add mcp label

This commit is contained in:
2026-09-06 02:07:36 +07:00
parent 97ad956a6b
commit ef86674fce
9 changed files with 333 additions and 216 deletions
+8 -3
View File
@@ -1098,7 +1098,7 @@ func (s *server) GiveTeamApplications(ctx context.Context, req *proto.GiveTeamAp
}
func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (*proto.GetTeamStoryRsp, error) {
story, game, err := s.gameService.GetTeamActions(
story, game, actions, err := s.gameService.GetTeamActions(
ctx,
int(req.Id),
req.Password,
@@ -1108,10 +1108,15 @@ func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (
Error: err.Error(),
}, nil
}
protoActions := make([]*proto.TeamAction, 0, len(actions))
for _, action := range actions {
protoActions = append(protoActions, &proto.TeamAction{Code: action.Code, Mcp: action.ViaMCP})
}
return &proto.GetTeamStoryRsp{
Story: mapStory(story),
Game: mapGame(game),
Story: mapStory(story),
Game: mapGame(game),
Actions: protoActions,
}, nil
}
+14 -7
View File
@@ -15,6 +15,11 @@ type ActionsRepo struct {
pool *pgxpool.Pool
}
type Action struct {
Code string
ViaMCP bool
}
func NewActionsRepo(pool *pgxpool.Pool) *ActionsRepo {
return &ActionsRepo{
pool: pool,
@@ -39,11 +44,12 @@ func (r *ActionsRepo) AddAction(ctx context.Context, teamId int, code string, vi
return id, nil
}
func (r *ActionsRepo) GetActionsByTeamID(ctx context.Context, teamId int) ([]string, error) {
func (r *ActionsRepo) GetActionsByTeamID(ctx context.Context, teamId int) ([]Action, error) {
rows, err := r.pool.Query(
ctx,
`SELECT
code
code,
via_mcp
FROM actions
WHERE team_id = $1
ORDER BY created_at ASC`,
@@ -54,22 +60,23 @@ func (r *ActionsRepo) GetActionsByTeamID(ctx context.Context, teamId int) ([]str
}
defer rows.Close()
var codes []string
var actions []Action
for rows.Next() {
code := ""
action := Action{}
err := rows.Scan(
&code,
&action.Code,
&action.ViaMCP,
)
if err != nil {
return nil, err
}
codes = append(codes, code)
actions = append(actions, action)
}
if err := rows.Err(); err != nil {
return nil, err
}
return codes, nil
return actions, nil
}
func (r *ActionsRepo) GetActionsCountByTeamIDs(ctx context.Context, teamIds []int) (map[int]int, error) {
+21 -9
View File
@@ -206,32 +206,36 @@ func (s *GameService) GiveTeamApplications(ctx context.Context, teamId int, name
return s.applicationsRepo.UpdateApplicationStatus(ctx, teamId, name, "done")
}
func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *Game, error) {
func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *Game, []actions_repo.Action, error) {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return nil, nil, err
return nil, nil, nil, err
}
if team.Password != password {
return nil, nil, teams_repo.ErrTeamNotFound
return nil, nil, nil, teams_repo.ErrTeamNotFound
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
if err != nil {
return nil, nil, err
return nil, nil, nil, err
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return nil, nil, err
return nil, nil, nil, err
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
if err != nil {
return nil, nil, err
return nil, nil, nil, err
}
return s.storyteller.GetStory(scenario.Story, actions), mapGame(game, s.domain), nil
codes := make([]string, len(actions))
for i, action := range actions {
codes[i] = action.Code
}
return s.storyteller.GetStory(scenario.Story, codes), mapGame(game, s.domain), actions, nil
}
func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password string, actionCode string, viaMCP bool) error {
@@ -254,7 +258,7 @@ func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password st
return err
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return err
}
@@ -264,6 +268,10 @@ func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password st
return err
}
actions := make([]string, len(actionDetails))
for i, action := range actionDetails {
actions[i] = action.Code
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
@@ -290,7 +298,7 @@ func (s *GameService) DeleteLastTeamAction(ctx context.Context, teamId int) erro
return err
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return err
}
@@ -300,6 +308,10 @@ func (s *GameService) DeleteLastTeamAction(ctx context.Context, teamId int) erro
return err
}
actions := make([]string, len(actionDetails))
for i, action := range actionDetails {
actions[i] = action.Code
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
+6 -5
View File
@@ -15,6 +15,7 @@ import (
"time"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos/actions_repo"
"evening_detective_server/internal/services/game_service"
"github.com/mark3labs/mcp-go/mcp"
@@ -29,7 +30,7 @@ const defaultCallTimeout = 10 * time.Second
// *game_service.GameService; интерфейс позволяет тестировать сервис
// без БД.
type GamePlayer interface {
GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *game_service.Game, error)
GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *game_service.Game, []actions_repo.Action, error)
AddTeamAction(ctx context.Context, teamId int, password, actionCode string, viaMCP bool) error
SubmitTeamAnswers(ctx context.Context, teamId int, password string, answers []game_service.Answer) error
}
@@ -203,7 +204,7 @@ func (s *MCPService) handleConnect(ctx context.Context, req mcp.CallToolRequest)
ctx, cancel := context.WithTimeout(ctx, defaultCallTimeout)
defer cancel()
story, game, err := s.game.GetTeamActions(ctx, int(args.teamID), args.password)
story, game, _, err := s.game.GetTeamActions(ctx, int(args.teamID), args.password)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("connect: %v", err)), nil
}
@@ -234,7 +235,7 @@ func (s *MCPService) handleGetTeamStory(ctx context.Context, req mcp.CallToolReq
ctx, cancel := context.WithTimeout(ctx, defaultCallTimeout)
defer cancel()
story, game, err := s.game.GetTeamActions(ctx, int(teamID), password)
story, game, _, err := s.game.GetTeamActions(ctx, int(teamID), password)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("get_team_story: %v", err)), nil
}
@@ -265,7 +266,7 @@ func (s *MCPService) handleMakeMove(ctx context.Context, req mcp.CallToolRequest
return mcp.NewToolResultError(fmt.Sprintf("make_move: %v", err)), nil
}
story, game, err := s.game.GetTeamActions(ctx, int(teamID), password)
story, game, _, err := s.game.GetTeamActions(ctx, int(teamID), password)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("make_move: %v", err)), nil
}
@@ -337,7 +338,7 @@ func (s *MCPService) handleSubmitAnswers(ctx context.Context, req mcp.CallToolRe
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
story, game, err := s.game.GetTeamActions(ctx, int(args.teamID), args.password)
story, game, _, err := s.game.GetTeamActions(ctx, int(args.teamID), args.password)
if err != nil {
return mcp.NewToolResultError(fmt.Sprintf("submit_answers: %v", err)), nil
}
@@ -8,6 +8,7 @@ import (
"time"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos/actions_repo"
"evening_detective_server/internal/services/game_service"
"github.com/mark3labs/mcp-go/client"
@@ -23,11 +24,11 @@ type fakeGamePlayer struct {
viaMCP bool
}
func (f *fakeGamePlayer) GetTeamActions(_ context.Context, teamID int, password string) (*storytelling.Story, *game_service.Game, error) {
func (f *fakeGamePlayer) GetTeamActions(_ context.Context, teamID int, password string) (*storytelling.Story, *game_service.Game, []actions_repo.Action, error) {
if f.err != nil {
return nil, nil, f.err
return nil, nil, nil, f.err
}
return f.story, f.game, nil
return f.story, f.game, nil, nil
}
func (f *fakeGamePlayer) AddTeamAction(_ context.Context, teamID int, password, code string, viaMCP bool) error {