generated from VLADIMIR/template
add team service
This commit is contained in:
@@ -4,9 +4,8 @@ import (
|
||||
"context"
|
||||
"errors"
|
||||
"evening_detective_server/internal/modules/cleaner"
|
||||
"evening_detective_server/internal/modules/password_generator"
|
||||
"evening_detective_server/internal/modules/game_model"
|
||||
"evening_detective_server/internal/modules/storytelling"
|
||||
"evening_detective_server/internal/modules/team_qr_pdf"
|
||||
"evening_detective_server/internal/repos"
|
||||
"evening_detective_server/internal/repos/actions_repo"
|
||||
"evening_detective_server/internal/repos/applications_repo"
|
||||
@@ -15,24 +14,20 @@ import (
|
||||
"evening_detective_server/internal/repos/team_answers_repo"
|
||||
"evening_detective_server/internal/repos/teams_repo"
|
||||
"evening_detective_server/internal/services/scenarios_service"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
type GameService struct {
|
||||
gamesRepo *games_repo.GamesRepo
|
||||
teamsRepo *teams_repo.TeamsRepo
|
||||
scenariosRepo *scenarios_repo.ScenariosRepo
|
||||
scenarioService *scenarios_service.ScenarioService
|
||||
domain string
|
||||
passwordGenerator password_generator.IPasswordGenerator
|
||||
storyteller storytelling.IStory
|
||||
actionsRepo *actions_repo.ActionsRepo
|
||||
applicationsRepo *applications_repo.ApplicationsRepo
|
||||
answersRepo *team_answers_repo.TeamAnswersRepo
|
||||
cleaner cleaner.ICleaner
|
||||
teamQRGenerator team_qr_pdf.IGenerator
|
||||
appBaseURL string
|
||||
gamesRepo *games_repo.GamesRepo
|
||||
teamsRepo *teams_repo.TeamsRepo
|
||||
scenariosRepo *scenarios_repo.ScenariosRepo
|
||||
scenarioService *scenarios_service.ScenarioService
|
||||
domain string
|
||||
storyteller storytelling.IStory
|
||||
actionsRepo *actions_repo.ActionsRepo
|
||||
applicationsRepo *applications_repo.ApplicationsRepo
|
||||
answersRepo *team_answers_repo.TeamAnswersRepo
|
||||
cleaner cleaner.ICleaner
|
||||
}
|
||||
|
||||
func NewGameService(
|
||||
@@ -41,29 +36,23 @@ func NewGameService(
|
||||
scenariosRepo *scenarios_repo.ScenariosRepo,
|
||||
scenarioService *scenarios_service.ScenarioService,
|
||||
domain string,
|
||||
passwordGenerator password_generator.IPasswordGenerator,
|
||||
storyteller storytelling.IStory,
|
||||
actionsRepo *actions_repo.ActionsRepo,
|
||||
applicationsRepo *applications_repo.ApplicationsRepo,
|
||||
answersRepo *team_answers_repo.TeamAnswersRepo,
|
||||
cleaner cleaner.ICleaner,
|
||||
teamQRGenerator team_qr_pdf.IGenerator,
|
||||
appBaseURL string,
|
||||
) *GameService {
|
||||
return &GameService{
|
||||
gamesRepo: gamesRepo,
|
||||
teamsRepo: teamsRepo,
|
||||
scenariosRepo: scenariosRepo,
|
||||
scenarioService: scenarioService,
|
||||
domain: domain,
|
||||
passwordGenerator: passwordGenerator,
|
||||
storyteller: storyteller,
|
||||
actionsRepo: actionsRepo,
|
||||
applicationsRepo: applicationsRepo,
|
||||
answersRepo: answersRepo,
|
||||
cleaner: cleaner,
|
||||
teamQRGenerator: teamQRGenerator,
|
||||
appBaseURL: appBaseURL,
|
||||
gamesRepo: gamesRepo,
|
||||
teamsRepo: teamsRepo,
|
||||
scenariosRepo: scenariosRepo,
|
||||
scenarioService: scenarioService,
|
||||
domain: domain,
|
||||
storyteller: storyteller,
|
||||
actionsRepo: actionsRepo,
|
||||
applicationsRepo: applicationsRepo,
|
||||
answersRepo: answersRepo,
|
||||
cleaner: cleaner,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,21 +77,21 @@ func (s *GameService) AddGame(
|
||||
return id, nil
|
||||
}
|
||||
|
||||
func (s *GameService) GetGame(ctx context.Context, id int) (*Game, error) {
|
||||
func (s *GameService) GetGame(ctx context.Context, id int) (*game_model.Game, error) {
|
||||
game, err := s.gamesRepo.GetGameByID(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
res := mapGame(game, s.domain)
|
||||
res := game_model.MapGame(game, s.domain)
|
||||
return res, nil
|
||||
}
|
||||
|
||||
func (s *GameService) GetGameMedia(ctx context.Context, id int) (*Game, error) {
|
||||
func (s *GameService) GetGameMedia(ctx context.Context, id int) (*game_model.Game, error) {
|
||||
game, err := s.gamesRepo.GetGameByID(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
gameResult := mapGame(game, s.domain)
|
||||
gameResult := game_model.MapGame(game, s.domain)
|
||||
gameResult.Scenario, err = s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -113,7 +102,7 @@ func (s *GameService) GetGameMedia(ctx context.Context, id int) (*Game, error) {
|
||||
func (s *GameService) GetFullGame(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) (*Game, error) {
|
||||
) (*game_model.Game, error) {
|
||||
game, err := s.gamesRepo.GetGameByID(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -129,7 +118,7 @@ func (s *GameService) GetFullGame(
|
||||
}
|
||||
game.Teams = teams
|
||||
|
||||
res := mapGame(game, s.domain)
|
||||
res := game_model.MapGame(game, s.domain)
|
||||
|
||||
teamIds := make([]int, 0, len(game.Teams))
|
||||
for _, team := range game.Teams {
|
||||
@@ -163,12 +152,12 @@ func (s *GameService) DeleteGame(
|
||||
|
||||
func (s *GameService) GetGames(
|
||||
ctx context.Context,
|
||||
) ([]*Game, error) {
|
||||
) ([]*game_model.Game, error) {
|
||||
games, err := s.gamesRepo.GetGames(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return mapGames(games, s.domain), nil
|
||||
return game_model.MapGames(games, s.domain), nil
|
||||
}
|
||||
|
||||
func (s *GameService) UpdateGame(
|
||||
@@ -213,48 +202,11 @@ func (s *GameService) ResetGame(ctx context.Context, id int) error {
|
||||
return s.gamesRepo.ResetGame(ctx, id)
|
||||
}
|
||||
|
||||
func (s *GameService) AddTeam(
|
||||
ctx context.Context,
|
||||
creatorId int,
|
||||
gameId int,
|
||||
name string,
|
||||
captainEmail string,
|
||||
) (*Team, error) {
|
||||
captainEmail = strings.TrimSpace(captainEmail)
|
||||
if captainEmail != "" && !validCaptainEmail(captainEmail) {
|
||||
return nil, errors.New("Укажите корректную почту капитана")
|
||||
}
|
||||
password, err := s.passwordGenerator.Generate()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
game, err := s.gamesRepo.GetGameByID(ctx, gameId)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
id, err := s.teamsRepo.AddTeamWithParticipation(ctx, creatorId, gameId, name, password, captainEmail, !time.Now().Before(game.StartAt.Add(-24*time.Hour)))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Team{
|
||||
ID: id,
|
||||
Password: password,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (s *GameService) UpdateTeam(ctx context.Context, teamId int, name string) error {
|
||||
return s.teamsRepo.UpdateTeam(ctx, teamId, name)
|
||||
}
|
||||
|
||||
func (s *GameService) DeleteTeam(ctx context.Context, teamId int) error {
|
||||
return s.teamsRepo.DeleteTeam(ctx, teamId)
|
||||
}
|
||||
|
||||
func (s *GameService) GiveTeamApplications(ctx context.Context, teamId int, name string) error {
|
||||
return s.applicationsRepo.UpdateApplicationStatus(ctx, teamId, name, "done")
|
||||
}
|
||||
|
||||
func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *Game, []actions_repo.Action, error) {
|
||||
func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *game_model.Game, []actions_repo.Action, error) {
|
||||
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
|
||||
if err != nil {
|
||||
return nil, nil, nil, err
|
||||
@@ -269,7 +221,7 @@ func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password s
|
||||
return nil, nil, nil, err
|
||||
}
|
||||
if game.Status == "finish" {
|
||||
return &storytelling.Story{}, mapGame(game, s.domain), nil, nil
|
||||
return &storytelling.Story{}, game_model.MapGame(game, s.domain), nil, nil
|
||||
}
|
||||
|
||||
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
|
||||
@@ -288,7 +240,7 @@ func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password s
|
||||
}
|
||||
story := s.storyteller.GetStory(scenario.Story, codes)
|
||||
filterTeamStory(story, game.Format)
|
||||
return story, mapGame(game, s.domain), actions, nil
|
||||
return story, game_model.MapGame(game, s.domain), actions, nil
|
||||
}
|
||||
|
||||
func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password string, actionCode string, viaMCP bool) error {
|
||||
@@ -546,7 +498,7 @@ func (s *GameService) GetGameAnswers(ctx context.Context, gameId int) (*GameAnsw
|
||||
answers = append(answers, AnswerScore{QuestionCode: question.Code})
|
||||
}
|
||||
teamAnswers = append(teamAnswers, TeamAnswers{
|
||||
Team: mapTeam(team),
|
||||
Team: game_model.MapTeam(team),
|
||||
Answers: answers,
|
||||
})
|
||||
}
|
||||
@@ -626,9 +578,9 @@ func (s *GameService) GetGameResults(ctx context.Context, gameId int) (*GameResu
|
||||
Score: row.Score,
|
||||
}
|
||||
}
|
||||
mappedTeams := make([]*Team, 0, len(teams))
|
||||
mappedTeams := make([]*game_model.Team, 0, len(teams))
|
||||
for _, team := range teams {
|
||||
mapped := mapTeam(team)
|
||||
mapped := game_model.MapTeam(team)
|
||||
mapped.ActionsCount = actionsCountByTeamIDs[team.ID]
|
||||
mappedTeams = append(mappedTeams, mapped)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user