", "scenarios", "archive"}, ""))
pattern_EveningDetectiveServer_AddGame_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1}, []string{"api", "games"}, ""))
pattern_EveningDetectiveServer_GetGames_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1}, []string{"api", "games"}, ""))
pattern_EveningDetectiveServer_GetGame_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2}, []string{"api", "games", "id"}, ""))
pattern_EveningDetectiveServer_GetGameAnswers_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "games", "gameId", "answers"}, ""))
pattern_EveningDetectiveServer_UpdateGame_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2}, []string{"api", "games", "id"}, ""))
pattern_EveningDetectiveServer_StartGame_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "games", "id", "start"}, ""))
pattern_EveningDetectiveServer_PauseGame_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "games", "id", "pause"}, ""))
@@ -3774,6 +4396,9 @@ var (
pattern_EveningDetectiveServer_GetTeamStory_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "teams", "id", "story"}, ""))
pattern_EveningDetectiveServer_AddTeamAction_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "teams", "id", "actions"}, ""))
pattern_EveningDetectiveServer_DeleteLastTeamAction_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "teams", "id", "last-actions"}, ""))
pattern_EveningDetectiveServer_GetTeamAnswers_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "teams", "id", "answers"}, ""))
pattern_EveningDetectiveServer_SubmitTeamAnswers_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3}, []string{"api", "teams", "id", "answers"}, ""))
pattern_EveningDetectiveServer_SetTeamAnswerScore_0 = runtime.MustPattern(runtime.NewPattern(1, []int{2, 0, 2, 1, 1, 0, 4, 1, 5, 2, 2, 3, 1, 0, 4, 1, 5, 4, 2, 5}, []string{"api", "teams", "id", "answers", "questionCode", "score"}, ""))
)
var (
@@ -3807,12 +4432,16 @@ var (
forward_EveningDetectiveServer_AddScenarioPlace_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_UpdateScenarioPlace_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_DeleteScenarioPlace_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_AddScenarioQuestion_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_UpdateScenarioQuestion_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_DeleteScenarioQuestion_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_UpdateScenarioIntro_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_DownloadScenarioArchive_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_UploadScenarioArchive_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_AddGame_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_GetGames_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_GetGame_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_GetGameAnswers_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_UpdateGame_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_StartGame_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_PauseGame_0 = runtime.ForwardResponseMessage
@@ -3827,4 +4456,7 @@ var (
forward_EveningDetectiveServer_GetTeamStory_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_AddTeamAction_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_DeleteLastTeamAction_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_GetTeamAnswers_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_SubmitTeamAnswers_0 = runtime.ForwardResponseMessage
forward_EveningDetectiveServer_SetTeamAnswerScore_0 = runtime.ForwardResponseMessage
)
+266
View File
@@ -50,12 +50,16 @@ const (
EveningDetectiveServer_AddScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddScenarioPlace"
EveningDetectiveServer_UpdateScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioPlace"
EveningDetectiveServer_DeleteScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteScenarioPlace"
EveningDetectiveServer_AddScenarioQuestion_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddScenarioQuestion"
EveningDetectiveServer_UpdateScenarioQuestion_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioQuestion"
EveningDetectiveServer_DeleteScenarioQuestion_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteScenarioQuestion"
EveningDetectiveServer_UpdateScenarioIntro_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioIntro"
EveningDetectiveServer_DownloadScenarioArchive_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DownloadScenarioArchive"
EveningDetectiveServer_UploadScenarioArchive_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UploadScenarioArchive"
EveningDetectiveServer_AddGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddGame"
EveningDetectiveServer_GetGames_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGames"
EveningDetectiveServer_GetGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGame"
EveningDetectiveServer_GetGameAnswers_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGameAnswers"
EveningDetectiveServer_UpdateGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateGame"
EveningDetectiveServer_StartGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/StartGame"
EveningDetectiveServer_PauseGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/PauseGame"
@@ -70,6 +74,9 @@ const (
EveningDetectiveServer_GetTeamStory_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetTeamStory"
EveningDetectiveServer_AddTeamAction_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddTeamAction"
EveningDetectiveServer_DeleteLastTeamAction_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteLastTeamAction"
EveningDetectiveServer_GetTeamAnswers_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetTeamAnswers"
EveningDetectiveServer_SubmitTeamAnswers_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/SubmitTeamAnswers"
EveningDetectiveServer_SetTeamAnswerScore_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/SetTeamAnswerScore"
)
// EveningDetectiveServerClient is the client API for EveningDetectiveServer service.
@@ -106,12 +113,16 @@ type EveningDetectiveServerClient interface {
AddScenarioPlace(ctx context.Context, in *AddScenarioPlaceReq, opts ...grpc.CallOption) (*AddScenarioPlaceRsp, error)
UpdateScenarioPlace(ctx context.Context, in *UpdateScenarioPlaceReq, opts ...grpc.CallOption) (*UpdateScenarioPlaceRsp, error)
DeleteScenarioPlace(ctx context.Context, in *DeleteScenarioPlaceReq, opts ...grpc.CallOption) (*DeleteScenarioPlaceRsp, error)
AddScenarioQuestion(ctx context.Context, in *AddScenarioQuestionReq, opts ...grpc.CallOption) (*AddScenarioQuestionRsp, error)
UpdateScenarioQuestion(ctx context.Context, in *UpdateScenarioQuestionReq, opts ...grpc.CallOption) (*UpdateScenarioQuestionRsp, error)
DeleteScenarioQuestion(ctx context.Context, in *DeleteScenarioQuestionReq, opts ...grpc.CallOption) (*DeleteScenarioQuestionRsp, error)
UpdateScenarioIntro(ctx context.Context, in *UpdateScenarioIntroReq, opts ...grpc.CallOption) (*UpdateScenarioIntroRsp, error)
DownloadScenarioArchive(ctx context.Context, in *DownloadScenarioArchiveReq, opts ...grpc.CallOption) (*httpbody.HttpBody, error)
UploadScenarioArchive(ctx context.Context, in *httpbody.HttpBody, opts ...grpc.CallOption) (*UploadScenarioArchiveRsp, error)
AddGame(ctx context.Context, in *AddGameReq, opts ...grpc.CallOption) (*AddGameRsp, error)
GetGames(ctx context.Context, in *GetGamesReq, opts ...grpc.CallOption) (*GetGamesRsp, error)
GetGame(ctx context.Context, in *GetGameReq, opts ...grpc.CallOption) (*GetGameRsp, error)
GetGameAnswers(ctx context.Context, in *GetGameAnswersReq, opts ...grpc.CallOption) (*GetGameAnswersRsp, error)
UpdateGame(ctx context.Context, in *UpdateGameReq, opts ...grpc.CallOption) (*UpdateGameRsp, error)
StartGame(ctx context.Context, in *StartGameReq, opts ...grpc.CallOption) (*StartGameRsp, error)
PauseGame(ctx context.Context, in *PauseGameReq, opts ...grpc.CallOption) (*PauseGameRsp, error)
@@ -126,6 +137,9 @@ type EveningDetectiveServerClient interface {
GetTeamStory(ctx context.Context, in *GetTeamStoryReq, opts ...grpc.CallOption) (*GetTeamStoryRsp, error)
AddTeamAction(ctx context.Context, in *AddTeamActionReq, opts ...grpc.CallOption) (*AddTeamActionRsp, error)
DeleteLastTeamAction(ctx context.Context, in *DeleteLastTeamActionReq, opts ...grpc.CallOption) (*DeleteLastTeamActionRsp, error)
GetTeamAnswers(ctx context.Context, in *GetTeamAnswersReq, opts ...grpc.CallOption) (*GetTeamAnswersRsp, error)
SubmitTeamAnswers(ctx context.Context, in *SubmitTeamAnswersReq, opts ...grpc.CallOption) (*SubmitTeamAnswersRsp, error)
SetTeamAnswerScore(ctx context.Context, in *SetTeamAnswerScoreReq, opts ...grpc.CallOption) (*SetTeamAnswerScoreRsp, error)
}
type eveningDetectiveServerClient struct {
@@ -436,6 +450,36 @@ func (c *eveningDetectiveServerClient) DeleteScenarioPlace(ctx context.Context,
return out, nil
}
func (c *eveningDetectiveServerClient) AddScenarioQuestion(ctx context.Context, in *AddScenarioQuestionReq, opts ...grpc.CallOption) (*AddScenarioQuestionRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddScenarioQuestionRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_AddScenarioQuestion_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) UpdateScenarioQuestion(ctx context.Context, in *UpdateScenarioQuestionReq, opts ...grpc.CallOption) (*UpdateScenarioQuestionRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdateScenarioQuestionRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_UpdateScenarioQuestion_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) DeleteScenarioQuestion(ctx context.Context, in *DeleteScenarioQuestionReq, opts ...grpc.CallOption) (*DeleteScenarioQuestionRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DeleteScenarioQuestionRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_DeleteScenarioQuestion_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) UpdateScenarioIntro(ctx context.Context, in *UpdateScenarioIntroReq, opts ...grpc.CallOption) (*UpdateScenarioIntroRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdateScenarioIntroRsp)
@@ -496,6 +540,16 @@ func (c *eveningDetectiveServerClient) GetGame(ctx context.Context, in *GetGameR
return out, nil
}
func (c *eveningDetectiveServerClient) GetGameAnswers(ctx context.Context, in *GetGameAnswersReq, opts ...grpc.CallOption) (*GetGameAnswersRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetGameAnswersRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_GetGameAnswers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) UpdateGame(ctx context.Context, in *UpdateGameReq, opts ...grpc.CallOption) (*UpdateGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdateGameRsp)
@@ -636,6 +690,36 @@ func (c *eveningDetectiveServerClient) DeleteLastTeamAction(ctx context.Context,
return out, nil
}
func (c *eveningDetectiveServerClient) GetTeamAnswers(ctx context.Context, in *GetTeamAnswersReq, opts ...grpc.CallOption) (*GetTeamAnswersRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetTeamAnswersRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_GetTeamAnswers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) SubmitTeamAnswers(ctx context.Context, in *SubmitTeamAnswersReq, opts ...grpc.CallOption) (*SubmitTeamAnswersRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SubmitTeamAnswersRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_SubmitTeamAnswers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) SetTeamAnswerScore(ctx context.Context, in *SetTeamAnswerScoreReq, opts ...grpc.CallOption) (*SetTeamAnswerScoreRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SetTeamAnswerScoreRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_SetTeamAnswerScore_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// EveningDetectiveServerServer is the server API for EveningDetectiveServer service.
// All implementations must embed UnimplementedEveningDetectiveServerServer
// for forward compatibility.
@@ -670,12 +754,16 @@ type EveningDetectiveServerServer interface {
AddScenarioPlace(context.Context, *AddScenarioPlaceReq) (*AddScenarioPlaceRsp, error)
UpdateScenarioPlace(context.Context, *UpdateScenarioPlaceReq) (*UpdateScenarioPlaceRsp, error)
DeleteScenarioPlace(context.Context, *DeleteScenarioPlaceReq) (*DeleteScenarioPlaceRsp, error)
AddScenarioQuestion(context.Context, *AddScenarioQuestionReq) (*AddScenarioQuestionRsp, error)
UpdateScenarioQuestion(context.Context, *UpdateScenarioQuestionReq) (*UpdateScenarioQuestionRsp, error)
DeleteScenarioQuestion(context.Context, *DeleteScenarioQuestionReq) (*DeleteScenarioQuestionRsp, error)
UpdateScenarioIntro(context.Context, *UpdateScenarioIntroReq) (*UpdateScenarioIntroRsp, error)
DownloadScenarioArchive(context.Context, *DownloadScenarioArchiveReq) (*httpbody.HttpBody, error)
UploadScenarioArchive(context.Context, *httpbody.HttpBody) (*UploadScenarioArchiveRsp, error)
AddGame(context.Context, *AddGameReq) (*AddGameRsp, error)
GetGames(context.Context, *GetGamesReq) (*GetGamesRsp, error)
GetGame(context.Context, *GetGameReq) (*GetGameRsp, error)
GetGameAnswers(context.Context, *GetGameAnswersReq) (*GetGameAnswersRsp, error)
UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error)
StartGame(context.Context, *StartGameReq) (*StartGameRsp, error)
PauseGame(context.Context, *PauseGameReq) (*PauseGameRsp, error)
@@ -690,6 +778,9 @@ type EveningDetectiveServerServer interface {
GetTeamStory(context.Context, *GetTeamStoryReq) (*GetTeamStoryRsp, error)
AddTeamAction(context.Context, *AddTeamActionReq) (*AddTeamActionRsp, error)
DeleteLastTeamAction(context.Context, *DeleteLastTeamActionReq) (*DeleteLastTeamActionRsp, error)
GetTeamAnswers(context.Context, *GetTeamAnswersReq) (*GetTeamAnswersRsp, error)
SubmitTeamAnswers(context.Context, *SubmitTeamAnswersReq) (*SubmitTeamAnswersRsp, error)
SetTeamAnswerScore(context.Context, *SetTeamAnswerScoreReq) (*SetTeamAnswerScoreRsp, error)
mustEmbedUnimplementedEveningDetectiveServerServer()
}
@@ -790,6 +881,15 @@ func (UnimplementedEveningDetectiveServerServer) UpdateScenarioPlace(context.Con
func (UnimplementedEveningDetectiveServerServer) DeleteScenarioPlace(context.Context, *DeleteScenarioPlaceReq) (*DeleteScenarioPlaceRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteScenarioPlace not implemented")
}
func (UnimplementedEveningDetectiveServerServer) AddScenarioQuestion(context.Context, *AddScenarioQuestionReq) (*AddScenarioQuestionRsp, error) {
return nil, status.Error(codes.Unimplemented, "method AddScenarioQuestion not implemented")
}
func (UnimplementedEveningDetectiveServerServer) UpdateScenarioQuestion(context.Context, *UpdateScenarioQuestionReq) (*UpdateScenarioQuestionRsp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateScenarioQuestion not implemented")
}
func (UnimplementedEveningDetectiveServerServer) DeleteScenarioQuestion(context.Context, *DeleteScenarioQuestionReq) (*DeleteScenarioQuestionRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteScenarioQuestion not implemented")
}
func (UnimplementedEveningDetectiveServerServer) UpdateScenarioIntro(context.Context, *UpdateScenarioIntroReq) (*UpdateScenarioIntroRsp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateScenarioIntro not implemented")
}
@@ -808,6 +908,9 @@ func (UnimplementedEveningDetectiveServerServer) GetGames(context.Context, *GetG
func (UnimplementedEveningDetectiveServerServer) GetGame(context.Context, *GetGameReq) (*GetGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method GetGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) GetGameAnswers(context.Context, *GetGameAnswersReq) (*GetGameAnswersRsp, error) {
return nil, status.Error(codes.Unimplemented, "method GetGameAnswers not implemented")
}
func (UnimplementedEveningDetectiveServerServer) UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateGame not implemented")
}
@@ -850,6 +953,15 @@ func (UnimplementedEveningDetectiveServerServer) AddTeamAction(context.Context,
func (UnimplementedEveningDetectiveServerServer) DeleteLastTeamAction(context.Context, *DeleteLastTeamActionReq) (*DeleteLastTeamActionRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteLastTeamAction not implemented")
}
func (UnimplementedEveningDetectiveServerServer) GetTeamAnswers(context.Context, *GetTeamAnswersReq) (*GetTeamAnswersRsp, error) {
return nil, status.Error(codes.Unimplemented, "method GetTeamAnswers not implemented")
}
func (UnimplementedEveningDetectiveServerServer) SubmitTeamAnswers(context.Context, *SubmitTeamAnswersReq) (*SubmitTeamAnswersRsp, error) {
return nil, status.Error(codes.Unimplemented, "method SubmitTeamAnswers not implemented")
}
func (UnimplementedEveningDetectiveServerServer) SetTeamAnswerScore(context.Context, *SetTeamAnswerScoreReq) (*SetTeamAnswerScoreRsp, error) {
return nil, status.Error(codes.Unimplemented, "method SetTeamAnswerScore not implemented")
}
func (UnimplementedEveningDetectiveServerServer) mustEmbedUnimplementedEveningDetectiveServerServer() {
}
func (UnimplementedEveningDetectiveServerServer) testEmbeddedByValue() {}
@@ -1412,6 +1524,60 @@ func _EveningDetectiveServer_DeleteScenarioPlace_Handler(srv interface{}, ctx co
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_AddScenarioQuestion_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddScenarioQuestionReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).AddScenarioQuestion(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_AddScenarioQuestion_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).AddScenarioQuestion(ctx, req.(*AddScenarioQuestionReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_UpdateScenarioQuestion_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateScenarioQuestionReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).UpdateScenarioQuestion(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_UpdateScenarioQuestion_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).UpdateScenarioQuestion(ctx, req.(*UpdateScenarioQuestionReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_DeleteScenarioQuestion_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteScenarioQuestionReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).DeleteScenarioQuestion(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_DeleteScenarioQuestion_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).DeleteScenarioQuestion(ctx, req.(*DeleteScenarioQuestionReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_UpdateScenarioIntro_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateScenarioIntroReq)
if err := dec(in); err != nil {
@@ -1520,6 +1686,24 @@ func _EveningDetectiveServer_GetGame_Handler(srv interface{}, ctx context.Contex
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_GetGameAnswers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameAnswersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).GetGameAnswers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_GetGameAnswers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).GetGameAnswers(ctx, req.(*GetGameAnswersReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_UpdateGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGameReq)
if err := dec(in); err != nil {
@@ -1772,6 +1956,60 @@ func _EveningDetectiveServer_DeleteLastTeamAction_Handler(srv interface{}, ctx c
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_GetTeamAnswers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetTeamAnswersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).GetTeamAnswers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_GetTeamAnswers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).GetTeamAnswers(ctx, req.(*GetTeamAnswersReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_SubmitTeamAnswers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SubmitTeamAnswersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).SubmitTeamAnswers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_SubmitTeamAnswers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).SubmitTeamAnswers(ctx, req.(*SubmitTeamAnswersReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_SetTeamAnswerScore_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SetTeamAnswerScoreReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).SetTeamAnswerScore(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_SetTeamAnswerScore_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).SetTeamAnswerScore(ctx, req.(*SetTeamAnswerScoreReq))
}
return interceptor(ctx, in, info, handler)
}
// EveningDetectiveServer_ServiceDesc is the grpc.ServiceDesc for EveningDetectiveServer service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
@@ -1899,6 +2137,18 @@ var EveningDetectiveServer_ServiceDesc = grpc.ServiceDesc{
MethodName: "DeleteScenarioPlace",
Handler: _EveningDetectiveServer_DeleteScenarioPlace_Handler,
},
{
MethodName: "AddScenarioQuestion",
Handler: _EveningDetectiveServer_AddScenarioQuestion_Handler,
},
{
MethodName: "UpdateScenarioQuestion",
Handler: _EveningDetectiveServer_UpdateScenarioQuestion_Handler,
},
{
MethodName: "DeleteScenarioQuestion",
Handler: _EveningDetectiveServer_DeleteScenarioQuestion_Handler,
},
{
MethodName: "UpdateScenarioIntro",
Handler: _EveningDetectiveServer_UpdateScenarioIntro_Handler,
@@ -1923,6 +2173,10 @@ var EveningDetectiveServer_ServiceDesc = grpc.ServiceDesc{
MethodName: "GetGame",
Handler: _EveningDetectiveServer_GetGame_Handler,
},
{
MethodName: "GetGameAnswers",
Handler: _EveningDetectiveServer_GetGameAnswers_Handler,
},
{
MethodName: "UpdateGame",
Handler: _EveningDetectiveServer_UpdateGame_Handler,
@@ -1979,6 +2233,18 @@ var EveningDetectiveServer_ServiceDesc = grpc.ServiceDesc{
MethodName: "DeleteLastTeamAction",
Handler: _EveningDetectiveServer_DeleteLastTeamAction_Handler,
},
{
MethodName: "GetTeamAnswers",
Handler: _EveningDetectiveServer_GetTeamAnswers_Handler,
},
{
MethodName: "SubmitTeamAnswers",
Handler: _EveningDetectiveServer_SubmitTeamAnswers_Handler,
},
{
MethodName: "SetTeamAnswerScore",
Handler: _EveningDetectiveServer_SetTeamAnswerScore_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "main.proto",