generated from VLADIMIR/template
add screen mode
This commit is contained in:
+37
-6
@@ -274,7 +274,9 @@ func screenState(session *screen_sessions_repo.ScreenSession) *proto.ScreenState
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Id: fmt.Sprint(session.ID),
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Status: "disconnected",
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SoundEnabled: session.Sound,
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Mode: proto.ScreenMode_SCREEN_MODE_UNSPECIFIED,
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Mode: proto.ScreenMode(session.Mode),
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StateVersion: session.Version,
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PositionMs: session.Position,
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}
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if time.Since(session.LastSeen) <= 5*time.Second {
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state.Status = "connected"
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@@ -282,17 +284,46 @@ func screenState(session *screen_sessions_repo.ScreenSession) *proto.ScreenState
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if session.GameID != nil {
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gameID := int32(*session.GameID)
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state.GameId = &gameID
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state.Mode = proto.ScreenMode_SCREEN_MODE_COVER
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if state.Mode == proto.ScreenMode_SCREEN_MODE_UNSPECIFIED {
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state.Mode = proto.ScreenMode_SCREEN_MODE_COVER
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}
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}
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return state
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}
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func (s *server) SetScreenMode(context.Context, *proto.SetScreenModeReq) (*proto.SetScreenModeRsp, error) {
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panic("SetScreenMode is not implemented")
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func (s *server) SetScreenMode(ctx context.Context, req *proto.SetScreenModeReq) (*proto.SetScreenModeRsp, error) {
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if !canManageScreens(ctx) {
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return nil, status.Error(codes.PermissionDenied, "permission denied")
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}
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if req == nil || req.GameId <= 0 || req.Mode == proto.ScreenMode_SCREEN_MODE_UNSPECIFIED {
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return nil, status.Error(codes.InvalidArgument, "некорректный режим экрана")
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}
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if _, err := s.gameService.GetGame(ctx, int(req.GameId)); err != nil {
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return nil, status.Error(codes.NotFound, "игра не найдена")
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}
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if err := s.screenRepo.SetMode(ctx, int(req.GameId), int32(req.Mode)); err != nil {
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return nil, status.Error(codes.Internal, "не удалось изменить режим экранов")
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}
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return &proto.SetScreenModeRsp{}, nil
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}
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func (s *server) SendScreenCommand(context.Context, *proto.SendScreenCommandReq) (*proto.SendScreenCommandRsp, error) {
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panic("SendScreenCommand is not implemented")
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func (s *server) SendScreenCommand(ctx context.Context, req *proto.SendScreenCommandReq) (*proto.SendScreenCommandRsp, error) {
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if !canManageScreens(ctx) {
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return nil, status.Error(codes.PermissionDenied, "permission denied")
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}
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if req == nil || req.GameId <= 0 || req.Command == proto.ScreenCommand_SCREEN_COMMAND_UNSPECIFIED {
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return nil, status.Error(codes.InvalidArgument, "некорректная команда экрана")
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}
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if _, err := s.gameService.GetGame(ctx, int(req.GameId)); err != nil {
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return nil, status.Error(codes.NotFound, "игра не найдена")
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}
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if req.PositionMs < 0 {
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return nil, status.Error(codes.InvalidArgument, "некорректная позиция")
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}
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if err := s.screenRepo.SetPosition(ctx, int(req.GameId), req.PositionMs); err != nil {
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return nil, status.Error(codes.Internal, "не удалось сохранить позицию экранов")
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}
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return &proto.SendScreenCommandRsp{}, nil
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}
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func (s *server) Ping(_ context.Context, _ *proto.PingReq) (*proto.PingRsp, error) {
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