Files
evening_detective_server/internal/services/gameplay_service/service.go
T
2026-10-03 13:33:18 +07:00

205 lines
6.3 KiB
Go

package gameplay_service
import (
"context"
"errors"
"evening_detective_server/internal/modules/cleaner"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos/actions_repo"
"evening_detective_server/internal/repos/applications_repo"
"evening_detective_server/internal/repos/games_repo"
"evening_detective_server/internal/repos/teams_repo"
"evening_detective_server/internal/services/game_model"
"evening_detective_server/internal/services/scenarios_service"
"fmt"
)
var (
// ErrTeamNotFound indicates that a team was not found.
ErrTeamNotFound = errors.New("команда не найдена")
// ErrGameNotFound indicates that a game was not found.
ErrGameNotFound = errors.New("игра не найдена")
)
// GameplayService handles team gameplay operations.
type GameplayService struct {
gamesRepo *games_repo.GamesRepo
teamsRepo *teams_repo.TeamsRepo
scenarioService *scenarios_service.ScenarioService
storyteller storytelling.IStory
actionsRepo *actions_repo.ActionsRepo
applicationsRepo *applications_repo.ApplicationsRepo
cleaner cleaner.ICleaner
domain string
}
// NewGameplayService creates a gameplay service.
func NewGameplayService(
gamesRepo *games_repo.GamesRepo,
teamsRepo *teams_repo.TeamsRepo,
scenarioService *scenarios_service.ScenarioService,
storyteller storytelling.IStory,
actionsRepo *actions_repo.ActionsRepo,
applicationsRepo *applications_repo.ApplicationsRepo,
cleaner cleaner.ICleaner,
domain string,
) *GameplayService {
return &GameplayService{
gamesRepo: gamesRepo,
teamsRepo: teamsRepo,
scenarioService: scenarioService,
storyteller: storyteller,
actionsRepo: actionsRepo,
applicationsRepo: applicationsRepo,
cleaner: cleaner,
domain: domain,
}
}
// GiveTeamApplications grants an application to a team.
func (s *GameplayService) GiveTeamApplications(ctx context.Context, teamID int, name string) error {
return mapGameplayError(s.applicationsRepo.UpdateApplicationStatus(ctx, teamID, name, "done"))
}
// GetTeamActions returns the current story, game, and available team actions.
func (s *GameplayService) GetTeamActions(ctx context.Context, teamID int, password string) (*storytelling.Story, *game_model.Game, []actions_repo.Action, error) {
team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
if err != nil {
return nil, nil, nil, mapGameplayError(err)
}
if team.Password != password || team.ParticipationStatus == "cancelled" {
return nil, nil, nil, fmt.Errorf("%w: %v", ErrTeamNotFound, teams_repo.ErrTeamNotFound)
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
if err != nil {
return nil, nil, nil, mapGameplayError(err)
}
if game.Status == "finish" {
return &storytelling.Story{}, game_model.MapGame(game, s.domain), nil, nil
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
if err != nil {
return nil, nil, nil, mapGameplayError(err)
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
if err != nil {
return nil, nil, nil, mapGameplayError(err)
}
codes := make([]string, len(actions))
for i, action := range actions {
codes[i] = action.Code
}
story := s.storyteller.GetStory(scenario.Story, codes)
filterTeamStory(story, game.Format)
return story, game_model.MapGame(game, s.domain), actions, nil
}
// AddTeamAction records an action performed by a team.
func (s *GameplayService) AddTeamAction(ctx context.Context, teamID int, password string, actionCode string, viaMCP bool) error {
team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
if err != nil {
return mapGameplayError(err)
}
if team.Password != password || team.ParticipationStatus == "cancelled" {
return fmt.Errorf("%w: %v", ErrTeamNotFound, teams_repo.ErrTeamNotFound)
}
_, err = s.actionsRepo.AddAction(ctx, teamID, actionCode, viaMCP)
if err != nil {
return mapGameplayError(err)
}
if team.ParticipationStatus == "pending" {
if err := s.teamsRepo.ConfirmParticipationByFirstAction(ctx, teamID); err != nil {
return mapGameplayError(err)
}
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
if err != nil {
return mapGameplayError(err)
}
actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
if err != nil {
return mapGameplayError(err)
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
if err != nil {
return mapGameplayError(err)
}
actions := make([]string, len(actionDetails))
for i, action := range actionDetails {
actions[i] = action.Code
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
for _, application := range lastPlace.Applications {
app := newApplication(application, s.domain)
app.Name = s.cleaner.ClearText(app.Name)
if _, err := s.applicationsRepo.AddApplication(ctx, teamID, app.Name, app.Image, app.FileType); err != nil {
return mapGameplayError(err)
}
}
return nil
}
// DeleteLastTeamAction removes the latest action for a team.
func (s *GameplayService) DeleteLastTeamAction(ctx context.Context, teamID int) error {
team, err := s.teamsRepo.GetTeamByID(ctx, teamID)
if err != nil {
return mapGameplayError(err)
}
game, err := s.gamesRepo.GetGameByID(ctx, team.GameID)
if err != nil {
return mapGameplayError(err)
}
actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamID)
if err != nil {
return mapGameplayError(err)
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
if err != nil {
return mapGameplayError(err)
}
actions := make([]string, len(actionDetails))
for i, action := range actionDetails {
actions[i] = action.Code
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
for _, application := range lastPlace.Applications {
if err := s.applicationsRepo.DeleteApplicationByTeamIDAndName(ctx, teamID, application.Name); err != nil {
return mapGameplayError(err)
}
}
return mapGameplayError(s.actionsRepo.DeleteLastActionByTeamID(ctx, teamID))
}
func mapGameplayError(err error) error {
if errors.Is(err, teams_repo.ErrTeamNotFound) {
return fmt.Errorf("%w: %v", ErrTeamNotFound, err)
}
if errors.Is(err, games_repo.ErrGameNotFound) {
return fmt.Errorf("%w: %v", ErrGameNotFound, err)
}
return err
}