package app import ( "context" "evening_detective_server/internal/modules/processor_jwt" "evening_detective_server/internal/modules/roles" proto "evening_detective_server/proto" "google.golang.org/grpc/codes" "google.golang.org/grpc/status" ) func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if req.StartAt == nil { return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil") } id, err := s.gameService.AddGame( ctx, req.Name, req.Description, req.StartAt.AsTime(), req.ScenarioId, req.Format, ) if err != nil { return &proto.AddGameRsp{ Error: err.Error(), }, nil } return &proto.AddGameRsp{ Id: int32(id), }, nil } func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.DeleteGame( ctx, int(req.Id), ) if err != nil { return &proto.DeleteGameRsp{ Error: err.Error(), }, nil } return &proto.DeleteGameRsp{}, nil } func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } game, err := s.gameService.GetFullGame(ctx, int(req.Id)) if err != nil { return &proto.GetGameRsp{ Error: err.Error(), }, nil } return &proto.GetGameRsp{ Game: mapGame(game), }, nil } func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } gameAnswers, err := s.gameService.GetGameAnswers(ctx, int(req.GameId)) if err != nil { return &proto.GetGameAnswersRsp{ Error: err.Error(), }, nil } return &proto.GetGameAnswersRsp{ Questions: mapQuestions(gameAnswers.Questions), Teams: mapTeamAnswers(gameAnswers.Teams), }, nil } func (s *server) GetGameResults(ctx context.Context, req *proto.GetGameResultsReq) (*proto.GetGameResultsRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } results, err := s.gameService.GetGameResults(ctx, int(req.GameId)) if err != nil { return &proto.GetGameResultsRsp{ Error: err.Error(), }, nil } return &proto.GetGameResultsRsp{ Questions: mapResultsQuestions(results.Questions), Teams: mapTeamResults(results.Teams), }, nil } func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } games, err := s.gameService.GetGames(ctx) if err != nil { return &proto.GetGamesRsp{ Error: err.Error(), }, nil } return &proto.GetGamesRsp{ Games: mapGames(games), }, nil } func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } if req.StartAt == nil { return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil") } err := s.gameService.UpdateGame( ctx, int(req.Id), req.Name, req.Description, req.StartAt.AsTime(), req.ScenarioId, req.Format, ) if err != nil { return &proto.UpdateGameRsp{ Error: err.Error(), }, nil } return &proto.UpdateGameRsp{}, nil } func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.StartGame(ctx, int(req.Id)) if err != nil { return &proto.StartGameRsp{ Error: err.Error(), }, nil } return &proto.StartGameRsp{}, nil } func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.PauseGame(ctx, int(req.Id)) if err != nil { return &proto.PauseGameRsp{ Error: err.Error(), }, nil } return &proto.PauseGameRsp{}, nil } func (s *server) PlayGame(ctx context.Context, req *proto.PlayGameReq) (*proto.PlayGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.PlayGame(ctx, int(req.Id)) if err != nil { return &proto.PlayGameRsp{ Error: err.Error(), }, nil } return &proto.PlayGameRsp{}, nil } func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.FinishGame(ctx, int(req.Id)) if err != nil { return &proto.FinishGameRsp{ Error: err.Error(), }, nil } return &proto.FinishGameRsp{}, nil } func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) { claims := ctx.Value("claims").(*processor_jwt.JWTClaims) if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) { return nil, status.Errorf(codes.PermissionDenied, "permission denied") } err := s.gameService.ResetGame(ctx, int(req.Id)) if err != nil { return &proto.ResetGameRsp{ Error: err.Error(), }, nil } return &proto.ResetGameRsp{}, nil }