fix names

This commit is contained in:
2026-10-01 13:13:03 +07:00
parent 76af14cb96
commit f462bc6a03
24 changed files with 213 additions and 213 deletions
+10 -10
View File
@@ -49,7 +49,7 @@ func (s *GameService) AddGame(
description string,
location *string,
startAt time.Time,
scenarioId int32,
scenarioID int32,
format string,
) (int, error) {
if format == "" {
@@ -58,7 +58,7 @@ func (s *GameService) AddGame(
if format != "online" && format != "offline" {
return 0, errors.New("Формат игры должен быть online или offline")
}
id, err := s.gamesRepo.AddGame(ctx, name, description, location, startAt, scenarioId, format)
id, err := s.gamesRepo.AddGame(ctx, name, description, location, startAt, scenarioID, format)
if err != nil {
return 0, err
}
@@ -80,7 +80,7 @@ func (s *GameService) GetGameMedia(ctx context.Context, id int) (*game_model.Gam
return nil, err
}
gameResult := game_model.MapGame(game, s.domain)
gameResult.Scenario, err = s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioId)
gameResult.Scenario, err = s.scenarioService.GetFullScenarioByID(ctx, game.ScenarioID)
if err != nil {
return nil, err
}
@@ -95,7 +95,7 @@ func (s *GameService) GetFullGame(
if err != nil {
return nil, err
}
scenario, err := s.scenariosRepo.GetScenarioByID(ctx, game.ScenarioId)
scenario, err := s.scenariosRepo.GetScenarioByID(ctx, game.ScenarioID)
if err != nil {
return nil, err
}
@@ -108,17 +108,17 @@ func (s *GameService) GetFullGame(
res := game_model.MapGame(game, s.domain)
teamIds := make([]int, 0, len(game.Teams))
teamIDs := make([]int, 0, len(game.Teams))
for _, team := range game.Teams {
teamIds = append(teamIds, team.ID)
teamIDs = append(teamIDs, team.ID)
}
actionsCountByTeamIDs, err := s.actionsRepo.GetActionsCountByTeamIDs(ctx, teamIds)
actionsCountByTeamIDs, err := s.actionsRepo.GetActionsCountByTeamIDs(ctx, teamIDs)
if err != nil {
return nil, err
}
needApplicationsByTeamIDs, err := s.applicationsRepo.GetApplicationsByTeamIDsAndState(ctx, teamIds, "need")
needApplicationsByTeamIDs, err := s.applicationsRepo.GetApplicationsByTeamIDsAndState(ctx, teamIDs, "need")
if err != nil {
return nil, err
}
@@ -155,7 +155,7 @@ func (s *GameService) UpdateGame(
description string,
location *string,
startAt time.Time,
scenarioId int32,
scenarioID int32,
format string,
) error {
if format == "" {
@@ -168,7 +168,7 @@ func (s *GameService) UpdateGame(
if format != "online" && format != "offline" {
return errors.New("Формат игры должен быть online или offline")
}
return s.gamesRepo.UpdateGame(ctx, id, name, description, location, startAt, scenarioId, format)
return s.gamesRepo.UpdateGame(ctx, id, name, description, location, startAt, scenarioID, format)
}
func (s *GameService) StartGame(ctx context.Context, id int) error {