Files
evening_detective_server/internal/app/game_reviews.go
T
2026-10-03 14:52:40 +07:00

105 lines
4.1 KiB
Go

package app
import (
"context"
"evening_detective_server/internal/modules/roles"
"evening_detective_server/internal/services/game_review_service"
"evening_detective_server/proto"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"google.golang.org/protobuf/types/known/timestamppb"
)
func mapGameReview(r *game_review_service.Review) *proto.GameReview {
return &proto.GameReview{
ID: int32(r.ID),
GameID: int32(r.GameID),
TeamID: int32(r.TeamID),
TeamName: r.TeamName,
Rating: r.Rating,
Difficulty: r.Difficulty,
Text: r.Text,
Status: r.Status,
CreatedAt: timestamppb.New(r.CreatedAt),
GameName: r.GameName,
}
}
func mapGameReviews(reviews []*game_review_service.Review) []*proto.GameReview {
result := make([]*proto.GameReview, 0, len(reviews))
for _, review := range reviews {
result = append(result, mapGameReview(review))
}
return result
}
func (s *server) CreateGameReview(ctx context.Context, req *proto.CreateGameReviewReq) (*proto.CreateGameReviewRsp, error) {
review, err := s.reviewService.Create(ctx, int(req.GameID), int(req.TeamID), req.Password, req.Rating, req.Difficulty, req.Text)
if err != nil {
return nil, reviewErrorStatus(err, "не удалось создать отзыв")
}
return &proto.CreateGameReviewRsp{Review: mapGameReview(review)}, nil
}
func (s *server) GetGameReviews(ctx context.Context, req *proto.GetGameReviewsReq) (*proto.GetGameReviewsRsp, error) {
reviews, average, count, err := s.reviewService.List(ctx, int(req.GameID), false)
if err != nil {
return nil, reviewErrorStatus(err, "не удалось получить отзывы игры")
}
return &proto.GetGameReviewsRsp{AverageRating: average, ReviewsCount: count, Reviews: mapGameReviews(reviews)}, nil
}
func (s *server) GetScenarioReviews(ctx context.Context, req *proto.GetScenarioReviewsReq) (*proto.GetGameReviewsRsp, error) {
reviews, average, count, err := s.reviewService.ListByScenario(ctx, int(req.ScenarioID))
if err != nil {
return nil, reviewErrorStatus(err, "не удалось получить отзывы сценария")
}
return &proto.GetGameReviewsRsp{AverageRating: average, ReviewsCount: count, Reviews: mapGameReviews(reviews)}, nil
}
func (s *server) GetGameReviewsForModeration(ctx context.Context, req *proto.GetGameReviewsReq) (*proto.GetGameReviewsRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
reviews, average, count, err := s.reviewService.List(ctx, int(req.GameID), true)
if err != nil {
return nil, reviewErrorStatus(err, "не удалось получить отзывы для модерации")
}
return &proto.GetGameReviewsRsp{AverageRating: average, ReviewsCount: count, Reviews: mapGameReviews(reviews)}, nil
}
func (s *server) GetReviewsForModeration(ctx context.Context, _ *proto.GetReviewsForModerationReq) (*proto.GetGameReviewsRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
reviews, err := s.reviewService.ListForModeration(ctx)
if err != nil {
return nil, reviewErrorStatus(err, "не удалось получить отзывы для модерации")
}
return &proto.GetGameReviewsRsp{Reviews: mapGameReviews(reviews)}, nil
}
func (s *server) ModerateGameReview(ctx context.Context, req *proto.ModerateGameReviewReq) (*proto.ModerateGameReviewRsp, error) {
claims, claimsErr := claimsFromContext(ctx)
if claimsErr != nil {
return nil, claimsErr
}
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Error(codes.PermissionDenied, "permission denied")
}
review, err := s.reviewService.Moderate(ctx, int(req.ID), req.Status)
if err != nil {
return nil, reviewErrorStatus(err, "не удалось изменить статус отзыва")
}
return &proto.ModerateGameReviewRsp{Review: mapGameReview(review)}, nil
}