generated from VLADIMIR/template
add
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@@ -3,9 +3,7 @@ package game_service
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import (
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"context"
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"errors"
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"evening_detective_server/internal/modules/cleaner"
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"evening_detective_server/internal/modules/game_model"
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"evening_detective_server/internal/modules/storytelling"
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"evening_detective_server/internal/repos/actions_repo"
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"evening_detective_server/internal/repos/applications_repo"
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"evening_detective_server/internal/repos/games_repo"
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@@ -21,10 +19,8 @@ type GameService struct {
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scenariosRepo *scenarios_repo.ScenariosRepo
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scenarioService *scenarios_service.ScenarioService
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domain string
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storyteller storytelling.IStory
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actionsRepo *actions_repo.ActionsRepo
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applicationsRepo *applications_repo.ApplicationsRepo
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cleaner cleaner.ICleaner
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}
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func NewGameService(
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@@ -33,10 +29,8 @@ func NewGameService(
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scenariosRepo *scenarios_repo.ScenariosRepo,
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scenarioService *scenarios_service.ScenarioService,
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domain string,
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storyteller storytelling.IStory,
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actionsRepo *actions_repo.ActionsRepo,
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applicationsRepo *applications_repo.ApplicationsRepo,
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cleaner cleaner.ICleaner,
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) *GameService {
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return &GameService{
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gamesRepo: gamesRepo,
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@@ -44,10 +38,8 @@ func NewGameService(
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scenariosRepo: scenariosRepo,
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scenarioService: scenarioService,
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domain: domain,
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storyteller: storyteller,
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actionsRepo: actionsRepo,
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applicationsRepo: applicationsRepo,
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cleaner: cleaner,
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}
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}
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@@ -196,136 +188,3 @@ func (s *GameService) FinishGame(ctx context.Context, id int) error {
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func (s *GameService) ResetGame(ctx context.Context, id int) error {
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return s.gamesRepo.ResetGame(ctx, id)
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}
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func (s *GameService) GiveTeamApplications(ctx context.Context, teamId int, name string) error {
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return s.applicationsRepo.UpdateApplicationStatus(ctx, teamId, name, "done")
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}
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func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, *game_model.Game, []actions_repo.Action, error) {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
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if err != nil {
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return nil, nil, nil, err
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}
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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return nil, nil, nil, teams_repo.ErrTeamNotFound
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
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if err != nil {
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return nil, nil, nil, err
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}
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if game.Status == "finish" {
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return &storytelling.Story{}, game_model.MapGame(game, s.domain), nil, nil
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}
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actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
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if err != nil {
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return nil, nil, nil, err
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
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if err != nil {
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return nil, nil, nil, err
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}
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codes := make([]string, len(actions))
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for i, action := range actions {
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codes[i] = action.Code
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}
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story := s.storyteller.GetStory(scenario.Story, codes)
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filterTeamStory(story, game.Format)
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return story, game_model.MapGame(game, s.domain), actions, nil
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}
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func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password string, actionCode string, viaMCP bool) error {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
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if err != nil {
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return err
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}
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if team.Password != password || team.ParticipationStatus == "cancelled" {
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return teams_repo.ErrTeamNotFound
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}
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_, err = s.actionsRepo.AddAction(ctx, teamId, actionCode, viaMCP)
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if err != nil {
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return err
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}
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if team.ParticipationStatus == "pending" {
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if err := s.teamsRepo.ConfirmParticipationByFirstAction(ctx, teamId); err != nil {
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return err
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}
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
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if err != nil {
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return err
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}
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
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if err != nil {
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return err
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
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if err != nil {
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return err
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}
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actions := make([]string, len(actionDetails))
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for i, action := range actionDetails {
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actions[i] = action.Code
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}
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teamStory := s.storyteller.GetStory(scenario.Story, actions)
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lastPlace := teamStory.Places[len(teamStory.Places)-1]
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for _, application := range lastPlace.Applications {
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app := newApplication(application, s.domain)
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app.Name = s.cleaner.ClearText(app.Name)
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if _, err := s.applicationsRepo.AddApplication(ctx, teamId, app.Name, app.Image, app.FileType); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *GameService) DeleteLastTeamAction(ctx context.Context, teamId int) error {
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team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
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if err != nil {
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return err
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}
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game, err := s.gamesRepo.GetGameByID(ctx, team.GameId)
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if err != nil {
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return err
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}
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actionDetails, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
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if err != nil {
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return err
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}
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scenario, err := s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
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if err != nil {
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return err
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}
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actions := make([]string, len(actionDetails))
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for i, action := range actionDetails {
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actions[i] = action.Code
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}
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teamStory := s.storyteller.GetStory(scenario.Story, actions)
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lastPlace := teamStory.Places[len(teamStory.Places)-1]
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for _, application := range lastPlace.Applications {
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if err := s.applicationsRepo.DeleteApplicationByTeamIdAndName(ctx, teamId, application.Name); err != nil {
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return err
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}
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}
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return s.actionsRepo.DeleteLastActionByTeamId(ctx, teamId)
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}
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