Files
evening_detective_server/internal/app/games.go
T
2026-10-01 13:19:59 +07:00

287 lines
7.3 KiB
Go

package app
import (
"context"
"evening_detective_server/internal/modules/roles"
proto "evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func nilIfEmpty(value string) *string {
if value == "" {
return nil
}
return &value
}
func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
id, err := s.gameService.AddGame(
ctx,
req.Name,
req.Description,
nilIfEmpty(req.Location),
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.AddGameRsp{
Error: err.Error(),
}, nil
}
return &proto.AddGameRsp{
Id: int32(id),
}, nil
}
func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteGame(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteGameRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteGameRsp{}, nil
}
func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
game, err := s.gameService.GetFullGame(ctx, int(req.Id))
if err != nil {
return &proto.GetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameRsp{
Game: mapGame(game),
}, nil
}
func (s *server) GetGameAnswers(ctx context.Context, req *proto.GetGameAnswersReq) (*proto.GetGameAnswersRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
gameAnswers, err := s.answerService.GetGameAnswers(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameAnswersRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameAnswersRsp{
Questions: mapQuestions(gameAnswers.Questions),
Teams: mapTeamAnswers(gameAnswers.Teams),
}, nil
}
func (s *server) GetGameResults(ctx context.Context, req *proto.GetGameResultsReq) (*proto.GetGameResultsRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
results, err := s.answerService.GetGameResults(ctx, int(req.GameId))
if err != nil {
return &proto.GetGameResultsRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameResultsRsp{
Questions: mapResultsQuestions(results.Questions),
Teams: mapTeamResults(results.Teams),
}, nil
}
func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
games, err := s.gameService.GetGames(ctx)
if err != nil {
return &proto.GetGamesRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGamesRsp{
Games: mapGames(games),
}, nil
}
func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
err := s.gameService.UpdateGame(
ctx,
int(req.Id),
req.Name,
req.Description,
nilIfEmpty(req.Location),
req.StartAt.AsTime(),
req.ScenarioId,
req.Format,
)
if err != nil {
return &proto.UpdateGameRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateGameRsp{}, nil
}
func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.StartGame(ctx, int(req.Id))
if err != nil {
return &proto.StartGameRsp{
Error: err.Error(),
}, nil
}
return &proto.StartGameRsp{}, nil
}
func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PauseGame(ctx, int(req.Id))
if err != nil {
return &proto.PauseGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PauseGameRsp{}, nil
}
func (s *server) PlayGame(ctx context.Context, req *proto.PlayGameReq) (*proto.PlayGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PlayGame(ctx, int(req.Id))
if err != nil {
return &proto.PlayGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PlayGameRsp{}, nil
}
func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.FinishGame(ctx, int(req.Id))
if err != nil {
return &proto.FinishGameRsp{
Error: err.Error(),
}, nil
}
return &proto.FinishGameRsp{}, nil
}
func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.ResetGame(ctx, int(req.Id))
if err != nil {
return &proto.ResetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.ResetGameRsp{}, nil
}