This commit is contained in:
2026-09-17 00:22:40 +07:00
parent 23caa76e14
commit de775bbb24
7 changed files with 949 additions and 886 deletions
+72
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@@ -0,0 +1,72 @@
package app
import (
"context"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func (s *server) GetTeamAnswers(ctx context.Context, req *proto.GetTeamAnswersReq) (*proto.GetTeamAnswersRsp, error) {
answers, err := s.gameService.GetTeamAnswers(
ctx,
int(req.Id),
req.Password,
)
if err != nil {
return &proto.GetTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetTeamAnswersRsp{
Answers: mapAnswers(answers),
}, nil
}
func (s *server) SubmitTeamAnswers(ctx context.Context, req *proto.SubmitTeamAnswersReq) (*proto.SubmitTeamAnswersRsp, error) {
err := s.gameService.SubmitTeamAnswers(
ctx,
int(req.Id),
req.Password,
convertAnswers(req.Answers),
)
if err != nil {
return &proto.SubmitTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.SubmitTeamAnswersRsp{}, nil
}
func (s *server) SetTeamAnswerScore(ctx context.Context, req *proto.SetTeamAnswerScoreReq) (*proto.SetTeamAnswerScoreRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
var score *int
if req.Score != nil {
v := int(req.GetScore())
score = &v
}
err := s.gameService.SetTeamAnswerScore(
ctx,
int(req.Id),
req.QuestionCode,
score,
)
if err != nil {
return &proto.SetTeamAnswerScoreRsp{
Error: err.Error(),
}, nil
}
return &proto.SetTeamAnswerScoreRsp{}, nil
}
+242
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@@ -0,0 +1,242 @@
package app
import (
"context"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
id, err := s.gameService.AddGame(
ctx,
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.AddGameRsp{
Error: err.Error(),
}, nil
}
return &proto.AddGameRsp{
Id: int32(id),
}, nil
}
func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteGame(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteGameRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteGameRsp{}, nil
}
func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
game, err := s.gameService.GetFullGame(ctx, int(req.Id))
if err != nil {
return &proto.GetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameRsp{
Game: mapGame(game),
}, nil
}
func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
gameAnswers, err := s.gameService.GetGameAnswers(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameAnswersRsp{
Questions: mapQuestions(gameAnswers.Questions),
Teams: mapTeamAnswers(gameAnswers.Teams),
}, nil
}
func (s *server) GetGameResults(ctx context.Context, req *proto.GetGameResultsReq) (*proto.GetGameResultsRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
results, err := s.gameService.GetGameResults(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameResultsRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameResultsRsp{
Questions: mapResultsQuestions(results.Questions),
Teams: mapTeamResults(results.Teams),
}, nil
}
func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
games, err := s.gameService.GetGames(ctx)
if err != nil {
return &proto.GetGamesRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGamesRsp{
Games: mapGames(games),
}, nil
}
func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
err := s.gameService.UpdateGame(
ctx,
int(req.Id),
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.UpdateGameRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateGameRsp{}, nil
}
func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.StartGame(ctx, int(req.Id))
if err != nil {
return &proto.StartGameRsp{
Error: err.Error(),
}, nil
}
return &proto.StartGameRsp{}, nil
}
func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PauseGame(ctx, int(req.Id))
if err != nil {
return &proto.PauseGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PauseGameRsp{}, nil
}
func (s *server) PlayGame(ctx context.Context, req *proto.PlayGameReq) (*proto.PlayGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PlayGame(ctx, int(req.Id))
if err != nil {
return &proto.PlayGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PlayGameRsp{}, nil
}
func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.FinishGame(ctx, int(req.Id))
if err != nil {
return &proto.FinishGameRsp{
Error: err.Error(),
}, nil
}
return &proto.FinishGameRsp{}, nil
}
func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.ResetGame(ctx, int(req.Id))
if err != nil {
return &proto.ResetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.ResetGameRsp{}, nil
}
+94
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package app
import (
"context"
"errors"
"fmt"
"strings"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
"evening_detective_server/internal/modules/scenario_archive"
"evening_detective_server/internal/repos/scenarios_repo"
"evening_detective_server/internal/services/scenarios_service"
proto "evening_detective_server/proto"
"google.golang.org/genproto/googleapis/api/httpbody"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/status"
)
func (s *server) DownloadScenarioArchive(ctx context.Context, req *proto.DownloadScenarioArchiveReq) (*httpbody.HttpBody, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
data, name, err := s.scenarioService.DownloadArchive(
ctx,
int(req.Id),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
switch {
case errors.Is(err, scenarios_repo.ErrScenarioNotFound):
return nil, status.Errorf(codes.NotFound, "%v", err)
case errors.Is(err, scenarios_service.ErrScenarioNotOwner):
return nil, status.Errorf(codes.PermissionDenied, "%v", err)
default:
return nil, status.Errorf(codes.Internal, "%v", err)
}
}
// Имя файла транслитерируется (заголовки HTTP — только ASCII) и
// санитайзится от header injection; заголовок пробрасывается gateway.
transliterated := sanitizeFilename(stringTools.Transliterate(name))
if transliterated == "" {
transliterated = "scenario"
}
filename := transliterated + ".zip"
if err := grpc.SetHeader(ctx, metadata.Pairs("Content-Disposition", fmt.Sprintf(`attachment; filename="%s"`, filename))); err != nil {
return nil, status.Errorf(codes.Internal, "failed to set response header: %v", err)
}
return &httpbody.HttpBody{
Data: data,
ContentType: "application/zip",
}, nil
}
func (s *server) UploadScenarioArchive(ctx context.Context, req *httpbody.HttpBody) (*proto.UploadScenarioArchiveRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req == nil || len(req.Data) == 0 {
return nil, status.Errorf(codes.InvalidArgument, "пустое тело запроса")
}
if len(req.Data) > scenario_archive.MaxArchiveSize() {
return nil, status.Errorf(codes.InvalidArgument, "архив больше максимального размера (%d байт)", scenario_archive.MaxArchiveSize())
}
id, err := s.scenarioService.UploadArchive(ctx, req.Data, claims.UserID)
if err != nil {
return &proto.UploadScenarioArchiveRsp{
Error: err.Error(),
}, nil
}
return &proto.UploadScenarioArchiveRsp{
Id: int32(id),
}, nil
}
// sanitizeFilename — защита от инъекции заголовков в Content-Disposition.
func sanitizeFilename(name string) string {
replacer := strings.NewReplacer(
`"`, "_",
"\r", "_",
"\n", "_",
)
return replacer.Replace(name)
}
+201
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package app
import (
"context"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func (s *server) AddScenarioPlace(ctx context.Context, req *proto.AddScenarioPlaceReq) (*proto.AddScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioPlace(
ctx,
int(req.Id),
convertPlace(req.Place),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.AddScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioPlaceRsp{}, nil
}
func (s *server) UpdateScenarioPlace(ctx context.Context, req *proto.UpdateScenarioPlaceReq) (*proto.UpdateScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioPlace(
ctx,
int(req.Id),
req.Code,
convertPlace(req.Place),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioPlaceRsp{}, nil
}
func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScenarioPlaceReq) (*proto.DeleteScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioPlace(
ctx,
int(req.Id),
req.Code,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioPlaceRsp{}, nil
}
func (s *server) AddScenarioQuestion(ctx context.Context, req *proto.AddScenarioQuestionReq) (*proto.AddScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioQuestion(
ctx,
int(req.Id),
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.AddScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioQuestion(ctx context.Context, req *proto.UpdateScenarioQuestionReq) (*proto.UpdateScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioQuestion(
ctx,
int(req.Id),
req.Code,
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioQuestionRsp{}, nil
}
func (s *server) DeleteScenarioQuestion(ctx context.Context, req *proto.DeleteScenarioQuestionReq) (*proto.DeleteScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioQuestion(
ctx,
int(req.Id),
req.Code,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioBackground(ctx context.Context, req *proto.UpdateScenarioBackgroundReq) (*proto.UpdateScenarioBackgroundRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioBackground(
ctx,
int(req.Id),
req.Background,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioBackgroundRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioBackgroundRsp{}, nil
}
func (s *server) UpdateScenarioIntro(ctx context.Context, req *proto.UpdateScenarioIntroReq) (*proto.UpdateScenarioIntroRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioIntro(
ctx,
int(req.Id),
convertIntroduction(req.Introduction),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioIntroRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioIntroRsp{}, nil
}
func (s *server) UpdateScenarioConclusion(ctx context.Context, req *proto.UpdateScenarioConclusionReq) (*proto.UpdateScenarioConclusionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if err := s.scenarioService.UpdateScenarioConclusion(ctx, int(req.Id), convertConclusion(req.Conclusion), claims.UserID, roles.HasRole(claims, roles.Admin)); err != nil {
return &proto.UpdateScenarioConclusionRsp{Error: err.Error()}, nil
}
return &proto.UpdateScenarioConclusionRsp{}, nil
}
+185
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package app
import (
"context"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func (s *server) AddScenario(ctx context.Context, req *proto.AddScenarioReq) (*proto.AddScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
id, err := s.scenarioService.AddScenario(ctx, req.Name, claims.UserID)
if err != nil {
return &proto.AddScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioRsp{
Id: int32(id),
}, nil
}
func (s *server) GetMyScenarios(ctx context.Context, req *proto.GetMyScenariosReq) (*proto.GetMyScenariosRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenarios, err := s.scenarioService.GetScenariosByAuthorID(ctx, claims.UserID)
if err != nil {
return &proto.GetMyScenariosRsp{
Error: err.Error(),
}, nil
}
return &proto.GetMyScenariosRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetScenariosCatalog(ctx context.Context, req *proto.GetScenariosCatalogReq) (*proto.GetScenariosCatalogRsp, error) {
scenarios, err := s.scenarioService.GetScenariosCatalog(ctx)
if err != nil {
return &proto.GetScenariosCatalogRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenariosCatalogRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetFullScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) GetScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
scenario, err := s.scenarioService.GetScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) UpdateScenario(ctx context.Context, req *proto.UpdateScenarioReq) (*proto.UpdateScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioByID(
ctx,
int(req.Id),
req.Name,
req.Description,
req.Image,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioRsp{}, nil
}
func (s *server) PublicScenario(ctx context.Context, req *proto.PublicScenarioReq) (*proto.PublicScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"public",
claims.UserID,
roles.HasRole(claims, roles.Admin), // публикация = момент отчуждения прав
)
if err != nil {
return &proto.PublicScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.PublicScenarioRsp{}, nil
}
func (s *server) DraftScenario(ctx context.Context, req *proto.DraftScenarioReq) (*proto.DraftScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
// Снять с публикации опубликованный сценарий может только админ:
// исключительное право отчуждено Оператору в момент публикации
// (п. 7.2 Пользовательского соглашения, ст. 1234, 1269 ГК РФ).
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"draft",
claims.UserID,
true,
)
if err != nil {
return &proto.DraftScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DraftScenarioRsp{}, nil
}
func (s *server) DeleteScenario(ctx context.Context, req *proto.DeleteScenarioReq) (*proto.DeleteScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
// Автор не может удалить опубликованный сценарий (исключительное право
// отчуждено); админ может.
err := s.scenarioService.DeleteScenarioByID(
ctx,
int(req.Id),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioRsp{}, nil
}
-886
View File
@@ -1,17 +1,8 @@
package app package app
import ( import (
"context"
"errors"
"fmt"
"strings"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
"evening_detective_server/internal/modules/scenario_archive"
"evening_detective_server/internal/modules/string_tools" "evening_detective_server/internal/modules/string_tools"
"evening_detective_server/internal/repos/game_map_repo" "evening_detective_server/internal/repos/game_map_repo"
"evening_detective_server/internal/repos/scenarios_repo"
"evening_detective_server/internal/repos/screen_sessions_repo" "evening_detective_server/internal/repos/screen_sessions_repo"
"evening_detective_server/internal/services/file_service" "evening_detective_server/internal/services/file_service"
"evening_detective_server/internal/services/game_service" "evening_detective_server/internal/services/game_service"
@@ -19,12 +10,6 @@ import (
"evening_detective_server/internal/services/ui_service" "evening_detective_server/internal/services/ui_service"
"evening_detective_server/internal/services/users_service" "evening_detective_server/internal/services/users_service"
proto "evening_detective_server/proto" proto "evening_detective_server/proto"
"google.golang.org/genproto/googleapis/api/httpbody"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/status"
) )
// stringTools — транслитерация имён файлов для HTTP-заголовков. // stringTools — транслитерация имён файлов для HTTP-заголовков.
@@ -61,874 +46,3 @@ func NewServer(
mapRepo: mapRepo, mapRepo: mapRepo,
} }
} }
func (s *server) AddScenario(ctx context.Context, req *proto.AddScenarioReq) (*proto.AddScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
id, err := s.scenarioService.AddScenario(ctx, req.Name, claims.UserID)
if err != nil {
return &proto.AddScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioRsp{
Id: int32(id),
}, nil
}
func (s *server) GetMyScenarios(ctx context.Context, req *proto.GetMyScenariosReq) (*proto.GetMyScenariosRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenarios, err := s.scenarioService.GetScenariosByAuthorID(ctx, claims.UserID)
if err != nil {
return &proto.GetMyScenariosRsp{
Error: err.Error(),
}, nil
}
return &proto.GetMyScenariosRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetScenariosCatalog(ctx context.Context, req *proto.GetScenariosCatalogReq) (*proto.GetScenariosCatalogRsp, error) {
scenarios, err := s.scenarioService.GetScenariosCatalog(ctx)
if err != nil {
return &proto.GetScenariosCatalogRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenariosCatalogRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetFullScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) GetScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
scenario, err := s.scenarioService.GetScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) UpdateScenario(ctx context.Context, req *proto.UpdateScenarioReq) (*proto.UpdateScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioByID(
ctx,
int(req.Id),
req.Name,
req.Description,
req.Image,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioRsp{}, nil
}
func (s *server) PublicScenario(ctx context.Context, req *proto.PublicScenarioReq) (*proto.PublicScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"public",
claims.UserID,
roles.HasRole(claims, roles.Admin), // публикация = момент отчуждения прав
)
if err != nil {
return &proto.PublicScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.PublicScenarioRsp{}, nil
}
func (s *server) DraftScenario(ctx context.Context, req *proto.DraftScenarioReq) (*proto.DraftScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
// Снять с публикации опубликованный сценарий может только админ:
// исключительное право отчуждено Оператору в момент публикации
// (п. 7.2 Пользовательского соглашения, ст. 1234, 1269 ГК РФ).
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"draft",
claims.UserID,
true,
)
if err != nil {
return &proto.DraftScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DraftScenarioRsp{}, nil
}
func (s *server) DeleteScenario(ctx context.Context, req *proto.DeleteScenarioReq) (*proto.DeleteScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
// Автор не может удалить опубликованный сценарий (исключительное право
// отчуждено); админ может.
err := s.scenarioService.DeleteScenarioByID(
ctx,
int(req.Id),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioRsp{}, nil
}
func (s *server) AddScenarioPlace(ctx context.Context, req *proto.AddScenarioPlaceReq) (*proto.AddScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioPlace(
ctx,
int(req.Id),
convertPlace(req.Place),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.AddScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioPlaceRsp{}, nil
}
func (s *server) UpdateScenarioPlace(ctx context.Context, req *proto.UpdateScenarioPlaceReq) (*proto.UpdateScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioPlace(
ctx,
int(req.Id),
req.Code,
convertPlace(req.Place),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioPlaceRsp{}, nil
}
func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScenarioPlaceReq) (*proto.DeleteScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioPlace(
ctx,
int(req.Id),
req.Code,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioPlaceRsp{}, nil
}
func (s *server) AddScenarioQuestion(ctx context.Context, req *proto.AddScenarioQuestionReq) (*proto.AddScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioQuestion(
ctx,
int(req.Id),
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.AddScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioQuestion(ctx context.Context, req *proto.UpdateScenarioQuestionReq) (*proto.UpdateScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioQuestion(
ctx,
int(req.Id),
req.Code,
convertQuestion(req.Question),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioQuestionRsp{}, nil
}
func (s *server) DeleteScenarioQuestion(ctx context.Context, req *proto.DeleteScenarioQuestionReq) (*proto.DeleteScenarioQuestionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioQuestion(
ctx,
int(req.Id),
req.Code,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.DeleteScenarioQuestionRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioQuestionRsp{}, nil
}
func (s *server) UpdateScenarioBackground(ctx context.Context, req *proto.UpdateScenarioBackgroundReq) (*proto.UpdateScenarioBackgroundRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioBackground(
ctx,
int(req.Id),
req.Background,
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioBackgroundRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioBackgroundRsp{}, nil
}
func (s *server) UpdateScenarioIntro(ctx context.Context, req *proto.UpdateScenarioIntroReq) (*proto.UpdateScenarioIntroRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioIntro(
ctx,
int(req.Id),
convertIntroduction(req.Introduction),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
return &proto.UpdateScenarioIntroRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioIntroRsp{}, nil
}
func (s *server) UpdateScenarioConclusion(ctx context.Context, req *proto.UpdateScenarioConclusionReq) (*proto.UpdateScenarioConclusionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if err := s.scenarioService.UpdateScenarioConclusion(ctx, int(req.Id), convertConclusion(req.Conclusion), claims.UserID, roles.HasRole(claims, roles.Admin)); err != nil {
return &proto.UpdateScenarioConclusionRsp{Error: err.Error()}, nil
}
return &proto.UpdateScenarioConclusionRsp{}, nil
}
// DownloadScenarioArchive отдаёт ZIP-архив сценария; ошибки — gRPC-статусами.
func (s *server) DownloadScenarioArchive(ctx context.Context, req *proto.DownloadScenarioArchiveReq) (*httpbody.HttpBody, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
data, name, err := s.scenarioService.DownloadArchive(
ctx,
int(req.Id),
claims.UserID,
roles.HasRole(claims, roles.Admin),
)
if err != nil {
switch {
case errors.Is(err, scenarios_repo.ErrScenarioNotFound):
return nil, status.Errorf(codes.NotFound, "%v", err)
case errors.Is(err, scenarios_service.ErrScenarioNotOwner):
return nil, status.Errorf(codes.PermissionDenied, "%v", err)
default:
return nil, status.Errorf(codes.Internal, "%v", err)
}
}
// Имя файла транслитерируется (заголовки HTTP — только ASCII) и
// санитайзится от header injection; заголовок пробрасывается gateway.
transliterated := sanitizeFilename(stringTools.Transliterate(name))
if transliterated == "" {
transliterated = "scenario"
}
filename := transliterated + ".zip"
if err := grpc.SetHeader(ctx, metadata.Pairs("Content-Disposition", fmt.Sprintf(`attachment; filename="%s"`, filename))); err != nil {
return nil, status.Errorf(codes.Internal, "failed to set response header: %v", err)
}
return &httpbody.HttpBody{
Data: data,
ContentType: "application/zip",
}, nil
}
// UploadScenarioArchive создаёт сценарий из ZIP-архива. Тело — сырые байты;
// JSON base64 тоже поддерживается.
func (s *server) UploadScenarioArchive(ctx context.Context, req *httpbody.HttpBody) (*proto.UploadScenarioArchiveRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req == nil || len(req.Data) == 0 {
return nil, status.Errorf(codes.InvalidArgument, "пустое тело запроса")
}
if len(req.Data) > scenario_archive.MaxArchiveSize() {
return nil, status.Errorf(codes.InvalidArgument, "архив больше максимального размера (%d байт)", scenario_archive.MaxArchiveSize())
}
id, err := s.scenarioService.UploadArchive(ctx, req.Data, claims.UserID)
if err != nil {
return &proto.UploadScenarioArchiveRsp{
Error: err.Error(),
}, nil
}
return &proto.UploadScenarioArchiveRsp{
Id: int32(id),
}, nil
}
// sanitizeFilename — защита от инъекции заголовков в Content-Disposition.
func sanitizeFilename(name string) string {
replacer := strings.NewReplacer(
`"`, "_",
"\r", "_",
"\n", "_",
)
return replacer.Replace(name)
}
func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
id, err := s.gameService.AddGame(
ctx,
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.AddGameRsp{
Error: err.Error(),
}, nil
}
return &proto.AddGameRsp{
Id: int32(id),
}, nil
}
func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteGame(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteGameRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteGameRsp{}, nil
}
func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
game, err := s.gameService.GetFullGame(ctx, int(req.Id))
if err != nil {
return &proto.GetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameRsp{
Game: mapGame(game),
}, nil
}
func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
gameAnswers, err := s.gameService.GetGameAnswers(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameAnswersRsp{
Questions: mapQuestions(gameAnswers.Questions),
Teams: mapTeamAnswers(gameAnswers.Teams),
}, nil
}
func (s *server) GetGameResults(ctx context.Context, req *proto.GetGameResultsReq) (*proto.GetGameResultsRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
results, err := s.gameService.GetGameResults(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameResultsRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameResultsRsp{
Questions: mapResultsQuestions(results.Questions),
Teams: mapTeamResults(results.Teams),
}, nil
}
func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
games, err := s.gameService.GetGames(ctx)
if err != nil {
return &proto.GetGamesRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGamesRsp{
Games: mapGames(games),
}, nil
}
func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
err := s.gameService.UpdateGame(
ctx,
int(req.Id),
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.UpdateGameRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateGameRsp{}, nil
}
func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.StartGame(ctx, int(req.Id))
if err != nil {
return &proto.StartGameRsp{
Error: err.Error(),
}, nil
}
return &proto.StartGameRsp{}, nil
}
func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PauseGame(ctx, int(req.Id))
if err != nil {
return &proto.PauseGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PauseGameRsp{}, nil
}
func (s *server) PlayGame(ctx context.Context, req *proto.PlayGameReq) (*proto.PlayGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PlayGame(ctx, int(req.Id))
if err != nil {
return &proto.PlayGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PlayGameRsp{}, nil
}
func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.FinishGame(ctx, int(req.Id))
if err != nil {
return &proto.FinishGameRsp{
Error: err.Error(),
}, nil
}
return &proto.FinishGameRsp{}, nil
}
func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.ResetGame(ctx, int(req.Id))
if err != nil {
return &proto.ResetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.ResetGameRsp{}, nil
}
func (s *server) AddTeam(ctx context.Context, req *proto.AddTeamReq) (*proto.AddTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
team, err := s.gameService.AddTeam(
ctx,
claims.UserID,
int(req.GameId),
req.Name,
req.CaptainEmail,
)
if err != nil {
return &proto.AddTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.AddTeamRsp{
Id: int32(team.ID),
Password: team.Password,
}, nil
}
func (s *server) UpdateTeam(ctx context.Context, req *proto.UpdateTeamReq) (*proto.UpdateTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.UpdateTeam(
ctx,
int(req.Id),
req.Name,
)
if err != nil {
return &proto.UpdateTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateTeamRsp{}, nil
}
func (s *server) DeleteTeam(ctx context.Context, req *proto.DeleteTeamReq) (*proto.DeleteTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteTeam(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteTeamRsp{}, nil
}
func (s *server) GiveTeamApplications(ctx context.Context, req *proto.GiveTeamApplicationsReq) (*proto.GiveTeamApplicationsRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.GiveTeamApplications(
ctx,
int(req.Id),
req.Name,
)
if err != nil {
return &proto.GiveTeamApplicationsRsp{
Error: err.Error(),
}, nil
}
return &proto.GiveTeamApplicationsRsp{}, nil
}
func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (*proto.GetTeamStoryRsp, error) {
story, game, actions, err := s.gameService.GetTeamActions(
ctx,
int(req.Id),
req.Password,
)
if err != nil {
return &proto.GetTeamStoryRsp{
Error: err.Error(),
}, nil
}
protoActions := make([]*proto.TeamAction, 0, len(actions))
for _, action := range actions {
protoActions = append(protoActions, &proto.TeamAction{Code: action.Code, Mcp: action.ViaMCP})
}
return &proto.GetTeamStoryRsp{
Story: mapStory(story),
Game: mapGame(game),
Actions: protoActions,
}, nil
}
func (s *server) AddTeamAction(ctx context.Context, req *proto.AddTeamActionReq) (*proto.AddTeamActionRsp, error) {
err := s.gameService.AddTeamAction(
ctx,
int(req.Id),
req.Password,
req.Code,
false,
)
if err != nil {
return &proto.AddTeamActionRsp{
Error: err.Error(),
}, nil
}
return &proto.AddTeamActionRsp{}, nil
}
func (s *server) DeleteLastTeamAction(ctx context.Context, req *proto.DeleteLastTeamActionReq) (*proto.DeleteLastTeamActionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteLastTeamAction(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteLastTeamActionRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteLastTeamActionRsp{}, nil
}
func (s *server) GetTeamAnswers(ctx context.Context, req *proto.GetTeamAnswersReq) (*proto.GetTeamAnswersRsp, error) {
answers, err := s.gameService.GetTeamAnswers(
ctx,
int(req.Id),
req.Password,
)
if err != nil {
return &proto.GetTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetTeamAnswersRsp{
Answers: mapAnswers(answers),
}, nil
}
func (s *server) SubmitTeamAnswers(ctx context.Context, req *proto.SubmitTeamAnswersReq) (*proto.SubmitTeamAnswersRsp, error) {
err := s.gameService.SubmitTeamAnswers(
ctx,
int(req.Id),
req.Password,
convertAnswers(req.Answers),
)
if err != nil {
return &proto.SubmitTeamAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.SubmitTeamAnswersRsp{}, nil
}
func (s *server) SetTeamAnswerScore(ctx context.Context, req *proto.SetTeamAnswerScoreReq) (*proto.SetTeamAnswerScoreRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
var score *int
if req.Score != nil {
v := int(req.GetScore())
score = &v
}
err := s.gameService.SetTeamAnswerScore(
ctx,
int(req.Id),
req.QuestionCode,
score,
)
if err != nil {
return &proto.SetTeamAnswerScoreRsp{
Error: err.Error(),
}, nil
}
return &proto.SetTeamAnswerScoreRsp{}, nil
}
+155
View File
@@ -0,0 +1,155 @@
package app
import (
"context"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func (s *server) AddTeam(ctx context.Context, req *proto.AddTeamReq) (*proto.AddTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
team, err := s.gameService.AddTeam(
ctx,
claims.UserID,
int(req.GameId),
req.Name,
req.CaptainEmail,
)
if err != nil {
return &proto.AddTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.AddTeamRsp{
Id: int32(team.ID),
Password: team.Password,
}, nil
}
func (s *server) UpdateTeam(ctx context.Context, req *proto.UpdateTeamReq) (*proto.UpdateTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.UpdateTeam(
ctx,
int(req.Id),
req.Name,
)
if err != nil {
return &proto.UpdateTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateTeamRsp{}, nil
}
func (s *server) DeleteTeam(ctx context.Context, req *proto.DeleteTeamReq) (*proto.DeleteTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteTeam(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteTeamRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteTeamRsp{}, nil
}
func (s *server) GiveTeamApplications(ctx context.Context, req *proto.GiveTeamApplicationsReq) (*proto.GiveTeamApplicationsRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.GiveTeamApplications(
ctx,
int(req.Id),
req.Name,
)
if err != nil {
return &proto.GiveTeamApplicationsRsp{
Error: err.Error(),
}, nil
}
return &proto.GiveTeamApplicationsRsp{}, nil
}
func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (*proto.GetTeamStoryRsp, error) {
story, game, actions, err := s.gameService.GetTeamActions(
ctx,
int(req.Id),
req.Password,
)
if err != nil {
return &proto.GetTeamStoryRsp{
Error: err.Error(),
}, nil
}
protoActions := make([]*proto.TeamAction, 0, len(actions))
for _, action := range actions {
protoActions = append(protoActions, &proto.TeamAction{Code: action.Code, Mcp: action.ViaMCP})
}
return &proto.GetTeamStoryRsp{
Story: mapStory(story),
Game: mapGame(game),
Actions: protoActions,
}, nil
}
func (s *server) AddTeamAction(ctx context.Context, req *proto.AddTeamActionReq) (*proto.AddTeamActionRsp, error) {
err := s.gameService.AddTeamAction(
ctx,
int(req.Id),
req.Password,
req.Code,
false,
)
if err != nil {
return &proto.AddTeamActionRsp{
Error: err.Error(),
}, nil
}
return &proto.AddTeamActionRsp{}, nil
}
func (s *server) DeleteLastTeamAction(ctx context.Context, req *proto.DeleteLastTeamActionReq) (*proto.DeleteLastTeamActionRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteLastTeamAction(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteLastTeamActionRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteLastTeamActionRsp{}, nil
}