package team_service import ( "context" "errors" "fmt" "html" "strings" "time" "evening_detective_server/internal/modules/email_sender" "evening_detective_server/internal/modules/password_generator" "evening_detective_server/internal/modules/team_qr_pdf" "evening_detective_server/internal/repos" "evening_detective_server/internal/repos/games_repo" "evening_detective_server/internal/repos/teams_repo" "evening_detective_server/internal/services/game_model" ) // TeamService handles team operations. type TeamService struct { gamesRepo ITeamGamesRepository teamsRepo ITeamsRepository passwordGenerator password_generator.IPasswordGenerator appBaseURL string emailSender email_sender.IEmailSender venueMode bool receiptPrinter IReceiptPrinter } // ITeamGamesRepository reads games used by team operations. type ITeamGamesRepository interface { GetGameByID(context.Context, int) (*repos.Game, error) } // ITeamsRepository stores teams used by this service. type ITeamsRepository interface { GetTeamByID(context.Context, string) (*repos.Team, error) GetActiveTeamsByGameID(context.Context, int) ([]*repos.Team, error) AddTeamWithParticipation(context.Context, int, int, string, string, string, int32, bool) (string, error) UpdateTeam(context.Context, string, string) error DeleteTeam(context.Context, string) error RegisterTeamWithParticipation(context.Context, int, string, string, string, int32, string, bool) (string, error) } // NewTeamService creates a team service. func NewTeamService( gamesRepo ITeamGamesRepository, teamsRepo ITeamsRepository, passwordGenerator password_generator.IPasswordGenerator, appBaseURL string, emailSender email_sender.IEmailSender, venueMode bool, receiptPrinter IReceiptPrinter, ) *TeamService { return &TeamService{ gamesRepo: gamesRepo, teamsRepo: teamsRepo, passwordGenerator: passwordGenerator, appBaseURL: appBaseURL, emailSender: emailSender, venueMode: venueMode, receiptPrinter: receiptPrinter, } } // AddTeam creates a team. func (s *TeamService) AddTeam( ctx context.Context, creatorID int, gameID int, name string, captainEmail string, participantsCount int32, ) (*game_model.Team, error) { captainEmail = strings.TrimSpace(captainEmail) if captainEmail != "" && !validCaptainEmail(captainEmail) { return nil, ErrInvalidCaptainEmail } if participantsCount < 0 || participantsCount > 8 { return nil, ErrInvalidParticipantsCount } password, err := s.passwordGenerator.Generate() if err != nil { return nil, err } game, err := s.gamesRepo.GetGameByID(ctx, gameID) if err != nil { if errors.Is(err, games_repo.ErrGameNotFound) { return nil, ErrGameNotFound } return nil, err } id, err := s.teamsRepo.AddTeamWithParticipation(ctx, creatorID, gameID, name, password, captainEmail, participantsCount, !time.Now().Before(game.StartAt.Add(-24*time.Hour))) if err != nil { return nil, err } return &game_model.Team{ ID: id, Password: password, }, nil } // UpdateTeam changes a team's name. func (s *TeamService) UpdateTeam(ctx context.Context, teamID string, name string) error { err := s.teamsRepo.UpdateTeam(ctx, teamID, name) if errors.Is(err, teams_repo.ErrTeamNotFound) { return ErrTeamNotFound } return err } // DeleteTeam removes a team. func (s *TeamService) DeleteTeam(ctx context.Context, teamID string) error { err := s.teamsRepo.DeleteTeam(ctx, teamID) if errors.Is(err, teams_repo.ErrTeamNotFound) { return ErrTeamNotFound } return err } // RegisterTeam registers a team for a game. func (s *TeamService) RegisterTeam(ctx context.Context, gameID int, deliveryID string, registration Registration) (string, error) { if err := registration.Validate(); err != nil { return "", err } if gameID <= 0 || deliveryID == "" || len(deliveryID) > 255 || strings.ContainsRune(deliveryID, 0) { return "", ErrInvalidRegistration } password, err := s.passwordGenerator.Generate() if err != nil { return "", err } game, err := s.gamesRepo.GetGameByID(ctx, gameID) if err != nil { return "", err } autoConfirm := !time.Now().Before(game.StartAt.Add(-24 * time.Hour)) id, err := s.teamsRepo.RegisterTeamWithParticipation(ctx, gameID, deliveryID, registration.Name, registration.Email, registration.ParticipantsCount, password, autoConfirm) if err != nil { if errors.Is(err, teams_repo.ErrRegistrationClosed) { return "", ErrRegistrationClosed } return "", err } if s.emailSender == nil { return id, nil } team, err := s.teamsRepo.GetTeamByID(ctx, id) if err != nil { return "", err } if err := s.emailSender.Send(ctx, registrationEmail(team, game.Name, s.appBaseURL)); err != nil { return "", fmt.Errorf("email send: %w", err) } return id, nil } func registrationEmail(team *repos.Team, gameName, baseURL string) email_sender.Message { link := strings.TrimRight(baseURL, "/") + "/team-story/" + team.ID + "?password=" + team.Password body := fmt.Sprintf("Регистрация команды «%s» в игре «%s» прошла успешно.\n\nУчастников: %d\n\nСсылка для входа в игру: %s", team.Name, gameName, team.ParticipantsCount, link) content := fmt.Sprintf("

Регистрация команды %s в игре %s прошла успешно.

Участников: %d

%s", html.EscapeString(team.Name), html.EscapeString(gameName), team.ParticipantsCount, email_sender.ButtonHTML(link, "Войти в игру")) markup := email_sender.WrapHTML(content, strings.TrimRight(baseURL, "/")) return email_sender.Message{To: team.CaptainEmail, Subject: "Регистрация команды в «Вечернем детективе»", Body: body, HTML: markup} } // DownloadTeamQR returns a PDF with team QR codes. func (s *TeamService) DownloadTeamQR(ctx context.Context, id int) ([]byte, string, error) { game, err := s.gamesRepo.GetGameByID(ctx, id) if err != nil { if errors.Is(err, games_repo.ErrGameNotFound) { return nil, "", ErrGameNotFound } return nil, "", err } teams, err := s.teamsRepo.GetActiveTeamsByGameID(ctx, id) if err != nil { return nil, "", err } if len(teams) == 0 { return nil, "", ErrNoCards } return s.GenerateTeamQR(ctx, game, teams) } // GenerateTeamQR uses the provided teams so a print package shares one team list. func (s *TeamService) GenerateTeamQR(ctx context.Context, game *repos.Game, teams []*repos.Team) ([]byte, string, error) { if err := ctx.Err(); err != nil { return nil, "", err } cards, filename, err := teamQRData(s.appBaseURL, game, teams) if err != nil { return nil, "", err } data, err := team_qr_pdf.Generate(cards) return data, filename, err } // CheckPresence validates team credentials without loading game progress or a scenario. func (s *TeamService) CheckPresence(ctx context.Context, teamID string, password string) (int, error) { team, err := s.teamsRepo.GetTeamByID(ctx, teamID) if errors.Is(err, teams_repo.ErrTeamNotFound) { return 0, ErrTeamNotFound } if err != nil { return 0, err } if team.Password != password || team.ParticipationStatus == "cancelled" { return 0, ErrTeamNotFound } return team.GameID, nil } // GetScreenTeams returns active registrations for the public screen. func (s *TeamService) GetScreenTeams(ctx context.Context, gameID int) ([]*repos.Team, error) { return s.teamsRepo.GetActiveTeamsByGameID(ctx, gameID) }