generated from VLADIMIR/template
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+214
-13
@@ -277,6 +277,62 @@ service EveningDetectiveServer {
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};
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}
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rpc GetPlaylists(GetPlaylistsReq) returns (GetPlaylistsRsp) {
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option (google.api.http) = { get: "/api/playlists" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Получить плейлисты";
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};
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}
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rpc CreatePlaylist(CreatePlaylistReq) returns (CreatePlaylistRsp) {
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option (google.api.http) = { post: "/api/playlists" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Создать плейлист";
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};
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}
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rpc UpdatePlaylist(UpdatePlaylistReq) returns (UpdatePlaylistRsp) {
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option (google.api.http) = { put: "/api/playlists/{ID}" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Изменить плейлист";
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};
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}
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rpc DeletePlaylist(DeletePlaylistReq) returns (DeletePlaylistRsp) {
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option (google.api.http) = { delete: "/api/playlists/{ID}" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Удалить плейлист";
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};
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}
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rpc UploadPlaylistTrack(UploadPlaylistTrackReq) returns (UploadPlaylistTrackRsp) {
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option (google.api.http) = { post: "/api/playlists/{playlistID}/tracks" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Загрузить MP3 в плейлист";
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};
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}
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rpc DeletePlaylistTrack(DeletePlaylistTrackReq) returns (DeletePlaylistTrackRsp) {
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option (google.api.http) = { delete: "/api/playlists/{playlistID}/tracks/{trackID}" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Удалить MP3 из плейлиста";
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};
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}
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rpc SetScenarioPlaylist(SetScenarioPlaylistReq) returns (SetScenarioPlaylistRsp) {
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option (google.api.http) = { put: "/api/scenarios/{ID}/playlist" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Назначить плейлист сценарию";
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};
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}
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rpc AddScenario(AddScenarioReq) returns (AddScenarioRsp) {
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option (google.api.http) = {
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post: "/api/scenario"
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@@ -596,6 +652,31 @@ service EveningDetectiveServer {
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};
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}
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rpc GetGameMusic(GetGameMusicReq) returns (GetGameMusicRsp) {
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option (google.api.http) = { get: "/api/games/{gameID}/music" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Получить музыку игры";
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};
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}
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rpc SetGameMusic(SetGameMusicReq) returns (SetGameMusicRsp) {
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option (google.api.http) = { post: "/api/games/{gameID}/music" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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tags : "Музыка";
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summary: "Изменить музыку игры";
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};
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}
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rpc AdvanceScreenMusic(AdvanceScreenMusicReq) returns (AdvanceScreenMusicRsp) {
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option (google.api.http) = { post: "/api/screens/music/advance" body: "*" };
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option (grpc.gateway.protoc_gen_openapiv2.options.openapiv2_operation) = {
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security: { security_requirement: {} }
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tags : "Музыка";
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summary : "Перейти к следующему треку экрана";
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};
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}
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// Привязать экран к игре. Требует авторизацию организатора, автора или администратора.
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rpc BindScreen(BindScreenReq) returns (BindScreenRsp) {
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option (google.api.http) = {
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@@ -1164,6 +1245,73 @@ message DownloadFileReq {
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string filename = 1;
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}
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message PlaylistTrack {
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int32 ID = 1;
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string name = 2;
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string filename = 3;
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int32 position = 4;
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}
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message Playlist {
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int32 ID = 1;
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string name = 2;
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repeated PlaylistTrack tracks = 3;
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}
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message GetPlaylistsReq {}
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message GetPlaylistsRsp {
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repeated Playlist playlists = 1;
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}
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message CreatePlaylistReq {
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string name = 1;
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}
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message CreatePlaylistRsp {
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Playlist playlist = 1;
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}
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message UpdatePlaylistReq {
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int32 ID = 1;
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string name = 2;
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}
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message UpdatePlaylistRsp {
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Playlist playlist = 1;
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}
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message DeletePlaylistReq {
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int32 ID = 1;
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}
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message DeletePlaylistRsp {}
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message UploadPlaylistTrackReq {
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int32 playlistID = 1;
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string name = 2;
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string filename = 3;
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bytes data = 4;
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}
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message UploadPlaylistTrackRsp {
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Playlist playlist = 1;
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}
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message DeletePlaylistTrackReq {
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int32 playlistID = 1;
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int32 trackID = 2;
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}
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message DeletePlaylistTrackRsp {}
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message SetScenarioPlaylistReq {
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int32 ID = 1;
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int32 playlistID = 2;
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}
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message SetScenarioPlaylistRsp {}
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message AddScenarioReq {
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string name = 1;
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}
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@@ -1193,19 +1341,20 @@ message GetScenarioRsp {
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}
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message Scenario {
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int32 ID = 1;
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string name = 2;
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optional string description = 3;
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optional string image = 4;
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Story story = 5;
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string status = 6;
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User author = 7;
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google.protobuf.Timestamp updated_at = 8;
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google.protobuf.Timestamp created_at = 9;
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google.protobuf.Timestamp published_at = 10;
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double average_rating = 11;
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int32 reviews_count = 12;
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string difficulty = 13;
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int32 ID = 1;
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string name = 2;
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optional string description = 3;
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optional string image = 4;
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Story story = 5;
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string status = 6;
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User author = 7;
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google.protobuf.Timestamp updated_at = 8;
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google.protobuf.Timestamp created_at = 9;
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google.protobuf.Timestamp published_at = 10;
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double average_rating = 11;
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int32 reviews_count = 12;
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string difficulty = 13;
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optional int32 music_playlist_id = 14 [json_name = "music_playlist_id"];
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}
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message Story {
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@@ -1487,6 +1636,7 @@ message ScreenState {
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int64 timer_remaining_seconds = 18;
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ScreenTimerState timer_state = 19;
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string text = 20;
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MusicState music = 21;
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}
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message CreateScreenSessionReq {}
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@@ -1513,6 +1663,57 @@ message GetGameScreensRsp {
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repeated ScreenState screens = 1;
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}
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enum MusicPlaybackState {
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MUSIC_PLAYBACK_UNSPECIFIED = 0;
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MUSIC_PLAYBACK_STOPPED = 1;
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MUSIC_PLAYBACK_PLAYING = 2;
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MUSIC_PLAYBACK_PAUSED = 3;
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}
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message MusicState {
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Playlist playlist = 1;
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int32 track_index = 2;
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int64 position_ms = 3;
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int32 volume = 4;
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bool loop = 5;
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MusicPlaybackState playback = 6;
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int64 state_version = 7;
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}
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message GetGameMusicReq {
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int32 gameID = 1;
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}
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message GetGameMusicRsp {
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repeated Playlist playlists = 1;
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MusicState state = 2;
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int32 scenario_playlist_id = 3;
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int32 game_playlist_id = 4;
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}
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message SetGameMusicReq {
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int32 gameID = 1;
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int32 playlistID = 2;
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int32 track_index = 3;
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int64 position_ms = 4;
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int32 volume = 5;
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bool loop = 6;
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MusicPlaybackState playback = 7;
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}
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message SetGameMusicRsp {
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MusicState state = 1;
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}
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message AdvanceScreenMusicReq {
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string screenID = 1;
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string accessToken = 2;
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}
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message AdvanceScreenMusicRsp {
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MusicState state = 1;
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}
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message BindScreenReq {
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string screenID = 1;
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string accessToken = 2;
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