package app import ( "context" "errors" "fmt" "strings" "evening_detective_server/internal/modules/processor_jwt" "evening_detective_server/internal/modules/roles" "evening_detective_server/internal/modules/scenario_archive" "evening_detective_server/internal/modules/string_tools" "evening_detective_server/internal/repos/game_map_repo" "evening_detective_server/internal/repos/scenarios_repo" "evening_detective_server/internal/repos/screen_sessions_repo" "evening_detective_server/internal/services/file_service" "evening_detective_server/internal/services/game_service" "evening_detective_server/internal/services/scenarios_service" "evening_detective_server/internal/services/ui_service" "evening_detective_server/internal/services/users_service" proto "evening_detective_server/proto" "google.golang.org/genproto/googleapis/api/httpbody" "google.golang.org/grpc" "google.golang.org/grpc/codes" "google.golang.org/grpc/metadata" "google.golang.org/grpc/status" ) // stringTools — транслитерация имён файлов для HTTP-заголовков. var stringTools = string_tools.NewStringTools() type server struct { proto.UnsafeEveningDetectiveServerServer usersService *users_service.UsersService uiService *ui_service.UiService fileService *file_service.FileService scenarioService *scenarios_service.ScenarioService gameService *game_service.GameService screenRepo *screen_sessions_repo.ScreenSessionsRepo mapRepo *game_map_repo.Repo } func NewServer( usersService *users_service.UsersService, uiService *ui_service.UiService, fileService *file_service.FileService, scenarioService *scenarios_service.ScenarioService, gameService *game_service.GameService, screenRepo *screen_sessions_repo.ScreenSessionsRepo, mapRepo *game_map_repo.Repo, ) proto.EveningDetectiveServerServer { return &server{ usersService: usersService, uiService: uiService, fileService: fileService, scenarioService: scenarioService, gameService: gameService, screenRepo: screenRepo, mapRepo: mapRepo, } } func (s *server) AddScenario(ctx context.Context, req *proto.AddScenarioReq) (*proto.AddScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } id, err := s.scenarioService.AddScenario(ctx, req.Name, claims.UserID) if err != nil { return &proto.AddScenarioRsp{ Error: err.Error(), }, nil } return &proto.AddScenarioRsp{ Id: int32(id), }, nil } func (s *server) GetMyScenarios(ctx context.Context, req *proto.GetMyScenariosReq) (*proto.GetMyScenariosRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } scenarios, err := s.scenarioService.GetScenariosByAuthorID(ctx, claims.UserID) if err != nil { return &proto.GetMyScenariosRsp{ Error: err.Error(), }, nil } return &proto.GetMyScenariosRsp{ Scenarios: mapScenarios(scenarios), }, nil } func (s *server) GetScenariosCatalog(ctx context.Context, req *proto.GetScenariosCatalogReq) (*proto.GetScenariosCatalogRsp, error) { scenarios, err := s.scenarioService.GetScenariosCatalog(ctx) if err != nil { return &proto.GetScenariosCatalogRsp{ Error: err.Error(), }, nil } return &proto.GetScenariosCatalogRsp{ Scenarios: mapScenarios(scenarios), }, nil } func (s *server) GetFullScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } scenario, err := s.scenarioService.GetFullScenarioByID(ctx, int(req.Id)) if err != nil { return &proto.GetScenarioRsp{ Error: err.Error(), }, nil } return &proto.GetScenarioRsp{ Scenario: mapScenario(scenario), }, nil } func (s *server) GetScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) { scenario, err := s.scenarioService.GetScenarioByID(ctx, int(req.Id)) if err != nil { return &proto.GetScenarioRsp{ Error: err.Error(), }, nil } return &proto.GetScenarioRsp{ Scenario: mapScenario(scenario), }, nil } func (s *server) UpdateScenario(ctx context.Context, req *proto.UpdateScenarioReq) (*proto.UpdateScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioByID( ctx, int(req.Id), req.Name, req.Description, req.Image, claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.UpdateScenarioRsp{ Error: err.Error(), }, nil } return &proto.UpdateScenarioRsp{}, nil } func (s *server) PublicScenario(ctx context.Context, req *proto.PublicScenarioReq) (*proto.PublicScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioStatusByID( ctx, int(req.Id), "public", claims.UserID, roles.HasRole(claims, roles.Admin), // публикация = момент отчуждения прав ) if err != nil { return &proto.PublicScenarioRsp{ Error: err.Error(), }, nil } return &proto.PublicScenarioRsp{}, nil } func (s *server) DraftScenario(ctx context.Context, req *proto.DraftScenarioReq) (*proto.DraftScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) // Снять с публикации опубликованный сценарий может только админ: // исключительное право отчуждено Оператору в момент публикации // (п. 7.2 Пользовательского соглашения, ст. 1234, 1269 ГК РФ). if !roles.HasRole(claims, roles.Admin) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioStatusByID( ctx, int(req.Id), "draft", claims.UserID, true, ) if err != nil { return &proto.DraftScenarioRsp{ Error: err.Error(), }, nil } return &proto.DraftScenarioRsp{}, nil } func (s *server) DeleteScenario(ctx context.Context, req *proto.DeleteScenarioReq) (*proto.DeleteScenarioRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } // Автор не может удалить опубликованный сценарий (исключительное право // отчуждено); админ может. err := s.scenarioService.DeleteScenarioByID( ctx, int(req.Id), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.DeleteScenarioRsp{ Error: err.Error(), }, nil } return &proto.DeleteScenarioRsp{}, nil } func (s *server) AddScenarioPlace(ctx context.Context, req *proto.AddScenarioPlaceReq) (*proto.AddScenarioPlaceRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.AddScenarioPlace( ctx, int(req.Id), convertPlace(req.Place), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.AddScenarioPlaceRsp{ Error: err.Error(), }, nil } return &proto.AddScenarioPlaceRsp{}, nil } func (s *server) UpdateScenarioPlace(ctx context.Context, req *proto.UpdateScenarioPlaceReq) (*proto.UpdateScenarioPlaceRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioPlace( ctx, int(req.Id), req.Code, convertPlace(req.Place), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.UpdateScenarioPlaceRsp{ Error: err.Error(), }, nil } return &proto.UpdateScenarioPlaceRsp{}, nil } func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScenarioPlaceReq) (*proto.DeleteScenarioPlaceRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.DeleteScenarioPlace( ctx, int(req.Id), req.Code, claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.DeleteScenarioPlaceRsp{ Error: err.Error(), }, nil } return &proto.DeleteScenarioPlaceRsp{}, nil } func (s *server) AddScenarioQuestion(ctx context.Context, req *proto.AddScenarioQuestionReq) (*proto.AddScenarioQuestionRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.AddScenarioQuestion( ctx, int(req.Id), convertQuestion(req.Question), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.AddScenarioQuestionRsp{ Error: err.Error(), }, nil } return &proto.AddScenarioQuestionRsp{}, nil } func (s *server) UpdateScenarioQuestion(ctx context.Context, req *proto.UpdateScenarioQuestionReq) (*proto.UpdateScenarioQuestionRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioQuestion( ctx, int(req.Id), req.Code, convertQuestion(req.Question), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.UpdateScenarioQuestionRsp{ Error: err.Error(), }, nil } return &proto.UpdateScenarioQuestionRsp{}, nil } func (s *server) DeleteScenarioQuestion(ctx context.Context, req *proto.DeleteScenarioQuestionReq) (*proto.DeleteScenarioQuestionRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.DeleteScenarioQuestion( ctx, int(req.Id), req.Code, claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.DeleteScenarioQuestionRsp{ Error: err.Error(), }, nil } return &proto.DeleteScenarioQuestionRsp{}, nil } func (s *server) UpdateScenarioBackground(ctx context.Context, req *proto.UpdateScenarioBackgroundReq) (*proto.UpdateScenarioBackgroundRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioBackground( ctx, int(req.Id), req.Background, claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.UpdateScenarioBackgroundRsp{ Error: err.Error(), }, nil } return &proto.UpdateScenarioBackgroundRsp{}, nil } func (s *server) UpdateScenarioIntro(ctx context.Context, req *proto.UpdateScenarioIntroReq) (*proto.UpdateScenarioIntroRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.scenarioService.UpdateScenarioIntro( ctx, int(req.Id), convertIntroduction(req.Introduction), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { return &proto.UpdateScenarioIntroRsp{ Error: err.Error(), }, nil } return &proto.UpdateScenarioIntroRsp{}, nil } func (s *server) UpdateScenarioConclusion(ctx context.Context, req *proto.UpdateScenarioConclusionReq) (*proto.UpdateScenarioConclusionRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if err := s.scenarioService.UpdateScenarioConclusion(ctx, int(req.Id), convertConclusion(req.Conclusion), claims.UserID, roles.HasRole(claims, roles.Admin)); err != nil { return &proto.UpdateScenarioConclusionRsp{Error: err.Error()}, nil } return &proto.UpdateScenarioConclusionRsp{}, nil } // DownloadScenarioArchive отдаёт ZIP-архив сценария; ошибки — gRPC-статусами. func (s *server) DownloadScenarioArchive(ctx context.Context, req *proto.DownloadScenarioArchiveReq) (*httpbody.HttpBody, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } data, name, err := s.scenarioService.DownloadArchive( ctx, int(req.Id), claims.UserID, roles.HasRole(claims, roles.Admin), ) if err != nil { switch { case errors.Is(err, scenarios_repo.ErrScenarioNotFound): return nil, status.Errorf(codes.NotFound, "%v", err) case errors.Is(err, scenarios_service.ErrScenarioNotOwner): return nil, status.Errorf(codes.PermissionDenied, "%v", err) default: return nil, status.Errorf(codes.Internal, "%v", err) } } // Имя файла транслитерируется (заголовки HTTP — только ASCII) и // санитайзится от header injection; заголовок пробрасывается gateway. transliterated := sanitizeFilename(stringTools.Transliterate(name)) if transliterated == "" { transliterated = "scenario" } filename := transliterated + ".zip" if err := grpc.SetHeader(ctx, metadata.Pairs("Content-Disposition", fmt.Sprintf(`attachment; filename="%s"`, filename))); err != nil { return nil, status.Errorf(codes.Internal, "failed to set response header: %v", err) } return &httpbody.HttpBody{ Data: data, ContentType: "application/zip", }, nil } // UploadScenarioArchive создаёт сценарий из ZIP-архива. Тело — сырые байты; // JSON base64 тоже поддерживается. func (s *server) UploadScenarioArchive(ctx context.Context, req *httpbody.HttpBody) (*proto.UploadScenarioArchiveRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if req == nil || len(req.Data) == 0 { return nil, status.Errorf(codes.InvalidArgument, "пустое тело запроса") } if len(req.Data) > scenario_archive.MaxArchiveSize() { return nil, status.Errorf(codes.InvalidArgument, "архив больше максимального размера (%d байт)", scenario_archive.MaxArchiveSize()) } id, err := s.scenarioService.UploadArchive(ctx, req.Data, claims.UserID) if err != nil { return &proto.UploadScenarioArchiveRsp{ Error: err.Error(), }, nil } return &proto.UploadScenarioArchiveRsp{ Id: int32(id), }, nil } // sanitizeFilename — защита от инъекции заголовков в Content-Disposition. func sanitizeFilename(name string) string { replacer := strings.NewReplacer( `"`, "_", "\r", "_", "\n", "_", ) return replacer.Replace(name) } func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if req.StartAt == nil { return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil") } id, err := s.gameService.AddGame( ctx, req.Name, req.Description, req.StartAt.AsTime(), req.ScenarioId, req.Format, ) if err != nil { return &proto.AddGameRsp{ Error: err.Error(), }, nil } return &proto.AddGameRsp{ Id: int32(id), }, nil } func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.DeleteGame( ctx, int(req.Id), ) if err != nil { return &proto.DeleteGameRsp{ Error: err.Error(), }, nil } return &proto.DeleteGameRsp{}, nil } func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } game, err := s.gameService.GetFullGame(ctx, int(req.Id)) if err != nil { return &proto.GetGameRsp{ Error: err.Error(), }, nil } return &proto.GetGameRsp{ Game: mapGame(game), }, nil } func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } gameAnswers, err := s.gameService.GetGameAnswers(ctx, int(req.GameId)) if err != nil { return &proto.GetGameAnswersRsp{ Error: err.Error(), }, nil } return &proto.GetGameAnswersRsp{ Questions: mapQuestions(gameAnswers.Questions), Teams: mapTeamAnswers(gameAnswers.Teams), }, nil } func (s *server) GetGameResults(ctx context.Context, req *proto.GetGameResultsReq) (*proto.GetGameResultsRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } results, err := s.gameService.GetGameResults(ctx, int(req.GameId)) if err != nil { return &proto.GetGameResultsRsp{ Error: err.Error(), }, nil } return &proto.GetGameResultsRsp{ Questions: mapResultsQuestions(results.Questions), Teams: mapTeamResults(results.Teams), }, nil } func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } games, err := s.gameService.GetGames(ctx) if err != nil { return &proto.GetGamesRsp{ Error: err.Error(), }, nil } return &proto.GetGamesRsp{ Games: mapGames(games), }, nil } func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if req.StartAt == nil { return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil") } err := s.gameService.UpdateGame( ctx, int(req.Id), req.Name, req.Description, req.StartAt.AsTime(), req.ScenarioId, req.Format, ) if err != nil { return &proto.UpdateGameRsp{ Error: err.Error(), }, nil } return &proto.UpdateGameRsp{}, nil } func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.StartGame(ctx, int(req.Id)) if err != nil { return &proto.StartGameRsp{ Error: err.Error(), }, nil } return &proto.StartGameRsp{}, nil } func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.PauseGame(ctx, int(req.Id)) if err != nil { return &proto.PauseGameRsp{ Error: err.Error(), }, nil } return &proto.PauseGameRsp{}, nil } func (s *server) PlayGame(ctx context.Context, req *proto.PlayGameReq) (*proto.PlayGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.PlayGame(ctx, int(req.Id)) if err != nil { return &proto.PlayGameRsp{ Error: err.Error(), }, nil } return &proto.PlayGameRsp{}, nil } func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.FinishGame(ctx, int(req.Id)) if err != nil { return &proto.FinishGameRsp{ Error: err.Error(), }, nil } return &proto.FinishGameRsp{}, nil } func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.ResetGame(ctx, int(req.Id)) if err != nil { return &proto.ResetGameRsp{ Error: err.Error(), }, nil } return &proto.ResetGameRsp{}, nil } func (s *server) AddTeam(ctx context.Context, req *proto.AddTeamReq) (*proto.AddTeamRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } team, err := s.gameService.AddTeam( ctx, claims.UserID, int(req.GameId), req.Name, req.CaptainEmail, ) if err != nil { return &proto.AddTeamRsp{ Error: err.Error(), }, nil } return &proto.AddTeamRsp{ Id: int32(team.ID), Password: team.Password, }, nil } func (s *server) UpdateTeam(ctx context.Context, req *proto.UpdateTeamReq) (*proto.UpdateTeamRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.UpdateTeam( ctx, int(req.Id), req.Name, ) if err != nil { return &proto.UpdateTeamRsp{ Error: err.Error(), }, nil } return &proto.UpdateTeamRsp{}, nil } func (s *server) DeleteTeam(ctx context.Context, req *proto.DeleteTeamReq) (*proto.DeleteTeamRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.DeleteTeam( ctx, int(req.Id), ) if err != nil { return &proto.DeleteTeamRsp{ Error: err.Error(), }, nil } return &proto.DeleteTeamRsp{}, nil } func (s *server) GiveTeamApplications(ctx context.Context, req *proto.GiveTeamApplicationsReq) (*proto.GiveTeamApplicationsRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.GiveTeamApplications( ctx, int(req.Id), req.Name, ) if err != nil { return &proto.GiveTeamApplicationsRsp{ Error: err.Error(), }, nil } return &proto.GiveTeamApplicationsRsp{}, nil } func (s *server) GetTeamStory(ctx context.Context, req *proto.GetTeamStoryReq) (*proto.GetTeamStoryRsp, error) { story, game, actions, err := s.gameService.GetTeamActions( ctx, int(req.Id), req.Password, ) if err != nil { return &proto.GetTeamStoryRsp{ Error: err.Error(), }, nil } protoActions := make([]*proto.TeamAction, 0, len(actions)) for _, action := range actions { protoActions = append(protoActions, &proto.TeamAction{Code: action.Code, Mcp: action.ViaMCP}) } return &proto.GetTeamStoryRsp{ Story: mapStory(story), Game: mapGame(game), Actions: protoActions, }, nil } func (s *server) AddTeamAction(ctx context.Context, req *proto.AddTeamActionReq) (*proto.AddTeamActionRsp, error) { err := s.gameService.AddTeamAction( ctx, int(req.Id), req.Password, req.Code, false, ) if err != nil { return &proto.AddTeamActionRsp{ Error: err.Error(), }, nil } return &proto.AddTeamActionRsp{}, nil } func (s *server) DeleteLastTeamAction(ctx context.Context, req *proto.DeleteLastTeamActionReq) (*proto.DeleteLastTeamActionRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.DeleteLastTeamAction( ctx, int(req.Id), ) if err != nil { return &proto.DeleteLastTeamActionRsp{ Error: err.Error(), }, nil } return &proto.DeleteLastTeamActionRsp{}, nil } func (s *server) GetTeamAnswers(ctx context.Context, req *proto.GetTeamAnswersReq) (*proto.GetTeamAnswersRsp, error) { answers, err := s.gameService.GetTeamAnswers( ctx, int(req.Id), req.Password, ) if err != nil { return &proto.GetTeamAnswersRsp{ Error: err.Error(), }, nil } return &proto.GetTeamAnswersRsp{ Answers: mapAnswers(answers), }, nil } func (s *server) SubmitTeamAnswers(ctx context.Context, req *proto.SubmitTeamAnswersReq) (*proto.SubmitTeamAnswersRsp, error) { err := s.gameService.SubmitTeamAnswers( ctx, int(req.Id), req.Password, convertAnswers(req.Answers), ) if err != nil { return &proto.SubmitTeamAnswersRsp{ Error: err.Error(), }, nil } return &proto.SubmitTeamAnswersRsp{}, nil } func (s *server) SetTeamAnswerScore(ctx context.Context, req *proto.SetTeamAnswerScoreReq) (*proto.SetTeamAnswerScoreRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } var score *int if req.Score != nil { v := int(req.GetScore()) score = &v } err := s.gameService.SetTeamAnswerScore( ctx, int(req.Id), req.QuestionCode, score, ) if err != nil { return &proto.SetTeamAnswerScoreRsp{ Error: err.Error(), }, nil } return &proto.SetTeamAnswerScoreRsp{}, nil }