This commit is contained in:
2026-10-07 01:43:28 +07:00
parent 494b3fc471
commit e0caa0b409
23 changed files with 5264 additions and 963 deletions
+26
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@@ -0,0 +1,26 @@
package app
import (
"errors"
"evening_detective_server/internal/services/playlist_service"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func playlistErrorStatus(err error, fallback string) error {
switch {
case errors.Is(err, playlist_service.ErrInvalidName),
errors.Is(err, playlist_service.ErrInvalidTrack):
return status.Error(codes.InvalidArgument, err.Error())
case errors.Is(err, playlist_service.ErrPlaylistNotFound),
errors.Is(err, playlist_service.ErrTrackNotFound),
errors.Is(err, playlist_service.ErrGameNotFound),
errors.Is(err, playlist_service.ErrScenarioNotFound):
return status.Error(codes.NotFound, err.Error())
case errors.Is(err, playlist_service.ErrPlaylistInUse):
return status.Error(codes.FailedPrecondition, err.Error())
default:
return status.Error(codes.Internal, fallback)
}
}
+161
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@@ -0,0 +1,161 @@
package app
import (
"context"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func canManagePlaylists(ctx context.Context) bool {
claims, err := claimsFromContext(ctx)
return err == nil && claims != nil &&
(roles.HasRole(claims, roles.Author) || roles.HasRole(claims, roles.Organizer))
}
func (s *server) GetPlaylists(ctx context.Context, _ *proto.GetPlaylistsReq) (*proto.GetPlaylistsRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
items, err := s.playlistService.List(ctx)
if err != nil {
return nil, playlistErrorStatus(err, "не удалось получить плейлисты")
}
result := &proto.GetPlaylistsRsp{}
for _, item := range items {
result.Playlists = append(result.Playlists, mapPlaylist(item))
}
return result, nil
}
func (s *server) CreatePlaylist(ctx context.Context, req *proto.CreatePlaylistReq) (*proto.CreatePlaylistRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
item, err := s.playlistService.Create(ctx, req.GetName())
if err != nil {
return nil, playlistErrorStatus(err, "не удалось создать плейлист")
}
return &proto.CreatePlaylistRsp{Playlist: mapPlaylist(item)}, nil
}
func (s *server) UpdatePlaylist(ctx context.Context, req *proto.UpdatePlaylistReq) (*proto.UpdatePlaylistRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
item, err := s.playlistService.Update(ctx, int(req.GetID()), req.GetName())
if err != nil {
return nil, playlistErrorStatus(err, "не удалось изменить плейлист")
}
return &proto.UpdatePlaylistRsp{Playlist: mapPlaylist(item)}, nil
}
func (s *server) DeletePlaylist(ctx context.Context, req *proto.DeletePlaylistReq) (*proto.DeletePlaylistRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
if err := s.playlistService.Delete(ctx, int(req.GetID())); err != nil {
return nil, playlistErrorStatus(err, "не удалось удалить плейлист")
}
return &proto.DeletePlaylistRsp{}, nil
}
func (s *server) UploadPlaylistTrack(ctx context.Context, req *proto.UploadPlaylistTrackReq) (*proto.UploadPlaylistTrackRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
if err := s.playlistService.UploadTrack(
ctx,
int(req.GetPlaylistID()),
req.GetName(),
req.GetFilename(),
req.GetData(),
); err != nil {
return nil, playlistErrorStatus(err, "не удалось загрузить MP3")
}
item, err := s.playlistService.Get(ctx, int(req.GetPlaylistID()))
if err != nil {
return nil, playlistErrorStatus(err, "не удалось получить плейлист")
}
return &proto.UploadPlaylistTrackRsp{Playlist: mapPlaylist(item)}, nil
}
func (s *server) DeletePlaylistTrack(ctx context.Context, req *proto.DeletePlaylistTrackReq) (*proto.DeletePlaylistTrackRsp, error) {
if !canManagePlaylists(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
if err := s.playlistService.DeleteTrack(
ctx,
int(req.GetPlaylistID()),
int(req.GetTrackID()),
); err != nil {
return nil, playlistErrorStatus(err, "не удалось удалить трек")
}
return &proto.DeletePlaylistTrackRsp{}, nil
}
func (s *server) SetScenarioPlaylist(ctx context.Context, req *proto.SetScenarioPlaylistReq) (*proto.SetScenarioPlaylistRsp, error) {
claims, err := claimsFromContext(ctx)
if err != nil {
return nil, err
}
if !roles.HasRole(claims, roles.Author) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
if err := s.playlistService.SetScenario(
ctx,
int(req.GetID()),
int(req.GetPlaylistID()),
); err != nil {
return nil, playlistErrorStatus(err, "не удалось назначить плейлист сценарию")
}
return &proto.SetScenarioPlaylistRsp{}, nil
}
func (s *server) GetGameMusic(ctx context.Context, req *proto.GetGameMusicReq) (*proto.GetGameMusicRsp, error) {
if !canManageScreens(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
state, err := s.playlistService.GetGame(ctx, int(req.GetGameID()))
if err != nil {
return nil, playlistErrorStatus(err, "не удалось получить музыку игры")
}
playlists, err := s.playlistService.List(ctx)
if err != nil {
return nil, playlistErrorStatus(err, "не удалось получить плейлисты")
}
result := &proto.GetGameMusicRsp{State: mapMusicState(state)}
for _, item := range playlists {
result.Playlists = append(result.Playlists, mapPlaylist(item))
}
if state.ScenarioID != nil {
result.ScenarioPlaylistId = int32(*state.ScenarioID)
}
if state.GameID != nil {
result.GamePlaylistId = int32(*state.GameID)
}
return result, nil
}
func (s *server) SetGameMusic(ctx context.Context, req *proto.SetGameMusicReq) (*proto.SetGameMusicRsp, error) {
if !canManageScreens(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
state, err := s.playlistService.SetGame(
ctx,
int(req.GetGameID()),
int(req.GetPlaylistID()),
int(req.GetTrackIndex()),
req.GetPositionMs(),
req.GetVolume(),
req.GetLoop(),
int32(req.GetPlayback()),
)
if err != nil {
return nil, playlistErrorStatus(err, "не удалось изменить музыку игры")
}
return &proto.SetGameMusicRsp{State: mapMusicState(state)}, nil
}
+40
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@@ -0,0 +1,40 @@
package app
import (
"evening_detective_server/internal/services/playlist_service"
proto "evening_detective_server/proto"
)
func mapPlaylist(value *playlist_service.Playlist) *proto.Playlist {
if value == nil {
return nil
}
result := &proto.Playlist{
ID: int32(value.ID),
Name: value.Name,
}
for _, track := range value.Tracks {
result.Tracks = append(result.Tracks, &proto.PlaylistTrack{
ID: int32(track.ID),
Name: track.Name,
Filename: track.Filename,
Position: int32(track.Position),
})
}
return result
}
func mapMusicState(value *playlist_service.MusicState) *proto.MusicState {
if value == nil {
return nil
}
return &proto.MusicState{
Playlist: mapPlaylist(value.Playlist),
TrackIndex: int32(value.TrackIndex),
PositionMs: value.PositionMs,
Volume: value.Volume,
Loop: value.Loop,
Playback: proto.MusicPlaybackState(value.Playback),
StateVersion: value.Version,
}
}
+41
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@@ -49,6 +49,42 @@ func (s *server) GetScreenState(ctx context.Context, req *proto.GetScreenStateRe
return &proto.GetScreenStateRsp{State: state}, nil
}
func (s *server) AdvanceScreenMusic(ctx context.Context, req *proto.AdvanceScreenMusicReq) (*proto.AdvanceScreenMusicRsp, error) {
if req == nil || req.ScreenID == "" || req.AccessToken == "" {
return nil, status.Error(codes.InvalidArgument, "некорректные данные экрана")
}
id, err := strconv.Atoi(req.ScreenID)
if err != nil || id <= 0 {
return nil, status.Error(codes.InvalidArgument, "некорректный идентификатор экрана")
}
session, err := s.screenService.Get(ctx, id, hashScreenToken(req.AccessToken))
if errors.Is(err, screen_service.ErrScreenNotFound) {
return nil, status.Error(codes.Unauthenticated, "недействительная сессия экрана")
}
if err != nil || session.GameID == nil {
return nil, status.Error(codes.FailedPrecondition, "экран не привязан к игре")
}
state, err := s.playlistService.GetGame(ctx, *session.GameID)
if err != nil || state.Playlist == nil || len(state.Playlist.Tracks) == 0 {
return &proto.AdvanceScreenMusicRsp{State: mapMusicState(state)}, nil
}
next := state.TrackIndex + 1
playback := state.Playback
if next >= len(state.Playlist.Tracks) {
if state.Loop {
next = 0
} else {
next = len(state.Playlist.Tracks) - 1
playback = 1
}
}
updated, err := s.playlistService.SetGame(ctx, *session.GameID, state.Playlist.ID, next, 0, state.Volume, state.Loop, playback)
if err != nil {
return nil, status.Error(codes.Internal, "не удалось переключить трек")
}
return &proto.AdvanceScreenMusicRsp{State: mapMusicState(updated)}, nil
}
func (s *server) GetGameScreens(ctx context.Context, req *proto.GetGameScreensReq) (*proto.GetGameScreensRsp, error) {
if !canManageScreens(ctx) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
@@ -201,6 +237,11 @@ func (s *server) enrichScreenState(ctx context.Context, session *screen_service.
if session.GameID == nil {
return
}
if s.playlistService != nil {
if music, err := s.playlistService.GetGame(ctx, *session.GameID); err == nil {
state.Music = mapMusicState(music)
}
}
game, err := s.gameService.GetGameMedia(ctx, *session.GameID)
if err != nil {
return
+4
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@@ -8,6 +8,7 @@ import (
"evening_detective_server/internal/services/gameplay_service"
"evening_detective_server/internal/services/map_service"
"evening_detective_server/internal/services/participation_service"
"evening_detective_server/internal/services/playlist_service"
"evening_detective_server/internal/services/scenarios_service"
"evening_detective_server/internal/services/screen_plan_service"
"evening_detective_server/internal/services/screen_service"
@@ -33,6 +34,7 @@ type server struct {
ticketService *ticket_service.TicketService
participationService *participation_service.ParticipationService
screenService *screen_service.ScreenService
playlistService *playlist_service.Service
screenPlanService *screen_plan_service.ScreenPlanService
mapService *map_service.MapService
}
@@ -51,6 +53,7 @@ func NewServer(
ticketService *ticket_service.TicketService,
participationService *participation_service.ParticipationService,
screenService *screen_service.ScreenService,
playlistService *playlist_service.Service,
screenPlanService *screen_plan_service.ScreenPlanService,
mapService *map_service.MapService,
) proto.EveningDetectiveServerServer {
@@ -67,6 +70,7 @@ func NewServer(
ticketService: ticketService,
participationService: participationService,
screenService: screenService,
playlistService: playlistService,
screenPlanService: screenPlanService,
mapService: mapService,
}
+19 -13
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@@ -27,20 +27,26 @@ func mapScenario(o *scenarios_service.Scenario) *proto.Scenario {
if o.PublishedAt != nil {
publishedAt = timestamppb.New(*o.PublishedAt)
}
var playlistID *int32
if o.PlaylistID != nil {
value := int32(*o.PlaylistID)
playlistID = &value
}
return &proto.Scenario{
ID: int32(o.ID),
Name: o.Name,
Description: o.Description,
Image: o.Image,
Story: mapStory(o.Story),
Author: mapUser(o.Author),
Status: o.Status,
UpdatedAt: timestamppb.New(o.UpdatedAt),
CreatedAt: timestamppb.New(o.CreatedAt),
PublishedAt: publishedAt,
AverageRating: o.AverageRating,
ReviewsCount: o.ReviewsCount,
Difficulty: o.Difficulty,
ID: int32(o.ID),
Name: o.Name,
Description: o.Description,
Image: o.Image,
Story: mapStory(o.Story),
Author: mapUser(o.Author),
Status: o.Status,
UpdatedAt: timestamppb.New(o.UpdatedAt),
CreatedAt: timestamppb.New(o.CreatedAt),
PublishedAt: publishedAt,
AverageRating: o.AverageRating,
ReviewsCount: o.ReviewsCount,
Difficulty: o.Difficulty,
MusicPlaylistId: playlistID,
}
}
+340
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@@ -0,0 +1,340 @@
package playlists_repo
import (
"context"
"errors"
"time"
"github.com/jackc/pgx/v5"
"github.com/jackc/pgx/v5/pgxpool"
)
var (
ErrPlaylistNotFound = errors.New("плейлист не найден")
ErrPlaylistInUse = errors.New("плейлист используется")
ErrTrackNotFound = errors.New("трек не найден")
ErrGameNotFound = errors.New("игра не найдена")
ErrScenarioNotFound = errors.New("сценарий не найден")
)
// Track describes a stored playlist track.
type Track struct {
ID int
Name string
Filename string
Position int
}
// Playlist describes a stored playlist.
type Playlist struct {
ID int
Name string
Tracks []*Track
}
// MusicState describes stored game music state.
type MusicState struct {
Playlist *Playlist
TrackIndex int
PositionMs int64
Volume int32
Loop bool
Playback int32
Version int64
StartedAt *time.Time
ScenarioID *int
GameID *int
}
// Repo persists playlists and game music state.
type Repo struct{ pool *pgxpool.Pool }
// New creates a playlist repository.
func New(pool *pgxpool.Pool) *Repo { return &Repo{pool: pool} }
// List returns all playlists with their tracks.
func (r *Repo) List(ctx context.Context) ([]*Playlist, error) {
rows, err := r.pool.Query(ctx, `
SELECT p.id, p.name, t.id, t.name, t.filename, t.position
FROM playlists p
LEFT JOIN playlist_tracks t ON t.playlist_id = p.id
ORDER BY p.id, t.position, t.id`)
if err != nil {
return nil, err
}
defer rows.Close()
byID := map[int]*Playlist{}
var result []*Playlist
for rows.Next() {
var p Playlist
var trackID *int
var trackName, filename *string
var position *int
if err := rows.Scan(&p.ID, &p.Name, &trackID, &trackName, &filename, &position); err != nil {
return nil, err
}
item := byID[p.ID]
if item == nil {
item = &Playlist{ID: p.ID, Name: p.Name}
byID[p.ID] = item
result = append(result, item)
}
if trackID != nil {
item.Tracks = append(item.Tracks, &Track{ID: *trackID, Name: *trackName, Filename: *filename, Position: *position})
}
}
return result, rows.Err()
}
// Get returns a playlist by ID.
func (r *Repo) Get(ctx context.Context, id int) (*Playlist, error) {
playlists, err := r.List(ctx)
if err != nil {
return nil, err
}
for _, playlist := range playlists {
if playlist.ID == id {
return playlist, nil
}
}
return nil, ErrPlaylistNotFound
}
// Create creates an empty playlist.
func (r *Repo) Create(ctx context.Context, name string) (*Playlist, error) {
var p Playlist
err := r.pool.QueryRow(ctx, `
INSERT INTO playlists (name)
VALUES ($1)
RETURNING id, name
`,
name,
).Scan(&p.ID, &p.Name)
return &p, err
}
// Update changes a playlist name.
func (r *Repo) Update(ctx context.Context, id int, name string) (*Playlist, error) {
var p Playlist
err := r.pool.QueryRow(ctx, `
UPDATE playlists
SET name = $1, updated_at = NOW()
WHERE id = $2
RETURNING id, name
`,
name,
id,
).Scan(&p.ID, &p.Name)
if errors.Is(err, pgx.ErrNoRows) {
return nil, ErrPlaylistNotFound
}
if err != nil {
return nil, err
}
return &p, nil
}
// Delete removes a playlist that is not assigned to a scenario or game.
func (r *Repo) Delete(ctx context.Context, id int) error {
var used bool
if err := r.pool.QueryRow(ctx, `
SELECT EXISTS (SELECT 1 FROM scenarios WHERE playlist_id = $1)
OR EXISTS (SELECT 1 FROM games WHERE playlist_id = $1)
`, id).Scan(&used); err != nil {
return err
}
if used {
return ErrPlaylistInUse
}
result, err := r.pool.Exec(ctx, `
DELETE FROM playlists
WHERE id = $1
`, id)
if err != nil {
return err
}
if result.RowsAffected() == 0 {
return ErrPlaylistNotFound
}
return nil
}
// AddTrack adds a track to a playlist.
func (r *Repo) AddTrack(ctx context.Context, playlistID int, name, filename string) error {
var position int
if err := r.pool.QueryRow(ctx, `
SELECT COALESCE(MAX(position), -1) + 1
FROM playlist_tracks
WHERE playlist_id = $1
`, playlistID).Scan(&position); err != nil {
return err
}
_, err := r.pool.Exec(ctx, `
INSERT INTO playlist_tracks (playlist_id, name, filename, position)
VALUES ($1, $2, $3, $4)
`, playlistID, name, filename, position)
return err
}
// DeleteTrack removes a track and returns its stored filename.
func (r *Repo) DeleteTrack(ctx context.Context, playlistID, trackID int) (string, error) {
var filename string
var used bool
if err := r.pool.QueryRow(ctx, `
SELECT EXISTS (SELECT 1 FROM scenarios WHERE playlist_id = $1)
OR EXISTS (SELECT 1 FROM games WHERE playlist_id = $1)
`, playlistID).Scan(&used); err != nil {
return "", err
}
if used {
return "", ErrPlaylistInUse
}
err := r.pool.QueryRow(ctx, `
DELETE FROM playlist_tracks
WHERE id = $1 AND playlist_id = $2
RETURNING filename
`, trackID, playlistID).Scan(&filename)
if errors.Is(err, pgx.ErrNoRows) {
return "", ErrTrackNotFound
}
return filename, err
}
// SetScenario assigns a playlist to a scenario.
func (r *Repo) SetScenario(ctx context.Context, scenarioID, playlistID int) error {
if playlistID > 0 {
if _, err := r.Get(ctx, playlistID); err != nil {
return err
}
}
result, err := r.pool.Exec(ctx, `
UPDATE scenarios
SET playlist_id = NULLIF($2, 0), updated_at = NOW()
WHERE id = $1
`, scenarioID, playlistID)
if err != nil {
return err
}
if result.RowsAffected() == 0 {
return ErrScenarioNotFound
}
return nil
}
// SetGame assigns a playlist to a game.
func (r *Repo) SetGame(ctx context.Context, gameID, playlistID int) error {
if playlistID > 0 {
if _, err := r.Get(ctx, playlistID); err != nil {
return err
}
}
result, err := r.pool.Exec(ctx, `
UPDATE games
SET playlist_id = NULLIF($2, 0), updated_at = NOW()
WHERE id = $1
`, gameID, playlistID)
if err != nil {
return err
}
if result.RowsAffected() == 0 {
return ErrGameNotFound
}
return nil
}
// GetMusic returns the effective and current music state for a game.
func (r *Repo) GetMusic(ctx context.Context, gameID int) (*MusicState, error) {
var gamePlaylistID, scenarioPlaylistID *int
err := r.pool.QueryRow(ctx, `
SELECT g.playlist_id, s.playlist_id
FROM games g
JOIN scenarios s ON s.id = g.scenario_id
WHERE g.id = $1
`,
gameID,
).Scan(&gamePlaylistID, &scenarioPlaylistID)
if errors.Is(err, pgx.ErrNoRows) {
return nil, ErrGameNotFound
}
if err != nil {
return nil, err
}
playlistID := gamePlaylistID
if playlistID == nil {
playlistID = scenarioPlaylistID
}
state := &MusicState{ScenarioID: scenarioPlaylistID, GameID: gamePlaylistID, Volume: 100, Playback: 1}
if playlistID != nil {
state.Playlist, err = r.Get(ctx, *playlistID)
if err != nil {
return nil, err
}
}
var trackIndex int
var statePlaylistID *int
err = r.pool.QueryRow(ctx, `
SELECT playlist_id, track_index, position_ms, volume, loop, playback, state_version, started_at
FROM game_music_states
WHERE game_id = $1
`, gameID).
Scan(&statePlaylistID, &trackIndex, &state.PositionMs, &state.Volume, &state.Loop, &state.Playback, &state.Version, &state.StartedAt)
if errors.Is(err, pgx.ErrNoRows) {
state.Version = 1
return state, nil
}
if err != nil {
return nil, err
}
state.TrackIndex = trackIndex
if state.Playback == 2 && state.StartedAt != nil {
state.PositionMs += time.Since(*state.StartedAt).Milliseconds()
}
if statePlaylistID != nil && (state.Playlist == nil || state.Playlist.ID != *statePlaylistID) {
state.Playlist, err = r.Get(ctx, *statePlaylistID)
if err != nil {
return nil, err
}
}
return state, nil
}
// SetMusic stores the current music state for a game.
func (r *Repo) SetMusic(ctx context.Context, gameID, playlistID, trackIndex int, positionMs int64, volume int32, loop bool, playback int32) (*MusicState, error) {
if playlistID > 0 {
if _, err := r.Get(ctx, playlistID); err != nil {
return nil, err
}
}
_, err := r.pool.Exec(ctx, `
INSERT INTO game_music_states (
game_id, playlist_id, track_index, position_ms, volume, loop,
playback, state_version, started_at
)
VALUES (
$1, NULLIF($2, 0), $3, $4, $5, $6, $7, 1,
CASE WHEN $7 = 2 THEN NOW() ELSE NULL END
)
ON CONFLICT (game_id) DO UPDATE SET
playlist_id = EXCLUDED.playlist_id,
track_index = EXCLUDED.track_index,
position_ms = EXCLUDED.position_ms,
volume = EXCLUDED.volume,
loop = EXCLUDED.loop,
playback = EXCLUDED.playback,
state_version = game_music_states.state_version + 1,
started_at = EXCLUDED.started_at,
updated_at = NOW()
`,
gameID,
playlistID,
trackIndex,
positionMs,
volume,
loop,
playback,
)
if err != nil {
return nil, err
}
return r.GetMusic(ctx, gameID)
}
+1
View File
@@ -8,6 +8,7 @@ type Scenario struct {
Name string
Description *string
Image *string
PlaylistID *int
Scenario string
Author *User
Status string
+6
View File
@@ -59,6 +59,7 @@ func (r *ScenariosRepo) GetScenariosByAuthorID(
scenarios.name,
scenarios.description,
scenarios.image,
scenarios.playlist_id,
scenarios.scenario,
users.id,
users.username,
@@ -80,6 +81,7 @@ func (r *ScenariosRepo) GetAllScenarios(ctx context.Context) ([]*repos.Scenario,
scenarios.name,
scenarios.description,
scenarios.image,
scenarios.playlist_id,
scenarios.scenario,
users.id,
users.username,
@@ -103,6 +105,7 @@ func (r *ScenariosRepo) GetScenariosByStatus(
scenarios.name,
scenarios.description,
scenarios.image,
scenarios.playlist_id,
scenarios.scenario,
users.id,
users.username,
@@ -134,6 +137,7 @@ func (r *ScenariosRepo) getScenarios(ctx context.Context, query string, args ...
&scenario.Name,
&scenario.Description,
&scenario.Image,
&scenario.PlaylistID,
&scenario.Scenario,
&authorID,
&authorUsername,
@@ -172,6 +176,7 @@ func (r *ScenariosRepo) GetScenarioByID(
scenarios.name,
scenarios.description,
scenarios.image,
scenarios.playlist_id,
scenarios.scenario,
users.id,
users.username,
@@ -190,6 +195,7 @@ func (r *ScenariosRepo) GetScenarioByID(
&scenario.Name,
&scenario.Description,
&scenario.Image,
&scenario.PlaylistID,
&scenario.Scenario,
&authorID,
&authorUsername,
@@ -146,3 +146,8 @@ func (s *FileService) DownloadFile(
}
return file, nil
}
// DeleteFile removes a stored file.
func (s *FileService) DeleteFile(ctx context.Context, filename string) error {
return s.fileStorage.Delete(ctx, filename)
}
@@ -0,0 +1,37 @@
package playlist_service
import "evening_detective_server/internal/repos/playlists_repo"
func mapPlaylist(value *playlists_repo.Playlist) *Playlist {
if value == nil {
return nil
}
result := &Playlist{ID: value.ID, Name: value.Name}
for _, track := range value.Tracks {
result.Tracks = append(result.Tracks, &Track{
ID: track.ID,
Name: track.Name,
Filename: track.Filename,
Position: track.Position,
})
}
return result
}
func mapMusicState(value *playlists_repo.MusicState) *MusicState {
if value == nil {
return nil
}
return &MusicState{
Playlist: mapPlaylist(value.Playlist),
TrackIndex: value.TrackIndex,
PositionMs: value.PositionMs,
Volume: value.Volume,
Loop: value.Loop,
Playback: value.Playback,
Version: value.Version,
StartedAt: value.StartedAt,
ScenarioID: value.ScenarioID,
GameID: value.GameID,
}
}
@@ -0,0 +1,32 @@
package playlist_service
import "time"
// Track describes an MP3 track in a playlist.
type Track struct {
ID int
Name string
Filename string
Position int
}
// Playlist describes a reusable playlist.
type Playlist struct {
ID int
Name string
Tracks []*Track
}
// MusicState describes the synchronized music state of a game.
type MusicState struct {
Playlist *Playlist
TrackIndex int
PositionMs int64
Volume int32
Loop bool
Playback int32
Version int64
StartedAt *time.Time
ScenarioID *int
GameID *int
}
@@ -0,0 +1,166 @@
package playlist_service
import (
"context"
"errors"
"strings"
"evening_detective_server/internal/modules/file_storage"
"evening_detective_server/internal/repos/playlists_repo"
"evening_detective_server/internal/services/file_service"
)
var (
ErrInvalidName = errors.New("некорректное имя плейлиста")
ErrInvalidTrack = errors.New("некорректный трек")
ErrPlaylistNotFound = errors.New("плейлист не найден")
ErrPlaylistInUse = errors.New("плейлист используется")
ErrTrackNotFound = errors.New("трек не найден")
ErrGameNotFound = errors.New("игра не найдена")
ErrScenarioNotFound = errors.New("сценарий не найден")
)
// Service implements playlist and game music use cases.
type Service struct {
repo *playlists_repo.Repo
files *file_service.FileService
}
// New creates a playlist service.
func New(repo *playlists_repo.Repo, files *file_service.FileService) *Service {
return &Service{repo: repo, files: files}
}
// List returns all playlists.
func (s *Service) List(ctx context.Context) ([]*Playlist, error) {
items, err := s.repo.List(ctx)
if err != nil {
return nil, mapError(err)
}
result := make([]*Playlist, 0, len(items))
for _, item := range items {
result = append(result, mapPlaylist(item))
}
return result, nil
}
// Get returns a playlist by ID.
func (s *Service) Get(ctx context.Context, id int) (*Playlist, error) {
item, err := s.repo.Get(ctx, id)
if err != nil {
return nil, mapError(err)
}
return mapPlaylist(item), nil
}
// Create validates and creates a playlist.
func (s *Service) Create(ctx context.Context, name string) (*Playlist, error) {
name = strings.TrimSpace(name)
if name == "" || len(name) > 255 {
return nil, ErrInvalidName
}
item, err := s.repo.Create(ctx, name)
if err != nil {
return nil, err
}
return mapPlaylist(item), nil
}
// Update validates and updates a playlist.
func (s *Service) Update(ctx context.Context, id int, name string) (*Playlist, error) {
name = strings.TrimSpace(name)
if id <= 0 || name == "" || len(name) > 255 {
return nil, ErrInvalidName
}
item, err := s.repo.Update(ctx, id, name)
if err != nil {
return nil, mapError(err)
}
return mapPlaylist(item), nil
}
// Delete removes a playlist.
func (s *Service) Delete(ctx context.Context, id int) error {
return mapError(s.repo.Delete(ctx, id))
}
// UploadTrack stores an MP3 file and adds it to a playlist.
func (s *Service) UploadTrack(ctx context.Context, playlistID int, name, filename string, data []byte) error {
if playlistID <= 0 || strings.TrimSpace(name) == "" || len(data) == 0 || !strings.HasSuffix(strings.ToLower(filename), ".mp3") {
return ErrInvalidTrack
}
if _, err := s.repo.Get(ctx, playlistID); err != nil {
return mapError(err)
}
stored, fileType, err := s.files.UploadFile(ctx, filename, data)
if err != nil || fileType != "audio" || !strings.HasSuffix(strings.ToLower(stored), ".mp3") {
return ErrInvalidTrack
}
if err := s.repo.AddTrack(ctx, playlistID, strings.TrimSpace(name), stored); err != nil {
_ = s.files.DeleteFile(ctx, stored)
return mapError(err)
}
return nil
}
// DeleteTrack removes a track and its stored file.
func (s *Service) DeleteTrack(ctx context.Context, playlistID, trackID int) error {
filename, err := s.repo.DeleteTrack(ctx, playlistID, trackID)
if err != nil {
return mapError(err)
}
if err := s.files.DeleteFile(ctx, filename); err != nil && !errors.Is(err, file_storage.ErrFileNotFound) {
return err
}
return nil
}
// SetScenario assigns a playlist to a scenario.
func (s *Service) SetScenario(ctx context.Context, scenarioID, playlistID int) error {
return mapError(s.repo.SetScenario(ctx, scenarioID, playlistID))
}
// SetGame updates the music state for a game.
func (s *Service) SetGame(
ctx context.Context,
gameID, playlistID, trackIndex int,
positionMs int64,
volume int32,
loop bool,
playback int32,
) (*MusicState, error) {
if trackIndex < 0 || positionMs < 0 || volume < 0 || volume > 100 || playback < 1 || playback > 3 {
return nil, ErrInvalidTrack
}
state, err := s.repo.SetMusic(ctx, gameID, playlistID, trackIndex, positionMs, volume, loop, playback)
if err != nil {
return nil, mapError(err)
}
return mapMusicState(state), nil
}
// GetGame returns the music state for a game.
func (s *Service) GetGame(ctx context.Context, gameID int) (*MusicState, error) {
state, err := s.repo.GetMusic(ctx, gameID)
if err != nil {
return nil, mapError(err)
}
return mapMusicState(state), nil
}
func mapError(err error) error {
switch {
case errors.Is(err, playlists_repo.ErrPlaylistNotFound):
return ErrPlaylistNotFound
case errors.Is(err, playlists_repo.ErrPlaylistInUse):
return ErrPlaylistInUse
case errors.Is(err, playlists_repo.ErrTrackNotFound):
return ErrTrackNotFound
case errors.Is(err, playlists_repo.ErrGameNotFound):
return ErrGameNotFound
case errors.Is(err, playlists_repo.ErrScenarioNotFound):
return ErrScenarioNotFound
default:
return err
}
}
@@ -13,6 +13,7 @@ type Scenario struct {
Name string
Description *string
Image *string
PlaylistID *int
Story *storytelling.Story
Author *users_service.User
Status string
@@ -34,6 +34,7 @@ func MapScenarioLight(
Name: o.Name,
Description: o.Description,
Image: mapImage(o.Image, domain),
PlaylistID: o.PlaylistID,
Story: nil,
Author: mapAuthor(o.Author),
Status: o.Status,