generated from VLADIMIR/template
191 lines
4.8 KiB
Go
191 lines
4.8 KiB
Go
package game_service
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import (
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"context"
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"errors"
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"evening_detective_server/internal/modules/game_model"
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"evening_detective_server/internal/repos/actions_repo"
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"evening_detective_server/internal/repos/applications_repo"
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"evening_detective_server/internal/repos/games_repo"
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"evening_detective_server/internal/repos/scenarios_repo"
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"evening_detective_server/internal/repos/teams_repo"
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"evening_detective_server/internal/services/scenarios_service"
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"time"
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)
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type GameService struct {
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gamesRepo *games_repo.GamesRepo
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teamsRepo *teams_repo.TeamsRepo
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scenariosRepo *scenarios_repo.ScenariosRepo
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scenarioService *scenarios_service.ScenarioService
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domain string
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actionsRepo *actions_repo.ActionsRepo
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applicationsRepo *applications_repo.ApplicationsRepo
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}
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func NewGameService(
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gamesRepo *games_repo.GamesRepo,
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teamsRepo *teams_repo.TeamsRepo,
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scenariosRepo *scenarios_repo.ScenariosRepo,
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scenarioService *scenarios_service.ScenarioService,
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domain string,
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actionsRepo *actions_repo.ActionsRepo,
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applicationsRepo *applications_repo.ApplicationsRepo,
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) *GameService {
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return &GameService{
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gamesRepo: gamesRepo,
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teamsRepo: teamsRepo,
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scenariosRepo: scenariosRepo,
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scenarioService: scenarioService,
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domain: domain,
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actionsRepo: actionsRepo,
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applicationsRepo: applicationsRepo,
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}
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}
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func (s *GameService) AddGame(
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ctx context.Context,
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name string,
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description string,
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startAt time.Time,
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scenarioId int32,
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format string,
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) (int, error) {
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if format == "" {
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format = "online"
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}
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if format != "online" && format != "offline" {
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return 0, errors.New("Формат игры должен быть online или offline")
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}
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id, err := s.gamesRepo.AddGame(ctx, name, description, startAt, scenarioId, format)
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if err != nil {
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return 0, err
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}
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return id, nil
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}
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func (s *GameService) GetGame(ctx context.Context, id int) (*game_model.Game, error) {
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game, err := s.gamesRepo.GetGameByID(ctx, id)
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if err != nil {
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return nil, err
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}
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res := game_model.MapGame(game, s.domain)
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return res, nil
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}
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func (s *GameService) GetGameMedia(ctx context.Context, id int) (*game_model.Game, error) {
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game, err := s.gamesRepo.GetGameByID(ctx, id)
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if err != nil {
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return nil, err
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}
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gameResult := game_model.MapGame(game, s.domain)
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gameResult.Scenario, err = s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
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if err != nil {
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return nil, err
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}
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return gameResult, nil
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}
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func (s *GameService) GetFullGame(
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ctx context.Context,
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id int,
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) (*game_model.Game, error) {
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game, err := s.gamesRepo.GetGameByID(ctx, id)
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if err != nil {
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return nil, err
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}
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scenario, err := s.scenariosRepo.GetScenarioByID(ctx, game.ScenarioId)
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if err != nil {
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return nil, err
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}
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game.Scenario = scenario
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teams, err := s.teamsRepo.GetTeamsByGameID(ctx, id)
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if err != nil {
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return nil, err
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}
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game.Teams = teams
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res := game_model.MapGame(game, s.domain)
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teamIds := make([]int, 0, len(game.Teams))
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for _, team := range game.Teams {
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teamIds = append(teamIds, team.ID)
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}
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actionsCountByTeamIDs, err := s.actionsRepo.GetActionsCountByTeamIDs(ctx, teamIds)
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if err != nil {
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return nil, err
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}
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needApplicationsByTeamIDs, err := s.applicationsRepo.GetApplicationsByTeamIDsAndState(ctx, teamIds, "need")
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if err != nil {
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return nil, err
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}
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for _, team := range res.Teams {
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team.ActionsCount = actionsCountByTeamIDs[team.ID]
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team.Applications = mapApplications(needApplicationsByTeamIDs[team.ID], s.domain)
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}
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return res, nil
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}
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func (s *GameService) DeleteGame(
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ctx context.Context,
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id int,
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) error {
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return s.gamesRepo.DeleteGameByID(ctx, id)
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}
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func (s *GameService) GetGames(
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ctx context.Context,
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) ([]*game_model.Game, error) {
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games, err := s.gamesRepo.GetGames(ctx)
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if err != nil {
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return nil, err
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}
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return game_model.MapGames(games, s.domain), nil
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}
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func (s *GameService) UpdateGame(
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ctx context.Context,
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id int,
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name string,
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description string,
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startAt time.Time,
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scenarioId int32,
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format string,
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) error {
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if format == "" {
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game, err := s.gamesRepo.GetGameByID(ctx, id)
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if err != nil {
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return err
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}
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format = game.Format
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}
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if format != "online" && format != "offline" {
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return errors.New("Формат игры должен быть online или offline")
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}
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return s.gamesRepo.UpdateGame(ctx, id, name, description, startAt, scenarioId, format)
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}
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func (s *GameService) StartGame(ctx context.Context, id int) error {
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return s.gamesRepo.StartGame(ctx, id)
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}
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func (s *GameService) PauseGame(ctx context.Context, id int) error {
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return s.gamesRepo.PauseGame(ctx, id)
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}
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func (s *GameService) PlayGame(ctx context.Context, id int) error {
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return s.gamesRepo.PlayGame(ctx, id)
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}
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func (s *GameService) FinishGame(ctx context.Context, id int) error {
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return s.gamesRepo.FinishGame(ctx, id)
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}
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func (s *GameService) ResetGame(ctx context.Context, id int) error {
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return s.gamesRepo.ResetGame(ctx, id)
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}
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